On 4/6/2019 at 11:18 AM, OggDude said:The pre-release for 2.3.2 is now ready. You can find it here . Please run it through its paces and let me know if you find anything that needs changing or fixing.
Pre-Release 2.3.2.0:
New/Changed Data:
- Added all new information from "Knights of Fate", including species, specializations, talents, equipment and vehicles, motivations, backgrounds, signature abilities, droids, attachments, etc.
New Features/Enhancements:
- Added rewards to the character generator. Rewards can cost XP, but can also grant talents, skill ranks, and die modifiers to skills. The following reward types are supported (found in various sourcebooks): Ally, Apprentice, Battle Scar, Campaign Medal or Ribbon, Follower, Honored Title, Maker's Mark, Medal of Honor, Military or Civilian Decoration, Proven Expertise, Reputation, and School. Rewards are not tied to any specific career in order to provide flexibility to the GM.
- In crafting, a character with the Maker's Mark reward will have the Advantage cost of a chosen improvement lowered by one.
- Added a Rewards editor to the Data Editor.
- Modified editors in the Data Editor to add a standard description based on the name and source information for the item being added. Armor, weapons, gear, and vehicles will use Header 3 for the title, while other items will use Header 4, as is the current standard.
- Modified the skills pane. The rank sources have been removed and columns respaced to be less cluttered. A complete list of rank sources will now appear in a tool tip when you hover over a skill.
- Restricted ships will now display the restricted symbol after the cost/rarity on the printed sheet.
- In the Data Editor, the Force Ability editor now supports innate weapons. Innate weapons configured in this way will show up in a character's weapon inventory when the Force ability is selected.
- When the Conjure basic Force power ability is selected, two innate weapons will be added to the weapon equipment list: a Basic Conjured Brawl Weapon and a Basic Conjured Melee Weapon. They can be selected to show on the first page of the character sheet as a reference when a character has the Conjure Force power.
Bug Fixes:
- Innate Brawl weapons (such as from a species, gear, or an attachment) were not getting properly combined with the default Unarmed attack. They now will.
- When new innate weapons were being added, there was a chance that the "Show" flag would not get properly set on existing innate weapons, or get set on the new innate weapon. Innate weapon keys are now calculated differently, which should eliminate this issue.
- Ad hoc (innate) vehicle weapons would be displayed as using personal scale if they were set to planetary scale. Planetary scale ad hoc weapons will no longer display as personal, while personal ad hoc weapons will continue to properly display as personal.
- In GM Tools, adversaries with the Flyer ability were always being classified as mounts and being given the mount Flyer talent instead. This will now only happen if other mount abilities are found, as non-mount adversaries may have the Flyer ability as well.
- For vehicle weapons, changed weapon descriptions to use proper hyphenated grammar for mounted weapons (i.e., "Forward-Mounted" instead of "Forward Mounted").
Thanks mate, but please don't forget that alternate force traditions (DoH, counselor splat) remains undone (if you plan to do that).