Hi guys I know they do not exist and that we are limited in how to work this concept out. A long time ago I found a post on another forum that had the idea of Profit Factor as holdings. I like the concept and was hoping that we could engineer something with it. The one thing this game requires is more narrative examples of how to spend Profit Factor or have it as a PF SINK to progress story. If not some ships with the extra AP they can generate will get your players Profit Factor to silly levels with limited narrative development.
So we can start working with the Colony frame and just create additional facilities or support structures with different benefits.