I have a small group that occasionally gets together, and I'm working on a bit of a psycopathic gunman from Haddrack (either Assassin, Techpriest Secutor, Guardsman, or Scum). I'm wondering on how the character's stats should look for this?
Haddrack's mentioned in the lathes as one of the most inhospitable worlds where only the hardiest SOB's from the Sollex sect not only survive but thrive. I'm thinking that toughness should be modified significantly (to 25+2D10, same as Feral Worlds and Volg) but I'm wondering what should be subtracted in its place? Obviously starting skills and talents are anything associated with las weapons, as well as mining (due to the crystals) and crafting las weapons. I'm thinking he should get a penalty in another stat, but I'm wondering what? I don't have my books in front of me atm, but don't Forge World guys already get a penalty in fellowship?