29 minutes ago, Rakaydos said:Any chance of getting 2.0 format pilot cards, with linked actions and force rating and Regen triangles?
Oh yes, pleaaaaaaaase !
29 minutes ago, Rakaydos said:Any chance of getting 2.0 format pilot cards, with linked actions and force rating and Regen triangles?
Oh yes, pleaaaaaaaase !
2.0 Upgrades, Pilots and dials would be amazing but with as busy as Hinnyboy is (and lack of quality card scans) we will probably be waiting a bit. Not unless someone with early access is able to upload some high res scans and/or Hinnyboy gets some help from other contributors. That being said, your plugin is vital to me for a special project of mine (a Flightpath conversion for 1/400 Gundam miniatures) so if there is anything I can do to help/contribute I would be more than happy to.
Edited by WizardofAZWill the existing plug-in at least be updated to finish out 1.0?
On 5/18/2018 at 2:10 PM, WizardofAZ said:2.0 Upgrades, Pilots and dials would be amazing but with as busy as Hinnyboy is (and lack of quality card scans) we will probably be waiting a bit. Not unless someone with early access is able to upload some high res scans and/or Hinnyboy gets some help from other contributors. That being said, your plugin is vital to me for a special project of mine (a Flightpath conversion for 1/400 Gundam miniatures) so if there is anything I can do to help/contribute I would be more than happy to.
Not exactly a quality scan, but I did an early template for 2nd edition cards.
On 5/15/2018 at 2:47 PM, Rakaydos said:Any chance of getting 2.0 format pilot cards, with linked actions and force rating and Regen triangles? I've got some clone wars factions I want to mock up.
I have started working on a second edition plug-in. It's a lot to do and I don't have super much spare time but it is mostly devoted to this now. My interest for x-wing has rekindled with second edition
On 5/18/2018 at 7:10 PM, WizardofAZ said:2.0 Upgrades, Pilots and dials would be amazing but with as busy as Hinnyboy is (and lack of quality card scans) we will probably be waiting a bit. Not unless someone with early access is able to upload some high res scans and/or Hinnyboy gets some help from other contributors. That being said, your plugin is vital to me for a special project of mine (a Flightpath conversion for 1/400 Gundam miniatures) so if there is anything I can do to help/contribute I would be more than happy to.
Yeah, there are some things I wont be able to do before the release, but there is a lot of things I can do before so I am not in need of any scans as of now. Thanks for the mental support though!
6 hours ago, Vellcrow said:Will the existing plug-in at least be updated to finish out 1.0?
I know reverse maneuvers are missing and wave 14. Is there anything else? I don't have the motivation to do any more first edition work, but if it is only those I believe almost anyone can do it. Visit the github page and start contribute
46 minutes ago, Odanan said:Not exactly a quality scan, but I did an early template for 2nd edition cards.
It is mostly scans of the backsides of the pilot cards I am missing right now, but thanks a lot for sharing this.
Edited by HinnyboyYou're a beautiful man. When can we expect to see the most bare bones possible plugin? I've been dying to make some cards. Additionally, do you have a patreon or anything that we could fund? The amount of time I spend using your 1.0 card maker justifies it I think...
On 7/15/2018 at 4:46 PM, Hinnyboy said:I know reverse maneuvers are missing and wave 14. Is there anything else? I don't have the motivation to do any more first edition work, but if it is only those I believe almost anyone can do it. Visit the github page and start contribute
I downloaded the latest plug-in from GitHub and Waves 12, 13 and 14 are missing, unless I didn't get the latest version.
I would love to contribute, but I don't know how.
On 7/17/2018 at 2:14 AM, Paperstraw said:You're a beautiful man. When can we expect to see the most bare bones possible plugin? I've been dying to make some cards. Additionally, do you have a patreon or anything that we could fund? The amount of time I spend using your 1.0 card maker justifies it I think...
Thanks a lot! Sorry say, I cannot commit to any date. Some weeks I get a ton done -- others almost nothing. Though the encouragement gets me more motivated for sure!
I have a patreon (/hinny) but I would not ask anything for making this project as I don't own any rights at all.
