Quick question from a new blood to the boards from a rather confused GM:
I have a Tech Marine who is being a pain in the proverbial and would like to try and unleash a nice little bit of pain upon them to try and wipe the smug grin from their metallic Astartes chops. Problem is they have "Abhor the Witch" which means many of the high damage effects I usually like to throw (Psyker abilities and stuff) fail. I still want to use these though and am looking at ways around it.
I found a topic here where people have said that force weapon abilities wouldn't likely apply against them (well the channeling part) if they pass their roll but the physical damage still does, so thats one option.
What however, are peoples thoughts about the use of Abhor the Witch at resisting Warp Weapons?
Additionally, I'm using Black Crusade rules to make a few daemon weapons to add some extra bite to their enemies. Would you say it's reasonable that Abhor the Witch could/should protect the Tech Marine from the effects of a daemon weapon or Warp Weapon qualities?
Exact wording says "subject of psychic power, daemonic power other warp-based power." Arguably since a daemon weapon or warp weapon isn't using a power I would in theory say no...
Help would be appreciated.
Thank you in advance.