Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Just a suggestion though, love it over all. Stunning work man.

So you mean just the default character sheet?

I'll admit, I'd also be interested in this, but it's not a huge concern for me. It's still pretty easy to find all the information I need.

Yeah that is exactly what i mean. Not a huge deal to me either. I just use the simplified one, not because of printer concerns since I make PDFs anyway, but because i stongly dislike the other one.

So you like the simplified one, even though all of the graphics are identical to color one, just without the color. So... it sounds like you just don't like the background :) I suppose I could have the background in the color sheet optional.

I would also like this option; the fancy datapad background is something I'm kinda meh on.

Is there a place where I can get a copy of someone else's dataset with all of the powers and abilities already typed up? This is probably going against FFG policy since all of the material is copyrighted, however I own EVERY book that has come out for Edge/Age (and F&D) and am just not wanting to re-invent the wheel by having to type it all out :)

I'm just wanting to save time as I have come into the EotE/AoR/F&D party a little late.

Well, this character creator stores it's data in XML files...

The excitement of seeing a new post in this thread. The let down of it not being Oggdude telling us the new version is up. :P

Yeah, I keep checking back every hour just in case it comes up. I have a session tonight that's going to be my last one for about 4 months and I'm hoping to get some upgrades for my Colonist. :P

I hear ya I have a new game on Saturday evening and I want to make a force and destiny character to beta test. My GM says no unless it is in the generator. I wish I could get a copy of the new update that is still not 100% but at least enough to generate a character. I don't want to miss out on beta testing it right away and I don't want to have to multi class later when it is available as that is not a clean beta test

Hey OggDude...I finally got the PDF dealy to work but w/ PDF24! So WHOOOO HOOOOO!!!

Moon, as someone who spent a lot of time typing all the data into the generator. I would do it yourself. I learned a LOT from retyping all the data in myself, such as specific weapon rules I never knew existed.

I'm off to PacifiCon this weekend, but I thought I'd package up the current beta version if anyone would like to test it for me. I'm sure there's still a number of bugs lingering in there.

Anyway, you can get it here . It's only a ZIP file, no extraneous stuff, just what you need to run the apps. Here's a few of the changes I made:

  • All apps have been updated with new data and mechanics to support the new "Force and Destiny Beta Rulebook" released at GenCon this year. This includes all new careers, specializations, talents, Force powers, species, equipment, motivations, and the new morality mechanic. Various code changes were made to support these new features.
  • Added all data from "Far Horizons", including weapons, armor, gear, vehicles, specializations, obligations, motivations, signature abilities, and talents.
  • Created the Morality pane for "Force and Destiny". The Morality pane will only show up if a character has a Force rating, amd at least one source supports Morality.
  • The Duty and Obligation will now only show up if a core source supports either duty or obligation.
  • Added a new skin to the launcher for Force and Destiny.
  • You can now create your own name for any piece of equipment you own by clicking the "Rename" button from the equipment pane. Been wanting to call your favorite blaster rifle "Vera"? Now you can do it. This will come in handy when buidling your own lightsaber from scratch starting with the hilt.
  • To support the various lightsaber techniques, a new button called "Choose SKill Char" will appear in the specialization pane upon selection of a technique. This will display a dialog that will allow you to choose which characteristic to apply to the lightsaber skill. Note that this is now a standard mechanic for talents and is supported by the talent editor. You can create your own talent that will make any characteristic available for any skill. All skills can have their characteristics chosen from this new dialog, if the option is used when creating a custom talent.
  • Force talents will now be shown as such from the specialization pane. A light "success" blast will be displayed in any talent block that is a Force talent. Additionally, if a Force talent is purchased without the character having a Force rating (which is possible if you buy one of the new F&D specializations from EotE or AoR), the talents will not be taken into consideration when recalculating the character, and will not show up in the list of talents on the character sheet.
  • The Force power trees now have ability panels that resize based on the length of the descriptive text, similar to how the talent trees work.
  • The group sheet from GM Tools now supports a Morality table for triggering group member Morality.
  • The character sheet now supports and displays selected morality.
  • Dice and symbol tags now have shortened versions. For instance, [PROFICIENCY] can be shortened to [PR]. A full list of shortened tags can be found in the Data Editor.
  • In the Data Editor, clicking on a symbol icon in the right help pane will now insert the proper tag at the current cursor location in the description text box.

WOW! Fantastic! Thanks, Ogg, you got this out just in time for me to work up my character adapted to F&D for our session tomorrow. I'll report any bugs I come across.