On 7/17/2018 at 3:19 AM, Vellcrow said:I downloaded the latest plug-in from GitHub and Waves 12, 13 and 14 are missing, unless I didn't get the latest version.
I would love to contribute, but I don't know how.
You probably don't have the latest version then. Kalhamaar added wave 12 and 13 a while ago. Latest version is found here: https://github.com/Hinny/strange-eons-xwing-plug-in/blob/master/X-wing.seext?raw=true
Nice to hear that you want to help out. It is much appreciated! Please have a look here first on how to contribute: https://github.com/Hinny/strange-eons-xwing-plug-in/wiki/Helping-out-with-the-X‐wing-Plug‐in . If you still have questions please pm me.
6 hours ago, Hinnyboy said:You probably don't have the latest version then. Kalhamaar added wave 12 and 13 a while ago. Latest version is found here: https://github.com/Hinny/strange-eons-xwing-plug-in/blob/master/X-wing.seext?raw=true
Nice to hear that you want to help out. It is much appreciated! Please have a look here first on how to contribute: https://github.com/Hinny/strange-eons-xwing-plug-in/wiki/Helping-out-with-the-X‐wing-Plug‐in . If you still have questions please pm me.
I clicked the link you sent for the latest version, I even uninstalled the version I have before doing it, and yet waves 12 and 13 still do not show up. Any idea what I'm doing wrong? Anybody else having this issue?
This is what displays when I click on Manage Plug-Ins:
Version | Feb 07 2018 |
File Name | X-wing.seext |
File Size | 13.4 MiB |
Create custom content for Star Wars X-wing miniature game by FFG.
This plug-in includes the following components:
Changelog:
Thank you GeckoTH, Chris Jennings and karagh for your help. Thank you st3660a at BGG for the german translation.
10 hours ago, Vellcrow said:I clicked the link you sent for the latest version, I even uninstalled the version I have before doing it, and yet waves 12 and 13 still do not show up. Any idea what I'm doing wrong? Anybody else having this issue?
This is what displays when I click on Manage Plug-Ins:
Version Feb 07 2018 File Name X-wing.seext File Size 13.4 MiB Catalog Description:
Create custom content for Star Wars X-wing miniature game by FFG.
This plug-in includes the following components:
- Pilot Cards
- Huge Ship Cards
- Maneuver Dials
- Upgrade Cards
Changelog:
- 2018-01-30:
- Condition Cards! (thanks to pedrosancao)
- 2017-03-29:
- Wave 10 and 11 ships and mechanics (except wave 11 ship icons)
- 2016-11-04:
- Support for Dual Upgrade cards
- 2016-10-26:
- Improve Headers in Upgrade Cards
- 2016-08-24:
- Wave 9 ships and mechanics
- Huge ship sections can now have custom names
- Attack[energy] now supported
- Bug fixes
Thank you GeckoTH, Chris Jennings and karagh for your help. Thank you st3660a at BGG for the german translation.
Looks like we missed to update the changelog. Support for wave 12 and 13 should be there regardless.
22 minutes ago, Hinnyboy said:Looks like we missed to update the changelog. Support for wave 12 and 13 should be there regardless.
Sorry, 12 and 13 still do not show up. I ran it directly from the link you posted.
Edited by Vellcrow7 hours ago, Vellcrow said:Sorry, 12 and 13 still do not show up. I ran it directly from the link you posted.
Ok I will look into it. Maybe the file was not built properly.
Thanks for reporting and sorry for the inconvenience.
45 minutes ago, Hinnyboy said:Ok I will look into it. Maybe the file was not built properly.
Thanks for reporting and sorry for the inconvenience.
No problem. Thanks for all you have put into the plug-in! It is an amazing accomplishment.
I am going over the details of being able to contribute to it, even if it is only for custom/in-house stuff. We are not giving up 1.0 completely in my house.
23 hours ago, Vellcrow said:I clicked the link you sent for the latest version, I even uninstalled the version I have before doing it, and yet waves 12 and 13 still do not show up. Any idea what I'm doing wrong? Anybody else having this issue?
This is what displays when I click on Manage Plug-Ins:
Version Feb 07 2018 File Name X-wing.seext File Size 13.4 MiB Catalog Description:
Create custom content for Star Wars X-wing miniature game by FFG.
