Greetings players and game masters.
I come to you all today to partially vent and also discuss a quandary which I am experiencing. I have a group of friends and we all play deathwatch via web chats etc. I've done it for a while now and some have been good sessions...some a bit patchy.
Anyhow the crux is that before my last mission (at which point we stop playing DW and move to play BC for a few months), I basically gave them all free reign on equipment. Opened up the inventory and said "Pick what you want as long as you meet renown and its within reason (No relics etc) but you're not allowed terminator armour since I'm letting you play with tanks."
This was mostly well received and said tank battle has lasted two sessions and has gone rather well. Some tanks have been wrecked and damage has been sustained. We now got to the end of part 2 of this final episode where, after breaking into the enemy stronghold, they encounter a bound up daemon trapped in a fleshy prison.
Being the group that they are, they are very much a "Shoot first" squad, and seldom even bother to look around or notice things like the daemonic writing on the floor, the daemonhost being stripped of nails or anything pointy etc and thus when they broke the flesh vessel, they open it up and release all hell. Greater daemons usually come with minions etc...so cue some of them. Lots of pain and trouble is following. I've had the librarian nearly cut in half on the first swing of an axe.
As it stands then, this isnt actually the last part and they have another primary antagonist to fight, this is just the build up. It's looking like my entire party are on the verge of getting wiped to a man. I've actually deliberately fluffed some rolls as a GM purely because I dont want to get them all killed so early (reduced my final damage, deliberatly failed, ignored some of my righteous rolls etc) because otherwise I'm concerned about actually wiping them out. I got criticised after this last session saying that they hope that the final nemesis is easy, since at this rate few of them are likely to get there. I don't really think that's fair though since I gave them full gear choices to load themselves with guns, equipment, medical supplies etc. I've allowed some really cunning uses of abilities and powers which are perhaps bending the rules to an extreme but so amusing that they actually might be feasible plus they usually sound amasing. Best example was someone using Gate of Infinity to try and teleport inside an enemy tank before stealing it! I always have plenty of options if players want to take logical or thoughtful routes through problems and when its attack tactics, they frequently make use of them but when it involves any ounce of thinking I practically have to drop several hints because they are just so combat focused at times.
So to you I ask, should I really be protecting them any more from their own stupidity and overconfidence? Is it fair to wipe an entire squad of players out in the end game? Do they always have to win?
What do you think? Should I be nicer or nasty? I feel a little bit put off by it all...