Enjoy PacifiCon! I think you've earned the vacation.

Very cool and timely too! Look forward to running it through a few paces as I create my character for a PbP :)

Will the beta cause any trouble for those of us who use the regular version that updated itself?

Holy crap, this stuff came out like 2 weeks ago. I am stunned. Not even paid apps update this fast! :-)

Oh, one thing I'd like to see added is a way for a future update is the Caamasi's ability that adds a Boost die to any Knowledge skill in which you have ranks actually add that Boost die to the sheet. Tried fiddling around with the editor a while back, and couldn't figure out a way to make that work.

Otherwise, I haven't encountered any bugs after adapting my character.

Will the beta cause any trouble for those of us who use the regular version that updated itself?

Just copy it to a new directory and run the launcher from there. It should even use its own config files, so it shouldn't mess up anything you've set in the regular install.

Oh, one thing I'd like to see added is a way for a future update is the Caamasi's ability that adds a Boost die to any Knowledge skill in which you have ranks actually add that Boost die to the sheet. Tried fiddling around with the editor a while back, and couldn't figure out a way to make that work.

Otherwise, I haven't encountered any bugs after adapting my character.

I'll check it out. It may have just been overlooked when I added that capability.

One thing... there shouldn't be a problem updating your old characters, but it wouldn't hurt to back them up before running the beta :) The beta does add new information to the characters, groups, etc., but it should all be ignored if you run the release version. However... if you make changes with the beta, then go in and change something in the release version, it may remove what you changed with the beta. Just a warning :)

It works great so far!

I haven't been successful it getting it to recognize my data (characters etc) that already existed though.

It works great so far!

I haven't been successful it getting it to recognize my data (characters etc) that already existed though.

I put the F&D download in its own folder, but when I opened it, all of my preexisting characters and edited data were all there.

So I did a bit of looking to clarify my ideas on the print out. I would also like to state for the record, I am perfectly happy with the current simplified one.

If you just remove the background, it seems that the color one would have a lot of wasted space around it:

SpaceUse.jpg

What I meant when I said a sheet more like the normal character sheet... I meant one just like the simplified one, but with a bit more color. Something a bit like this:

Example.jpg

Minor requests.

I have multiple campaigns and starting to use the Character Gen to create NPCs. It is getting a little cumbersome to manage the characters when it is as a list, and i cannot create folders to sort the characters. PCs, NPCs, and by Campaigns

I created a new weapon "Throwing knife" and wanted to have multiples of the item. But the "Weapons" section displays quantities, but not increase the quantities like the gear section., each extra throwing knife has it's own line

Also when using enhanced cybernetics it does not increase the base attribute anywhere? is this intentional or oversight?

As always, this is an incredible useful tool, and I am amazed at the work that is put into it.

Edited by kinnison

Minor requests.

I have multiple campaigns and starting to use the Character Gen to create NPCs. It is getting a little cumbersome to manage the characters when it is as a list, and i cannot create folders to sort the characters. PCs, NPCs, and by Campaigns

As always, this is an incredible useful tool, and I am amazed at the work that is put into it.

Agreed on both counts!

I've now got characters in the generator from three different campaigns, plus some that are just for fun.

It would be great to have a way to separate them, to filter by campaign or something.

Thanks!

Actually, I thought of another idea for custom campaigns that might be useful.

If you are doing an Old West campaign for example, it would be nice to be able to change the name of something like "Astrogation" to "Navigation". I realize this might be more difficult than it sounds, having ramifications I am clueless too.

Another way around it might be to just have a checkbox so it is just omitted from the skill list, then the new one could just be added as other normal custom skills.

I got an unhandled exception when trying to import a character. but on reload characters are there.

shoto hilt is supposed to lower Lightsaber damage for crystals by 2. per page 124

So after mucking with the data editor to see if i could accomplish this I found that weapons cannot have a negative damage value. I think this is what would be needed to accomplish this.

Edited by Daeglan

so now that I can rename equipment i can rename my lightsaber kindness and kill people with kindness.

Rim shot.

so now that I can rename equipment i can rename my lightsaber kindness and kill people with kindness.

Rim shot.

I would say more like Sad Trombones :D

I wonder if there is a way items could be coerced into not stacking? Perhaps items of the same name stack, but items with a different name don't stack?

I made a unique item called "Bio Samples" because my characters were exploring and wanted to take samples of local flora and fauna. It would be fun to be able to rename them "Lumanite fungus sample" or "Unknown alien creature skeleton" or something, and have the unique items be listed separately in their inventory.