AoR Beta pg. 100
It's Not That Bad
Activation: Active (Incidental, Out of Turn)
Ranked: No
Trees: Medic
Once per game session when an ally is about to suffer a critical injury, the character can take an It's Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the critical injury and does not suffer any of the normal effects (although the attack that caused the critical injury still deals its damage as normal).
It's an incidental, while grabbing a medpac from a backpack is a maneuver. Does the special time quality of this talent also assume the character can retrieve and use a medpac if one is available for the extra boost die?
Edited by verdantsf