I've played a few games of Civilization with the WaW expansion and a few questions have come up.
First we ran into issues with the order in which actions are resolved at the Start of Turn phase, specifically:
1. When using the expansionism social policy on a start of turn where you're planning on building a city, do you use expansionism's ability first to collect the trade and then found the city or do you found the city first then collect the trade from expansionism?
2. Similarly with Pacifism when you have the Hanging Gardens and you currently have no scouts on the map, can you build a scout with the Hanging Gardens first and then use Pacifism's ability to collect trade or do you do it the other way around, Pacifism first and then the Hanging Gardens?
3. Fundamentalism, Feudalism, and Democracy all have abilities which are used at the start of turn, can you use the ability and then change to another government or do you have to change without using the old government's ability?
Second, is a question about one of the city states. It's the one that looks like an Asian building which has a circle with a question mark in it. Does this mean the player can use his capital to harvest any market resource from this city state as long as he is in control of it?
Finally I was wondering since the square a scout is sitting on is considered to be in the outskirts of a city, can you built a figure there like you would in the outskirts around the city token?
Edited by tbrichter