Has anyone done the Adversaries and Encounter data for Ghosts of Dathomir?
Has anyone done the Adversaries and Encounter data for Ghosts of Dathomir?
On 1/21/2019 at 8:33 PM, Kilcannon said:Would second this request. Prefer to be able to grant my players thru gm grants then add it in their species. I usually start my players with two +1 stats after character creation and Force rating being one of the available choices.
OK, I did a bit of reworking tonight. I managed to finagle Dedication in as a GM grant. I had left it out before because it was more complicated than other types of talents. I also modified the GM Grants dialog a bit. Each grid now has a filter so you can filter by part of an item's name. This is especially handy for the talents list, since it's so long. Also, I changed the way I store GM Grants with characters. All grants will be stored with the character as before, along with an indicator of whether or not they should be applied. When you run the GM Grant dialog, you will now have additional options to "Suspend" and "Reset". Suspend will keep your GM Grants, but temporarily turn them off for the the character. This is on top of disabling GM Grants, which will also turn them off. Reset will remove all GM Grants and let you start fresh with new grants. Cancel will now actually cancel and keep your old GM Grants. I don't think it quite did that before.
So... it'll now do what everyone wanted it to do. You can grant Dedication and choose different starting values for your characteristics. You can also grant a Force starting rating, and add as many Force Rating talents as you like. This should make everyone happy
5 hours ago, OggDude said:OK, I did a bit of reworking tonight. I managed to finagle Dedication in as a GM grant. I had left it out before because it was more complicated than other types of talents. I also modified the GM Grants dialog a bit. Each grid now has a filter so you can filter by part of an item's name. This is especially handy for the talents list, since it's so long. Also, I changed the way I store GM Grants with characters. All grants will be stored with the character as before, along with an indicator of whether or not they should be applied. When you run the GM Grant dialog, you will now have additional options to "Suspend" and "Reset". Suspend will keep your GM Grants, but temporarily turn them off for the the character. This is on top of disabling GM Grants, which will also turn them off. Reset will remove all GM Grants and let you start fresh with new grants. Cancel will now actually cancel and keep your old GM Grants. I don't think it quite did that before.
So... it'll now do what everyone wanted it to do. You can grant Dedication and choose different starting values for your characteristics. You can also grant a Force starting rating, and add as many Force Rating talents as you like. This should make everyone happy
Awesome man!
I just wanted to say that one of the ways I learn systems is by making characters, and in addition to asking some members of the forum here, using your character generator has been one of the biggest helps in learning this one, and for that, I thank you.
You really are an amazing member of this community.
Cheers!
Wow OggDude!!! Thank you very much. Look forward to using this adjustment. Say goodbye to altered races for my players.
Thanks. And generator is best thing I have ever used for any rpg tool.
You are officially better than any politician in office now. Their followers ask and get nothing.
Edited by KilcannonI am just wondering now if there is a way to make a Legend of the Five Rings generator for FFG's take on the game using this as a launching pad ? This Generator is perfect for such things, but having it locked to star wars only when FFG has Arkham Hortror and L5R under their belts makes it doable yes ? Or do you not have the books yet for L5R ?
This should be the last pre-release of 2.3.1. The link for it is the same as the other one. Please test the custom vehicle in crafting, the GM Grants (especially Dedication), and the civilian base refit in GM Tools/Groups, as those had some changes since the last pre-release.
Pre-release 2.3.1.0 (Build 2)
New/Changed Data:
New Features/Enhancements:
Bug Fixes:
1 hour ago, Ni Fang said:I am just wondering now if there is a way to make a Legend of the Five Rings generator for FFG's take on the game using this as a launching pad ? This Generator is perfect for such things, but having it locked to star wars only when FFG has Arkham Hortror and L5R under their belts makes it doable yes ? Or do you not have the books yet for L5R ?
I barely have time to run my bi-monthly/monthly/every two months campaign as it is I don't have any of the books for those games, and I don't have any of the new Genesys books, either. I would be willing to talk with FFG about updating my generator for use with any of their games, but it's hard for me to even find the time to update what I have. I'm still a few books behind for SWRPG...
22 minutes ago, OggDude said:I barely have time to run my bi-monthly/monthly/every two months campaign as it is I don't have any of the books for those games, and I don't have any of the new Genesys books, either. I would be willing to talk with FFG about updating my generator for use with any of their games, but it's hard for me to even find the time to update what I have. I'm still a few books behind for SWRPG...
