I thought I'd take a stab at doing some alternate career classes for the other Ork oddboyz just to give Ork characters more options and to make an entirely Ork run game more viable.
Have a look at what I've got and let me know if it seems balanced/sensible.
First of all a Runtherd
The requirements for this alternate career is Rank 4 and the wrangling skill.
Runtherd
Advance Cost Type Prerequisites
Barter +10 200 Skill Barter
Common lore (Orks) +20 200 Skill Common lore (Orks) +10
Common lore (War) +20 200 Skill Common lore (War) +10
Chem use 200 Skill
Chem use +10 200 Skill Chem use
Speak Lanuage (Ork) +20 200 Skill Speak Lanuage (Ork) +10
Wrangling +10 200 Skill Wrangling
Wrangling +20 200 Skill Wrangling +10
Command +10 200 Skill Command
Tracking 200 Skill
Tracking +10 200 Skill Tracking
Tracking +20 200 Skill Tracking +10
Trade (Tanner) 200 Skill
Trade (Tanner) +10 200 Skill Trade (Tanner)
Trade (Tanner) +20 200 Skill Trade (Tanner) +10
Light Sleeper 200 Talent Per 30
Sound Constitution (x2) 200 Talent
Talented (Intimidate) 200 Talent
Forbidden Lore (Xenos) +10 300 Skill Forbidden Lore (Xenos)
Lissen Ta Me, Cos I'z Da Biggest* 300 Talent Ork, Might Makes Right, Intimidate +10
Takedown 300 Talent
Disarm 300 Talent Ag 30
Runtz x4 300 Talent Ork
Ded 'Ard 500 Talent Ork, 'Ard, T 50
Slaver** 500 Talent Ork, Lissen Ta Me, Cos I'z Da Biggest
Dual Strike 500 Talent Ag 40,
Two weapon Wielder (Melee)
Selective Breedin' *** 1000 Talent Ork, Runtz
* Taking this talent a second time means the Ork may affect a number of creatures
with Might Makes Right equal to twenty times his strength bonus.
** The crack of the whip is a universal language and one that you have mastered
You may use the wrangling skill on sapient beings just as you would animals
and you can issue short commands to beings under your command even if you
do not speak the same language. Additionally you can train Gretchin giving
the Gretchin a single skill (or the ability to provide a bonus to a skill/trade)
in an extensive training regime that lasts 1D10 days. Gretchin only have a
single skill or provide one bonus
*** Instinctively you know which spores will produce the best results and you
cull those that will produce substandard specimens. Any Gretchin you gain
through the Runtz talent gains +5 BS, +5 S, +2 T and +7 int Any squig gained
through the Runtz talent gains +5 WS, +5 S and +8 T Snotlings gained
through the Runtz talent become more prolific each Snotling now only
counts for 1/4 of a runt.
I'll do the Dok once I've got it all sorted in my head but let me know what you think about this one.
Edit - Wow that looked really different when I posted it, all the formatting has been stripped. I'll see what I can do to fix it.
Edited by WeedyGrot