If I understand things right, Subtlety is a campaign-long stat for the group.
Every time the party changes locations to somewhere where they aren't known, the Subtlety stat "normalizes" 2d10 toward 50, with the option for some GM fiat.
Does that make sense? Shouldn't Subtlety start at 100 on a planet where they aren't known? It might dive quickly, but why would it be 50/50 if they're brand new on a world, with no random factor?
Further, it doesn't seem that Subtlety does the 2d10 change when travelling to a known world. But if Subtlety is a permanent stat, that means that you can effectively alter your Subtlety on a known world by travelling around for a while. I guess people forget over time, but it still seems weird.
I get that it makes sense in some cases for Subtlety to carry over from place to place, but in some cases it also seems really odd (my case was the adventure in the book, Seeds of Heresy, which had no contact with the Imperium for 25 years, but somehow still affects [and is affected by] the Subtlety of the group).
So the group announces that they're Inquisition on one world. Why does that alert hive gangs on a world on the opposite side of the sector to any degree at all? Maybe they've heard that there's Inquisition agents at work somewhere in the sector, but one would assume that there's always some Inquisition agents at work somewhere in the sector. It shouldn't alarm every gang on ever planet, should it?
Should there maybe be a blurb about "isolating" a separate Subtlety rating for special cases where there's no chance of communication? Or should Subtlety be completely separate for every world the acolytes visits?
Is this a problem or am I just misunderstanding things?