Hi guys.
Some of you might remember me. I was quite active on these forums about a year ago. But after having the main GM (I was basically reserve GM for when he was away) move on to other RPGs and the gaming group not playing over the summer, I lost contact with WFRP. But now I’m back to brush up on my rules knowledge, get the creative juices flowing and continue my Norsca campaign. We had our first session in a long while yesterday and finished what I had roughly planned so far, so I’m looking for some ideas as to where to take the story from here.
The characters are all Norse from the Graeling tribe. I use my own set of house rules to make Norse characters. The party consists of:
A Hunter, ex-Scout (good AG and INT, good for ranged attacks survival)
A Marauder, ex Reaver (Uses axe and shield. A total tank who’s also good at sailing)
A Berserker, ex Marauder (Uses two axes. Most problems are solved with an axe or Intimidate)
None of them have Fellowship above 3, so social challenges tend to have… amusing outcomes J
In our first adventure campaign this happened:
The party traveled to a shrine of Tzeentch deep within the forest where they sacrificed a bunch of thralls to discover how to save their village from a dragon.
They lead the defense of their village against a beastman army.
They climbed the mountain, navigated the ruins of a giant city while avoiding the dragon hunting them.
Reached the heroes tomb and returned his sword, which activated the spell to trap the dragon.
The new adventure has gone as follows:
The party is escorting the son of the old jarl to Bjarkoy, to swear fealty to King Garm. While King Garm is away on a large raid to the south, dark elves double-cross him and raid Bjarkoy. The party manages to round up a crew of townspeople and set after the dark elves in a boat.
When they catch up with the dark elves near a fog-covered island, a huge fight starts where the norse ship is set on fire and almost everyone on both sides fall.
Then a Black Ark appears from the mist and sinks the boat!
The party manages to climb up on some wreckage and paddle towards the island by the cover of night.
So. The situation now is:
The Berserker and the young jarl is unconscious.
The Berserker has a crushed hand (no more dual-wielding for him for a while).
The Reaver has a gouged eye.
The Hunter is hurt bad.
They’re all freezing and soaked.
They have no equipment or food other than their clothes and weapons.
They are drifting towards a large island with sparse vegetation and the only settlement is on the other side of the island (Whatever is left of it. It is doubtful the dark elves have left it alone.)
Behind them is a Black Ark and its fleet of ships who probably haven’t seen them.. yet. Although the dark elves might consider the party beneath their notice.
My original plan was to have the party be taken as slaves on the Black Ark, but they kept rolling so well they actually managed to avoid it. And since I had not really made any concrete plans as to what would happen after they became slaves I let them escape to the island.
As you can see from this short summary, I’m going for a bit of an over-the-top flavor to my adventures. Although I am at the same time trying to kill them constantly. With environmental hazards as well as enemies. The group is just tough enough to survive (although barely) everything I have thrown at them. My plan is to bring them further and further along the path of chaos worship until they are mutated warriors of Tzeentch.
Thoughts on what should happen next session? The last session was very combat-heavy so I think I might ease off the pressure a bit and give them social or environmental challenges.
Edited by Ralzar