Hello, Very new to DW or any of the FFG games. Played one game last night, and now we have a bunch of questions...
1) We are using miniatures, and they suggest 1"=1m.
That means the Frag missile has a 16" diameter blast, and the heavy flamer can shoot 30" away. That seems like a *really* big AoE... am I missing something?
2) Jump packs double your base movement, does that mean it doubles all of the movement distances? (half/full/charge/Run) Does it stack with the +1 from power armor?
IOW, if I have and AB of 4, in power armor with a jump pack. Is my movement 10/20/30/60?
Again, that seems to cover a *lot* of ground really fast.
3) You need Pilot(personal) to operate a jump pack; does that mean you need to take a test every round you move? Or only for difficult maneuvers?
4) I realize Penetration has an effect of the 'armor damage reduction', does it have any effect on the 'toughness damage reduction'?
5) Assuming a 1v1 melee fight. Every time the bad guy hits me, I get to parry, and vice versa. So if my WS is 75, I have a 75% chance of hitting him, and a 75% chance of parrying his blow. Degrees of success do not play a role here, correct?
6) Aside from critical wounds, is there any significance to what type of damage is done? (Energy, rending, etc.)
7) Aside from another psyker, is it outwardly observable when using psychic powers? Or could a librarian activate something like Possibility Shield without anyone realizing it?
That should do it for now.... thanks in advance.