Hello folks, I'm hoping I could get some assistance refining combat in deathwatch.
Currently I'm finding that combat is too quick and too severe in the the flow.Too often I'm having a hard time scaling combat to be fun and challenging. For example I recently had a Carnifex chasing my squad of 5 Deathwatch up an elevator shaft. Looking at the stats, should the Carnifex ever truly reach the squad they will essentially take one hit and die. The either forces a lot of fate point spending or straight up death of a character, which isn't fun.
On the other hand if I give the squad a turn before the Carnifex can reach them to lay into him, the Carnifex will die before he ever reaches the squad, making one of the most fearsome Tyrannids trivial. Is that balance deliberate? I'm finding it very challenging to have a fun encounter involving a big monster.
Hordes seem to help in stabilizing the do or die problem with the combat, but if all I'm doing is horde combat its frankly a little boring.
I feel a lot of the issue is also coming from the bizzaro damage sourcing. Devastator marines have 10 shots (6 now that I discovered the errata) and simply out-damage any other marine bar-none due to the low-risk of attacking at range compared to melee builds.
Have any of you encountered some of the issues? Am I doing something wrong with my combat? If not, are there house you guys use to change how combat and damage is meted? I feel that frankly in the way the group is doing combat, it simply isn't as fun as it potentially could be.