2013 Polish National Winning Deck :: Empire Infinite Loop

By Kaine82, in Warhammer: Invasion The Card Game

Here is a link to the discussion on cardgamedb.com .

This is a quote from Boreas descibing the cards involved in the loop:

Fragments + Order + Innovation + Doubling combo for infinity draw and resource and killing with bombs .

http://deckbox.org/sets/469409p


3 Peasant Militia
1 Huntsmen
3 Inner Circle Knight
3 Glorious Preceptor
2 Osterknacht Elite
2 Werner Ludenhof

3 Balthasar Gelt

2 Dance to Loec
3 Innovation
1 Iron Discipline
1 Long Winter
2 Pigeon Bombs
2 Arcane Power
3 Doubling of the Guard
3 Order in Chaos
1 Demolition!
1 Twin-Tailed Comet

1 Heroic Task
3 Recruiting for War

3 The Emperor's Statue
2 The Imperial Zoo
3 City Gates
2 Star Crown Fragments

I've never played the deck, but it seems like it would be a little slow. Does anyone know what turn it usually goes off?

Edited by Kaine82

Does anyone know what turn it usually goes off?

As soon as turn 2 ;)

Did you go up against it Virgo? I saw you came in 7th, congrats!

Edited by Kaine82

Nope, fortunately didn't meet it in first 7 rounds and later in top8 I wasn't good enough to meet it in finals^^ Also the deck was invented by two guys and they met in top8 (Jaszczur and przemo). The other guy (przemo - rasdaris on this forum) ended up on 5th place.

Anyone willing to give a breakdown of how the deck is played?

Edited by Kaine82

Can I find the results of the tournament with the participating decks (factions) somewhere?

First seven rounds:

http://whinvasion.pl/viewtopic.php?f=12&t=3079&start=60#p70582

Top16:

1 Jakub "Jaszczur" Serafin
2 Hubert "GilGalad" Żabik
3 Paweł "Metatron" Leszuk
4 Paweł "Boreas" Żochowski
5 Przemysław "Przemo" Zub
6 Piotr "Keil" Pędzik
7 Wojciech "Virgo" Grochowski
8 Grzegorz "Zyziu" Kałczuga
9 Krzysztof "dex" Bober
10 Patryk "Alpharius" Peciak
11 Stanisław "Stach" Błaszkiewicz
12 Łukasz "Rodzyn" Biegun
13 Grzegorz "Sawar" Bieńkowski
14 Tomasz "Farba" Farbiszewski
15 Rafał "Majesty" Walczak
16 Jakub "Borin" Biegun

Decks:

http://niedzielnainwazja.blogspot.com/2013/09/talie-z-mistrzostw-polski-2013.html

Not all, will be updated.

Edited by Virgo

Followed the links and used Google translate because I cant read polish.

It worked really well.

Thanks

Me and my brother have an ongoing discussion about wich faction is the best.

He thinks High Elfs are clearly best almost unbeatable.

I dont think so.

But we dont even have al expansions and battle packs so it can be it is so with the card we have.

We bye more and more of the expansion and battle packs so that should even the odds out even in his mind eventuelly

I'm only à casual player how havnt played for a very long time but love the game.

When I looked at the video of the ifinitive loop I get à little sad because it looks like à boring way to play.

Is it only me how doesnt enjoy that way of playing?

Rather play and enjoy myself and lose than have à boring time and win.

Edited by gertat

Loops aren't fun to play against and are typically viewed as design errors.

While I don't fault people who play them I wish the game didn't have so many.

Loops aren't fun to play against and are typically viewed as design errors.

Personally, I see them as an easy way of getting a victory. I prefer some tactic play, but this usually ends not so well =)

It's not players' fault, FFG designed cards that create such decks (tactics that return to top of the deck). Lord of Change + Barbed Snares + Sacred Cauldron is also silliness. Limited for all these tactics should end this once and for all...

Edited by Virgo

This morning I woke with à thought I had to ask you guys.

In Sweden we havn't got the latest expansion Catalysm so havn't got to test this teory.

Does infinity loops work with the new way of playing?

Ok the player trying to play the loop has his quest phase like before but when he/she starts the loop al other player has al lot more resources to play à counter.

At least it should be harder to set it of?

Even in Head to Head it should be à bit harder?

Or do you think that some old loops doesn't work but new ones can be possible?

Edited by gertat

It's not players' fault, FFG designed cards that create such decks (tactics that return to top of the deck). Lord of Change + Barbed Snares + Sacred Cauldron is also silliness. Limited for all these tactics should end this once and for all...

supported !

Who's blaming the player?

Blame Canada.