Alright, thanks.
How do you use Soundstrike Missile Launchers in your games? The CRB states that the Missile Launcher has an ammo backpack with it and a loading claw that loads any missile type the user wants into the Launcher tube. In a game I am a player in, my character has a Soundstrike. The requisition cost asterisk states that one magazine of krak and one magazine of frag missiles come with the Launcher.
So I assume that both magazines (16 missiles) are in the Ammo backpack... right? My character also requisitioned a magazine of incendiary and concussion missiles. Are those in the backpack as well (32 missiles... seems pretty high)? If yes, and the missiles are all kept in an armored ammo backpack, does that mean there is no reload for the weapon until it runs dry?
How have you resolved this in your games?