I'll be starting An Eye for an Eye in the next week or two and was hoping for some suggestions from you guys. We played through A Day Late and a Shilling Short this weekend and I think the group is hooked. We had a little difficulty with the role-playing in the second episode but that was probably my fault. I'm definitely struggling to balance the social interactions with the combat. The Troll Slayer was definitely the dominant player -- saving the day in the combat and intimidating his way through the social encounter. I felt bad for the poor Envoy in the group. But everyone had a good time; I just want to make sure we get off on the right (cloven) foot with our next scenario.
In particular, I'm hoping for suggestions for handling career selection. We are going to start with new characters and I have a couple min/max'ers in the group. Their only experience with pen-and-paper RPGs is through DnD 4e. I'm a little worried about Ironbreakers and Sword Masters. As a PC I usually end up playing the more "under-powered" careers but I know that's not for everyone, particularly if you aren't too familiar with the WFRP setting. Do you guys usually use random career selection or allow players to choose what they want to play. Pros/Cons?
Also, looks like I'll have 4 PCs -- did anyone notice any balancing necessary beyond perhaps increasing the size of the henchmen groups?
I'm sure people have run through this scenario many times so any advice would be appreciated. I did track down the clue cards -- though I wasn't able to find the cheat-sheet for when best to give players particular clues.
I'm really enjoying this edition of the game. Any suggestions would be much appreciated.