Ork alternate career classes

By WeedyGrot, in Rogue Trader House Rules

I thought I'd take a stab at doing some alternate career classes for the other Ork oddboyz just to give Ork characters more options and to make an entirely Ork run game more viable.

Have a look at what I've got and let me know if it seems balanced/sensible.

First of all a Runtherd

The requirements for this alternate career is Rank 4 and the wrangling skill.

Runtherd

Advance Cost Type Prerequisites

Barter +10 200 Skill Barter

Common lore (Orks) +20 200 Skill Common lore (Orks) +10

Common lore (War) +20 200 Skill Common lore (War) +10

Chem use 200 Skill

Chem use +10 200 Skill Chem use

Speak Lanuage (Ork) +20 200 Skill Speak Lanuage (Ork) +10

Wrangling +10 200 Skill Wrangling

Wrangling +20 200 Skill Wrangling +10

Command +10 200 Skill Command

Tracking 200 Skill

Tracking +10 200 Skill Tracking

Tracking +20 200 Skill Tracking +10

Trade (Tanner) 200 Skill

Trade (Tanner) +10 200 Skill Trade (Tanner)

Trade (Tanner) +20 200 Skill Trade (Tanner) +10

Light Sleeper 200 Talent Per 30

Sound Constitution (x2) 200 Talent

Talented (Intimidate) 200 Talent

Forbidden Lore (Xenos) +10 300 Skill Forbidden Lore (Xenos)

Lissen Ta Me, Cos I'z Da Biggest* 300 Talent Ork, Might Makes Right, Intimidate +10

Takedown 300 Talent

Disarm 300 Talent Ag 30

Runtz x4 300 Talent Ork

Ded 'Ard 500 Talent Ork, 'Ard, T 50

Slaver** 500 Talent Ork, Lissen Ta Me, Cos I'z Da Biggest

Dual Strike 500 Talent Ag 40,

Two weapon Wielder (Melee)

Selective Breedin' *** 1000 Talent Ork, Runtz

* Taking this talent a second time means the Ork may affect a number of creatures

with Might Makes Right equal to twenty times his strength bonus.

** The crack of the whip is a universal language and one that you have mastered

You may use the wrangling skill on sapient beings just as you would animals

and you can issue short commands to beings under your command even if you

do not speak the same language. Additionally you can train Gretchin giving

the Gretchin a single skill (or the ability to provide a bonus to a skill/trade)

in an extensive training regime that lasts 1D10 days. Gretchin only have a

single skill or provide one bonus

*** Instinctively you know which spores will produce the best results and you

cull those that will produce substandard specimens. Any Gretchin you gain

through the Runtz talent gains +5 BS, +5 S, +2 T and +7 int Any squig gained

through the Runtz talent gains +5 WS, +5 S and +8 T Snotlings gained

through the Runtz talent become more prolific each Snotling now only

counts for 1/4 of a runt.

I'll do the Dok once I've got it all sorted in my head but let me know what you think about this one.

Edit - Wow that looked really different when I posted it, all the formatting has been stripped. I'll see what I can do to fix it.

Edited by WeedyGrot