I haven't tried it but can you edit the XML file of the talent outside of the editor to keep these settings?
I haven't tried it but can you edit the XML file of the talent outside of the editor to keep these settings?
Is it possible in the editor to create a species with starting skill ranks and sub-species of same with additional skills, some that may even stack? How is this done? I haven't figured it out. Thanks.
E
On 5/29/2019 at 10:16 AM, Rozial said:I added a new vehicle to the generator but whenever I select it the thing crashes. I looked at the error report and couldn't find what was causing the issue.
************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(String filename)
at SWCharGen.MyGlobals.LoadBitmap(String filePath)
at SWCharGen.MyGlobals.GetPicture(String location, String filename, String defaultName)
at SWCharGen.frmCreateVehicle.UpdateSummPanel()
at SWCharGen.frmCreateVehicle.dvgVehicles_SelectionChanged(Object sender, EventArgs e)
at System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)
at System.Windows.Forms.DataGridView.FlushSelectionChanged()
at System.Windows.Forms.DataGridView.set_NoSelectionChangeCount(Int32 value)
at System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown)
at System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e)
at System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.DataGridView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
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----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
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</configuration>
I have figured out that it has to do with ground vehicles. I added a second that's also a ground vehicle and it's crashing with that one too.
Is there a way to easily give species qualities to an adversary created in the GM Tools? At the moment, I kludge it together by first creating a PC of the appropriate species in the character creator and copying that one, but this seems needlessly complicated.
Here's a link to the pre-release of 2.3.3, which includes Cyphers and Masks. Let me know if anyone finds any issues with it.
Pre-release 2.3.3.0
New/Changed Data:
New Features/Enhancements:
Bug Fixes:
@OggDude
Any idea when the issue of data entered for talents in the Data Editor not being saved will be addressed?
That is a pretty big stumbling block in allowing folks to enter data from the new splats without having to wait for you to provide updated data files.
Thanks.
1 hour ago, Donovan Morningfire said:@OggDude
Any idea when the issue of data entered for talents in the Data Editor not being saved will be addressed?That is a pretty big stumbling block in allowing folks to enter data from the new splats without having to wait for you to provide updated data files.
Thanks.
It should be fixed in the pre-release. Is it still not working?
35 minutes ago, OggDude said:It should be fixed in the pre-release. Is it still not working?
I didn't see it listed among the bug-fixes, but seems i just overlooked it on the list.
Not tried the pre-release version, so can't tell if it's working or not.
Fingerprint masque is now duplicated. It has appeared in Fly Casual previously.
Edit: Also, is it worth adding the redirection crystal from the sidebar on page 39
Edited by Ebak7 hours ago, Ebak said:Fingerprint masque is now duplicated. It has appeared in Fly Casual previously.
Edit: Also, is it worth adding the redirection crystal from the sidebar on page 39
Both done.
I cant wait for some of the nightsister stuff in the second book for the clone war era
26 minutes ago, kiranar said:I cant wait for some of the nightsister stuff in the second book for the clone war era
I'm looking forward to the rest of the Clone specializations like the ARC Trooper and the Phase 2 armors.
Does Oggdude work on MAC computers?
Edited by Rebel dude2 hours ago, Rebel dude said:Does Oggdude work on MAC computers?
No. It is .net
6 hours ago, Rebel dude said:Does Oggdude work on MAC computers?
you can do it in a virtual machine on a mac
1 minute ago, Daeglan said:you can do it in a virtual machine on a mac
What do you mean?
1 minute ago, Rebel dude said:What do you mean?
you can run windows on a mac using something like VMware
Ok thank you @Daeglan .
Super minor, but the talent from Special Modifications "Overcharge (Supreme)" is listed as "Supreme Overcharge."
(2.3.3)
A quick question if anyone wants to help: When making an attachment with the data editor, how do you go about adding something like "Set Cumbersome to 3 if lower, otherwise add Cumbersome +1."?
Also, I can't work out how to make a weapon attachment add a boost die to checks with a particular skill.
Edited by penpenpenWill Dawn of Rebellion be the next book?? 😀 😀 😁
On 6/9/2019 at 9:17 PM, OggDude said:Here's a link to the pre-release of 2.3.3, which includes Cyphers and Masks. Let me know if anyone finds any issues with it.
Idk if this is a me problem or a 2.3.3 problem, but I don't see the additional specializations for spies the chargen. I can see it in the data editor though.
23 minutes ago, SacredRebirth said:Idk if this is a me problem or a 2.3.3 problem, but I don't see the additional specializations for spies the chargen. I can see it in the data editor though.
Make sure cyphers and masks is turned on in the ootions
11 minutes ago, Daeglan said:Make sure cyphers and masks is turned on in the options
Both AoR Core and Cyphers and Masks are on. 👍
46 minutes ago, SacredRebirth said:Idk if this is a me problem or a 2.3.3 problem, but I don't see the additional specializations for spies the chargen. I can see it in the data editor though.
Ok, so I think I managed to figure it out. I had a custom class that I made while I was waiting on C&M. I'm guessing to avoid over-writing it, it didn't edit the file that I would've previously edited to associated my custom class with the Spy career. I went in and manually associated the specializations to the Spy career and it's working fine now. 🙂