Myrmidia (lists 2e, 3e)

By Emirikol, in WFRP Print on Demand Expansions

Myrmidia (2e list)
Blazing Sun - fireball
Command the Legion - target within sight can hear your commands; bonus to any Command to influence
Dismay Foe - Cause terror on any target you hit
Eagle's Vision - bonus to WS and knowledge of any battle
Fury's Call - allies may reroll first missed attack each round
Inspired Leadership - bonus to command and knowledge; allies can reroll failed fear or terror
Quick Strike - faster attack
Shield of Myrmida - you and allies gain armor bonus
Shieldmaiden's Devotion - Devoted myrmidians, tileans and estalians gain fearless talent
Skill of Combat - Bonus to WS
Spear of Myrmida - Spear becomes magical and gains armor piercing
Vengeful Wrath - re-roll failed attacks; may not retreat.

Minor:

Blessing of Fury
Blessing of Myrmidia

3e
Blazing sun
Bless ARmour
Bless Weapon
Confounding Prayer
Dismay Foe
Divine Prowess
The Eagle's Stoop
Improved Bless Weapon
Inspire Comrades/Inspire Self
Rousing Prayer
Sieze the Initiative
Tactical mastery
Weapon Mastery
The Perfect Warrior R5
Clarity of Eagles R4
True Mastery R4

Edited by Emirikol

Updated 3e briefs for your quick reference:

RELIGION OF MYRMIDIA
SUMMARY OF BLESSINGS

Minor: Blessing of Myrmidia

MIRACLES
Blazing Sun R3- Blazing suns trikes target for 5+WP dmg; crit possible; blindness possible
Bless Armour R1- Armour Soak can't be ignored. Gain +1 defence. Pierce reduction by 2.
Bless Weapon R1- Gain 1 white; gain 2 eagle crit, may gain Inspired.
Clarity of Eagles R4 - See as eagle flying over battlefield; may whisper advice to a target
Confounding Prayer R1-Target gains demoralized; may gain cowed
Dismay Foe R1- Target gains demoralized
Divine Prowess R2 - Gain an extra attack
Improved Bless Weapon R3- Weapon gains superior, bonus white, pierce 2, gains vicious, gains 2 boons=+1 crit, may gain bonus yellow; may gain inspired
Inspire Comrades/Inspire Self R1- Target gains Inspired cond or Invigorated cond; may gain bonus to next attack
Rousing Prayer R1- Target gains energised condition; may also gain Inspried cond.
Sieze the Initiative R1- Put your initiative at any point. May grant a bonus to ally. May recover stress/fatigue. May recharge an action by one point.
Tactical mastery R2- Use an additional talent; may gain bonus yell to next attack.
Weapon Mastery R2- Your DR gains +1; may gain 1 white if using sword or spear.
The Eagle's Stoop R3- +1 damage per favour expended; may gain bonus criticals
The Perfect Warrior R5 (Epic) - You may gain immediate melee or ranged action that your target has ability to perform; may gain 1 white on that action.
True Mastery R4 - Gain Mastery with all Basic Skills. May gain 1 white for basic checks; may gain Masetery with all Advanced Skills; ally may also gain Mastery.