Dark Heresy 2 is Dead. Could we have a post op?

By LegendofOld, in Dark Heresy Second Edition Beta

All in all, FFG wouldn't "win" in the slightest with this solution, and they have absolutely zero incentive to even mention their failed half-product ever again.

In this scenario, I assumed that everyone is a cool guy and nobody will f*ck up the other just because reasons :rolleyes: .

All in all, FFG wouldn't "win" in the slightest with this solution, and they have absolutely zero incentive to even mention their failed half-product ever again.

In this scenario, I assumed that everyone is a cool guy and nobody will f*ck up the other just because reasons :rolleyes: .

Yet you're asking that FFG screw itself for your benefit. No offense, but you may have not thought this through too well.

All in all, FFG wouldn't "win" in the slightest with this solution, and they have absolutely zero incentive to even mention their failed half-product ever again.

In this scenario, I assumed that everyone is a cool guy and nobody will f*ck up the other just because reasons :rolleyes: .

Yet you're asking that FFG screw itself for your benefit. No offense, but you may have not thought this through too well.

Nah, I just thought that we are all adults here who know how to, y'know, work together. But thank you for proving this thought wrong.

All in all, FFG wouldn't "win" in the slightest with this solution, and they have absolutely zero incentive to even mention their failed half-product ever again.

In this scenario, I assumed that everyone is a cool guy and nobody will f*ck up the other just because reasons :rolleyes: .

Yet you're asking that FFG screw itself for your benefit. No offense, but you may have not thought this through too well.

Nah, I just thought that we are all adults here who know how to, y'know, work together. But thank you for proving this thought wrong.

Again, "give me what I want, nevermind what it might cost you" is quite the opposite of being an adult and working together.

Nah, I just thought that we are all adults here who know how to, y'know, work together. But thank you for proving this thought wrong.

FFG is not in the business of making RPG products. They're in the business of making money, and RPG products happens to be one of their means to that end.

They will not facilitate free products that compete with their own, for the very simple reason that they are in the business of making money, and one of their means of doing so are RPG products.

Maturity has nothing to do with it.

For what you wish to happen to actually happen, it would have to guarantee FFG more money than preventing it will likely do.

FFG is not in the business of making RPG products. They're in the business of making money, and RPG products happens to be one of their means to that end.

But they have to make RPG products in order to make money, right? It is not like you go into the forest, hunt down an RPG Product and sell it to the people to make money.

Again, "give me what I want, nevermind what it might cost you" is quite the opposite of being an adult and working together.

First off, I do have the Failed Beta rules. Second, I don't ask for FFG's annual profit. Just a small thread with a sticky with the Failed Beta pdf. It's not like people will abandon the FFG 40k RPGs just because... I dunno... Why would they even do that? if you want to play with a free 40K RPG, then you can do that. The Internet is full with that kind of stuff.

And free stuff thrown towards the general direction of the players is not entirely alien from FFG. Final Sanction anyone?

Free stuff FFG gives out supplements the products FFG sells. Supporting the community of the defunct, incompatible edition of the game they're selling would compete with the stuff they're planning to sell. Few companies can get away with fostering competition between products they're selling , and what you're proposing doesn't even open a potential venue of profit.

So, while you're not demanding FFG's annual profit (which would simply be stupid, maturity has nothing to do with that), you're expecting them to do something that at best gives them nothing, and at worst undercuts their profit from the product they're actually planning to sell. To go with that would be insane as a business decision.

That's all assuming FFG is even theoretically able to do that without the blood- and soulsucking monsters Games Workshop calls their legal department ripping them to shreds over handing out a licensed product for free, so feel free to add "losing license and paying huge amounts of money over legal battles with a notoriously uncompromising company" to the possible worst case scenario for FFG. Still feels like an insignificant thing to ask?

I honestly don't think enough will change between the original Beta and 2.0 to rationalize supporting the original. They're cutting out the few things that didn't work and engineering the rest to more adequately resemble previous rules systems. As far as compromises go, that's pretty amazing.

Edited by khimaera

Right now we're experimenting with a Skill system of Primary and Secondary skills, very much based on 2.3e. The Primary Skills you'll rarely ever test against, and they can't be ranked up. The secondary skills will have the base value of the primary skills and can be ranked up.

The big question for us right now, is whether we want to try to re-shuffle a bunch of the secondary skills so we'll have skills grouped in General, Social, Defence, Psychic , Melee and Ballistic groups, or whether we'll go with the architecture of the beta and merge a bunch of those groups.

EDIT: Reminds me, would any of you help stat up some Home World and Background options, and maybe tell us if we've grouped worlds wrong?

Edited by Simsum

I've got pretty much every type of generic world statted up to work in line with 2e's rules, if you want to use that. I posted it here . You're free to use and adapt my stuff, I don't care at all.

Nothing was free about the old beta rules. Even that costed money.