St Josephine, patronness of last hope?

By Augustisimus, in Talisman Rules Questions

Can St Josephine be played when a character is on their last life and has just been defeated in battle/psychic combat? Or must she be played before the dice are rolled, but can be played after the encounter is declared? Or must she be played before the encounter is declared?

Augustisimus said:

Can St Josephine be played when a character is on their last life and has just been defeated in battle/psychic combat? Or must she be played before the dice are rolled, but can be played after the encounter is declared? Or must she be played before the encounter is declared?

Just treat St.Josephine like the Healing Spell. You use it when you have 1 Life left. When you lose your last Life you're dead, the only way to survive is to prevent your last Life loss (by Preservation Spell or Armour Objects).

Related question though. If you have one life and an opponent casts the command spell, what is the timing requirement for survival?

Do you have to sacrifice St. Josephine before the die is rolled? Does this mean your opponent can, on his turn, just throw down the die and roll a 4,5, or 6 immediately, killing the person with the saint follower?

We play it as a reaction ability (as in Magic, etc.). So the die comes down and loss of life is on a "stack," as a pending event. At that point, "anytime" abilities can be used, replenishing life and going last in first out. Thus, a 5 is rolled, life loss is about to happen, and someone can sac Josephine, be at 4 life (the life gain goes on the stack on top of the life loss), and then immediately lose 1 life to the command spell.

librarycharlie said:

Related question though. If you have one life and an opponent casts the command spell, what is the timing requirement for survival?

Do you have to sacrifice St. Josephine before the die is rolled? Does this mean your opponent can, on his turn, just throw down the die and roll a 4,5, or 6 immediately, killing the person with the saint follower?

We play it as a reaction ability (as in Magic, etc.). So the die comes down and loss of life is on a "stack," as a pending event. At that point, "anytime" abilities can be used, replenishing life and going last in first out. Thus, a 5 is rolled, life loss is about to happen, and someone can sac Josephine, be at 4 life (the life gain goes on the stack on top of the life loss), and then immediately lose 1 life to the command spell.

Well, don't know if Counterspell timing applies in the FFG version, but in the BI 4th ed, it was ruled that you need to cast Counterspell before the die roll for Random and Command Spell. If that applies, I'd say Josephine would need to be used pre-die roll. Similarly, Reflection cast before any die roll. As I said, BI version ruled thus, waiting on the FFG FAQ on these.

librarycharlie said:

We play it as a reaction ability (as in Magic, etc.). So the die comes down and loss of life is on a "stack," as a pending event. At that point, "anytime" abilities can be used, replenishing life and going last in first out. Thus, a 5 is rolled, life loss is about to happen, and someone can sac Josephine, be at 4 life (the life gain goes on the stack on top of the life loss), and then immediately lose 1 life to the command spell.

I haven't played Magic since 2000, but the priority of playing cards or activate effects is defined by card type (Instant/Interruption/Sorcery). In Talisman Spells and effects have no particular priorities, only use restrictions and specific timings (as required/at the start or end of a Characters' turn/before you...).

If an effect can be used as required, such as Healing and St.Josephine, the effect immediately takes place. But a Life loss takes place immediately as well; if the Command Spell causes you to lose a Life, you can't cast a Spell/use St.Josephine and pretend it happened before. It didn't.

Dam says the last FAQ stated this and it's true, but I believe the common rules of space and time give the best answer in this case. Spells and effects are solved in the order they are declared, with Counterspell giving the chance to cancel a Spell and its effects before they take place. If you roll a die to determine the effects, it means that effects have already occurred. Perhaps this was the spirit of previous FAQs.

By the way, for which purpose will you wait until last second to recover Life? If someone is going to cast a Command Spell, just replenish Life before he takes your last one. What's the difference? Do you want to save Healing/St.Josephine because you hope to land on the Chapel/Castle next turn? You take the risk.

The incident in question occured because a player was on a last life and wished to trick another player into taking a life instead of an item. When the other player declared they wished to take a life, this player declared they wished to play St Josephine.

Augustisimus said:

The incident in question occured because a player was on a last life and wished to trick another player into taking a life instead of an item. When the other player declared they wished to take a life, this player declared they wished to play St Josephine.

That's a nasty trick. Is this allowed?

St josephine says any time, but the timespace between this is very close.

So you can use josephine after a player declare to take a life from you, so that that player cannot change his mind??

Very nasty...

Dam said:

librarycharlie said:

Related question though. If you have one life and an opponent casts the command spell, what is the timing requirement for survival?

Do you have to sacrifice St. Josephine before the die is rolled? Does this mean your opponent can, on his turn, just throw down the die and roll a 4,5, or 6 immediately, killing the person with the saint follower?

We play it as a reaction ability (as in Magic, etc.). So the die comes down and loss of life is on a "stack," as a pending event. At that point, "anytime" abilities can be used, replenishing life and going last in first out. Thus, a 5 is rolled, life loss is about to happen, and someone can sac Josephine, be at 4 life (the life gain goes on the stack on top of the life loss), and then immediately lose 1 life to the command spell.

Well, don't know if Counterspell timing applies in the FFG version, but in the BI 4th ed, it was ruled that you need to cast Counterspell before the die roll for Random and Command Spell. If that applies, I'd say Josephine would need to be used pre-die roll. Similarly, Reflection cast before any die roll. As I said, BI version ruled thus, waiting on the FFG FAQ on these.

I play that you can cast counterspell after the effects have taking place so that you can cancel the spell. ( if you cast it before someone cast a command spell, the effects have not taking place yet. This also aplies for the random spell. This is how i read the counterspell card. You cancel the effect of the card.