Pfft whatever dude. 4E was fun as heck and a huge improvement on 3E, if you ask me.
Like it or not, it was also the edition that for the first time in the history of ever forced D&D to compete for the first place as most sold roleplaying game, it's main competitor being a 3.5 clone. From that perspective, it was a disaster.
Wait a minute, is this a bait post? Implying that only games with Hit Points are True Roleplaying Games? A World of Warcraft reference? You're setting up a grognard bingo card here.
I'm pretty sure he was just referencing the fact that about 99% of roleplaying games have some variation of hit point mechanics. Call them health levels, wounds, stress track or whatever, slap additional effects on them or not, but they're still variations of the very same concept first introduced in D&D. Off the top of my head, the only system I remember that did away with such a mechanic altogether is Mutants and Masterminds. Well, and maybe Riddle of Steel, but it's been ages since I've read those rules.