This plug-in includes the following components:
- Pilot Cards
- Huge Ship Cards
- Maneuver Dials
- Upgrade Cards
Changelog:
- 2018-01-30:
- Condition Cards! (thanks to pedrosancao)
Wait, what? Feb 07 2018? Here is the newest version showing in my Strange Eons:
Where do I get the newer version? The official link also shows the older version (March 5, 2017).
Strange Eons presented Thu Mar 30 2017 as the latest version.
On 7/26/2018 at 7:08 PM, Vellcrow said:No problem. Thanks for all you have put into the plug-in! It is an amazing accomplishment.
I am going over the details of being able to contribute to it, even if it is only for custom/in-house stuff. We are not giving up 1.0 completely in my house.
Same here. I would very much like to see a completed 1st Edition XWM plug in.
My Reaper can't Jam:
On 7/27/2018 at 2:08 AM, Vellcrow said:No problem. Thanks for all you have put into the plug-in! It is an amazing accomplishment.
I am going over the details of being able to contribute to it, even if it is only for custom/in-house stuff. We are not giving up 1.0 completely in my house.
23 hours ago, Darth Meanie said:Same here. I would very much like to see a completed 1st Edition XWM plug in.
My Reaper can't Jam:
On 7/27/2018 at 7:08 AM, GLEXOR said:Strange Eons presented Thu Mar 30 2017 as the latest version.
OK, I finally updated everything for first edition plug-in. Support for wave 14 and reverse maneuvers...
41 minutes ago, Hinnyboy said:
OK, I finally updated everything for first edition plug-in. Support for wave 14 and reverse maneuvers...
Thanks! But now, I have a bug to report. When I try to create a huge ship dial, the 3 speed right reverse bank does not disappear, and the huge ship maneuvers do not appear.
Thank you!
Edited by GLEXOR1 hour ago, GLEXOR said:Thanks! But now, I have a bug to report. When I try to create a huge ship dial, the 3 speed right reverse bank does not disappear, and the huge ship maneuvers do not appear.
Both seemed to work for me, although the 3 reverse thing seems set in the "on" position. Did you make sure to click the Huge Ship box?
Are there really that many reverse maneuvers??
And if we are going into imaginary possibilities, am I a jerk for requesting a Huge Full-Stop??
Anything more is a blessing @Hinnyboy . You're the best
Edited by Darth Meanie
55 minutes ago, Darth Meanie said:Both seemed to work for me, although the 3 reverse thing seems set in the "on" position. Did you make sure to click the Huge Ship box?
Are there really that many reverse maneuvers??
And if we are going into imaginary possibilities, am I a jerk for requesting a Huge Full-Stop??
Anything more is a blessing @Hinnyboy . You're the best
Yes, and when I did, all of the maneuvers faded accept the 3 revers right bank.
But, it turns out my computer does not want to scroll down in that menu, not that it doesn't work right.
6 hours ago, GLEXOR said:Yes, and when I did, all of the maneuvers faded accept the 3 revers right bank.
But, it turns out my computer does not want to scroll down in that menu, not that it doesn't work right.
OK, fixed now (both 3 reverse right bank bug and scrolling issue). Thanks for reporting!
Use the above link to download new version
Edited by HinnyboySorry for not responding earlier. We went out of town for my son's wedding.
I come home and find this great surprise! Thank you Hinnyboy!
I have not tested everything, but it looks to be working now.
14 hours ago, Hinnyboy said:OK, fixed now (both 3 reverse right bank bug and scrolling issue). Thanks for reporting!
Use the above link to download new version
And even a 0 Move for Huges!! I'm in homebrew heaven!
May the Force be with you, always. . .
Home from GenCon I now have 2nd edition cards so if you need any high quality scans, I would be more than happy to provide them.
Will your future conversion to 2.0 eliminate your 1.0 content or will the two live happily together in the same program? I don't want to update and lose access to your 1.0 content as I don't plan to convert to 2.0. In fact, I plan to buy any new 2.0 FFG models that I like and convert them to 1.0. I have far too many custom 1.0 ships to make a full 2.0 conversion appealing to me. I'd have to redo, literally, hundreds of custom cards.