starting TEW this Friday with my Bruges based rpg group. Five of us will be playing biweekly in the 16th century house of one of the players in the centre of medieval Bruges. An apropriate setting.
I deliberately waited (almost) a full year after the campaign release before starting, as I knew the communtiy would pimp the story to its full potential.
As such I feel it is my debt to the communtiy to post sessionreports and musings on the campaign and gameplay in general. A special thanks to Valvorik for his great campaign material is in order, as well as a special thanks to the Reckless crew for their inspiring podcasts.
Introducing the players: a noble pistollier, a criminal roadwarden (wrongfully accused it seems), a battlescarred gravewarden and an apprentice light wizard -all of the pcs were created ad random. Fiday we'll start with a background spin session and will probably play through day 1.
The biggest challenge I think will be the creation of the wizard background. As a member of the Sun Society and the Light Order we'll need to find an acceptable relationship with Mauer. Perhaps the pc travelled to Averheim seeking apprenticeship with Mauer and Mauer refusing to take the pc on. A healthy distance should be kept between the pc and Mauer in my opinion. Further spin is welcome as it'll be difficult to work it out with the player without giving away too much.
As for Averheim: why Mos Shuta and not Averheim?! Last week I bought the Star Wars beginners game to play with my kids and to my astonishment a beautifull full color map of Mosh Shuta was included. Not only the Tatoine town was strikingly drawn, but also maps of the most important adventure locations. Oh I wished TEW designers had done the same. The wfrp 3ed team (if still in existence) should copy the concept in future products.