I feel like I am missing something - I also feel that the Gargoyle's attack on one of my Marines did way too much damage.
The situation:
My group is atop a plateau in dense fog and rain with limited visibilty. A mag 20 horde of Gargoyles has descended on them from the fog. I rolled awareness tests to see if the horde caught anyone sleeping. They did. Two of the marines were surprised and so I rolled attacks on them from the Gargoyles in a surprise round.
The horde had two attacks so I split them up - one against marine 1, and the other against marine 2. The first attack missed terribly, but the second attack hit. It caused 1d10+5 damage (rolled twice due to tearing and taking the higher which was 11), plus 2d10 because of magnitude size which was 13 more damage. A total of 24 w/ a pen 3. Total damage to her right leg (damage reduction 16, AP + TB) was 11. Is this high?
The group was using fire for effect squad mode, so the remaining three then got reaction shots against the horde (+10 because they were in short range, -10 because they were flying). Two of the marines hit, the third did not get to shoot because he had a heavy bolter and cannot make a standard attack (right?) Anyways, they both hit with large DoS, but since it was a single shot that didnt matter. Because they had the explosive quality that earned an extra hit for each of them, reducing the horde magnitude by 4. Thus the surprise round ended with a horde magnitude of 16 and a marine with 11 damage to its right leg.
Is all that correct?
Here are my posts - IC:
As the fog closes in the group experiences a moment of silence. In that moment, all you can hear is the wind and rain beating down upon you. The density of the fog, the intensity of the rain and the air itself is against you. You wait for the inevitable, and it doesn’t take long for it to find you.
Gunter is the first to hear them. Echoes in the distance that grow into louder screams. Pax and Sarlock also hear it, as they draw their weapons towards the sky. Perhaps because they were so intent on scanning the far tree line and covering the group’s six, Yngvar and Aisha are caught completely unaware as the first rain of living ammunition from the Gargoyle’s fleshborer weaponry falls down upon them. The first fusillade misses Yngvar completely, but manages to peppers Aisha, hitting her squarely in the right leg. While her armor negates most of the damage, some of the vile ammunition finds weak points and a very real pain shoots up into her leg.
[OOC Tearing weapon – 11 damage (1d10+5=11, 1d10+5=6) plus magnitude bonus (2d10=13) = 24 – 13 AP&TB = 11 damage total.
Meanwhile the rest of the group is quick to act, popping off single reactionary shots against targets as they appear. Gunter and Pax both fire with astounding accuracy. The single bolter rounds tear into the flying horde, destroying multiple beasts as the mass-reactive shells explode inside their targets, sending shrapnel into the rest of the flying monstrosities.
OOC:
Incoming.
Awareness - Gunter, Pax, Yngvar, Aisha and Sarlock.
Perception +10 due to sh*tty weather
Surprise round has started.
Gunter, Pax, and Sarlock hear the threats as they come in and get a reaction shot at the gargoyles (tyranid fliers). Yngvar and Aisha are both surprised. The horde of Gargoyles were able to fire twice because of their magnitude. I split this as attacks against Aisha and Yngvar. The shot on Yngvar missed, but the shot on Aisha hit her right leg and caused a total of 24 damage w/ Pen 3. After armor and toughness reduction, this came out to 11 damage total. (Which seems really high, can someone double check that I did that correctly.. did I miss something?)
Aisha has 12 wounds left.
Gunter and Pax both score hits on the horde - since any damage against a horde with a bolter reduces its magnitude, rolling damage is not necessary (the min damage always damages lesser foes). And since bolter rounds are explosive, they cause one additional hit. Thus, those two shots reduced this magnitude 20 horde by 4 in just one reaction.
Roll initiative, everyone. 1d10+AG bonus
Horde magnitude: 16