Hello!
I would like to ask a couple of question about the subject in the title.
I run a quite happy DeathWatch campaign with the errata in place and all.
I use the Semi and Full auto rules from the BlackCrusade manual, as many GMs actually stated it make more sense, but now I'm a little confused if use or not the melee combat system:
In the black crusade Core system, the rules for the swift and lighting attacks, and so for the dodge an parry are different from DeathWatch.
In the DW Core, you have a set number of attacks you can do and ONE Dodge and ONE Parry (expection made if you are dodging autofire etc etc)
In Black Curesade Core system, the rules for the stwift and lighting attacks and even for the dodge and parry are based on the degree of success you get.
So when you attack, the lower you do and more attacks you can land and the lower your score on the dices, the more blows you can dodge or parry.
I did some quick test and the DW rule force you to throw 2-3 attacks, so are different rolls, while the BlackCrusade is more of a "one throw and finger crossed" ... kinda like all or nothing.
Any of you that tested out the combat system that can give me some suggestion on which one seems more balanced or functional?