I personally never had a problem with the old dodge system (ridiculousness like Ascension Assasins aside). I didn't like the change to opposed checks for it, as it messed with the way the system was designed to work. High levels were meant to be about how many attacks you had (which is why every class in DH 1 has access to multiple attacks). Combat classes were meant to have about one more attack than the number of reactions of a similar level character.
And you don't question this at all? It's a pretty ******* ridiculous, absurdly limiting system, that promotes one style of combat and one style only. Changing the way the system is designed to work isn't a bad thing , if it's done well. Which it really was in terms of Evasions, honestly.
Yeah, borithan's position is a little ridiculous. The beta Evasion changes were pretty awesome because it solved the annoying problem where some dumb mook gets lucky and barely passes his dodge check against a combat monster that hit with 7-8 DoS. Under the new system the combat monster still hits, which I think is an improvement.
But it's different and different is bad, so...