Players in my group usually do not make too much of a back story. We usually just generate the characters, come up with something vague and get going with the adventure.
I find this generally works better because backstories often wind up being these big blocks of text that never get used. We might instead throw in some details if needed, if the characters, for example, needs to know an NPC in town or they throw in some memory as flavour in their roleplaying.
The usual questions generally do not help to make the characters more interesting. Who the character actually is emerges through roleplaying, not through playing 20 questions before the characters has ever been on an adventure.
However, I recently ran into the concept of character background created through leading questions. Questions that sets up a premise about the character and then has the player come up with an answer. For example:
Why do you hate your father?
Why did you not get married to your betrothed?
Why did your family recieve a sizable gift from a nearby Lord?
I am thinking of writing a few questions that sets up the characters relationships to each other and some key NPCs. Like "Why do you feel so loyal to your Lord?", "What habit do you have that annoys the other party members?" "Why are you traveling with your childhood bully?"
The characters in our groups are pretty much blank slates as far as background goes, sp I want to throw them a bit of a curveball and see if they come up with anything interesting.
What do you guys think? Do you have some other clever ways of having players create their characters?
Edited by Ralzar