Thanks for all of the kind words in this thread. I wanted to clarify a few things...the biggest reason that I have commented in the past about "overall not being worthwhile" was because it included Melee. And, Melee has always been a "spotty" event. I have no problem with Joust and Melee as individual titles. Even though I'm not a huge fan of the competitive Melee at Worlds/Gencon, I still played. I know a lot of people believe that skill is involved in winning Melee too. (Although, I think many will agree that having the right people at your table helps too.) A lot of Melee tourneys are won by rush and/or combo decks. What I tried to do with my Melee deck was build a control deck. I wanted a deck where I could truly control ALL THREE of my opponents when I needed too. My Melee deck (Targ KotHH with Summer) worked even better than I anticipated!
I really had a lot of fun playing Melee this year. I enjoyed the challenge of trying to defeat three people at once. I enjoyed being in control while looking like I wasn't, until it was too late. I can honestly say that I felt everyone played for himself. If not, how did I make it out of the Top 16 table with DC Dennis and Erick Butzlaff? This was probably the best time that I have ever had playing Melee and not because of the success that I had this year, but because the social interaction and the mind games were a blast!
As for the "kingmaking" in the finals, I truly tried to win. If I had let Kyle win that finals game, I would have been the Overall champ. I thought that I could do enough to win on my turn. Again, had I won Melee, I would've been Melee Champ and Overall. In the end, the only real person that got robbed was me, and that was because of a few miscalculations and a misreading of the "Wildling Bard" (which I thought that I had to trigger before MY challenges not anyone's first challenge! Doh! On the next turn, I believed that I burned down enough of Ryan's characters to limit his winning that turn. His Moqorro save was a surprise. But the extra strength for Intimidate was a surprise too. I tried to defend his final challenge because I supported the only other person he could attack. The reason that I burned down Chad's characters was that he had 10 power. He hadn't marshaled yet. If he had any tricks to go first (Knights of the Storm) or claim power, I wanted to make sure that I could stop him before he started and attacked a wide-open Kyle. The honest truth to the whole situation is that I am an old man, I make lots of mental mistakes and miss things all the time. My gameplay can often help me make up for those miscues, but the older I get, then weaker play I become.
Honestly, I respect this game too much to truly "throw" a game. I discussed the finals with Ryan before the tournament. I told him that we should play a clean, fair game because of the controversy from last year. As on of the oldest members of the community and one of the original, longtime players, I cannot condone tainting this great game, especially at a time when the game is flourishing. This is also why I try to avoid the boards as much as possible and try to not respond to negative posts. I don't want to add gas to the fire. Nothing good comes from it. Negative publicity (for those who start the negative threads) draws more attention to the negative posters. I would rather concentrate on what is GREAT about this AMAZING game that I love! I have made too many friends in this game and want this game to continue being around for a long time.
Anyways, congrats to Ryan Jones for winning Melee and Overall and to Chad, Steve and Kyle for their impressive showings. I do think this year that OVERALL can be a true reflection of gameplay for the weekend. Ryan had 71 points, Chad had 70 and I had 68. All three of us did well in Joust and Melee, and the right person ended up on top in the end!