Honestly its really just a thought, its an awesome generator and the work you put into it already is amazingly well done. If its not something you feel you'd be able to do, that's perfectly fine there's nothing wrong with that whatsoever. You're doing a wonderful job with the generator already and I'd hate for you to stop as it is
I was looking at the preview of the netrunner sourcebook for the Genesys system and I got the crazy idea to use the ice rules to and more flavor to slicing encounters where there isn't operator to oppose the slicer. I hope your own Bi monthly game is keeping the players on their toes Oggy and they aren't tossing too many Monkey wrenches into the works unintentionally and intentionally.
Edited by kiranar7 hours ago, kiranar said:I was looking at the preview of the netrunner sourcebook for the Genesys system and I got the crazy idea to use the ice rules to and more flavor to slicing encounters where there isn't operator to oppose the slicer. I hope your own Bi monthly game is keeping the players on their toes Oggy and they aren't tossing too many Monkey wrenches into the works unintentionally and intentionally.
Actually, the monkey wrenches are the best part A couple of years ago, I ran the Perlemian Haul adventure for my group. They managed to get on the ship, but after that, they had no clue what to do and had no idea of how the adventure was supposed to unfold. So, I told them that I was just going to not even look at the adventure anymore and they should just tell me what they wanted to do, and we'd rely on the dice.
That was the most fun we've had so far in the campaign Normally, around midnight or so, people are starting to get a bit tired and start to look at the time. Not this night We played with full energy until 4 in the morning! We were having so much fun and making so much noise that my wife woke up and came down to see what the excitement was all about. We had no script, and just used the narrative aspect of the dice to tell the story. After that, everyone had a lot of respect for the dice system. To this day, my players still bring up that adventure and reminisce about what happened.
So... gumming up the works can sometimes work out for the best
21 hours ago, OggDude said:I barely have time to run my bi-monthly/monthly/every two months campaign as it is I don't have any of the books for those games, and I don't have any of the new Genesys books, either. I would be willing to talk with FFG about updating my generator for use with any of their games, but it's hard for me to even find the time to update what I have. I'm still a few books behind for SWRPG...
I would love to see a Genesys character builder based off your Star Wars one!
I for one am just happ[y to wait for the new books Oggy has yet to get for the Star Wars scourcebooks that he needs to get the generator caught up to now. L5R and Arkham Horror and Genesys is doable yes, they're all priced actually cheaper corebook wise than the three SW games {F&D and AoR are both 60 bucks or so whereas L5R and Emerald Empire for L5R are both 50} So I think it COULD be adaptable, but for noew, I am just content to see how Oggy can catch up with hte current SW sourcebooks
I sorta derailed a campaign by accident for a few weeks with a failed with a despair mechanics check. It was my first intellect based character, but my second one was actually quite useful with mechanics and slicing while only starting to actually get skilled at smacking people with a engineering hammer.
So, I noticed in the craft item in the equipment section, for armour, none of the templates are labeled as powered, as some of the purchasable armours are. I tried attachments that I thought would require power, like the repulsor-assisted lifting, but that did not seem to give it the powered quality either.
Sorry if there is just something I am missing, but I noticed while checking out the pre=release, and decided to mention it in case it was some sort of bug.
3 hours ago, lollypopalopicus said:So, I noticed in the craft item in the equipment section, for armour, none of the templates are labeled as powered, as some of the purchasable armours are. I tried attachments that I thought would require power, like the repulsor-assisted lifting, but that did not seem to give it the powered quality either.
Sorry if there is just something I am missing, but I noticed while checking out the pre=release, and decided to mention it in case it was some sort of bug.
Unfortunately, Keeping the Peace is a bit light on describing the different armor templates. Combat, segmented, and augmentative armor might be powered. I'm thinking augmentative is at least. But I don't know.
Eventually, I'll try creating a template editor in the Data Editor, but I haven't had the time. In the mean time, you can create your own custom templates by hand. Just look at the CraftTemplates.xml file in the installed data directory to get an idea of what a crafting template should look like. Then, create your own CraftTemplates.xml file in the DataCustom directory in your data folder (not the install folder). Create whatever you want in there, then add this XML tag under <CraftTemplate> : <Custom>AddedItem</Custom> . Just make sure the root tag of the file is <CraftTemplates> and all of your <CraftTemplate> templates are inside that.
Here's an example of what such a file could look like:
<CraftTemplates> <CraftTemplate> <Key>ARMORUSER1</Key> <Name>Powered Armor</Name> <Description> [H3]Powered Armor[h3] This is an armor template. Please enter the description of the finished armor here. </Description> <Source>User Data</Source> <Custom>AddedItem</Custom> <TempType>ctArmor</TempType> <TimeHours>160</TimeHours> <CheckSkills> <Key>MECH</Key> </CheckSkills> <CheckDifficulty> <Difficulty>5</Difficulty> </CheckDifficulty> <MaterialCost>6500</MaterialCost> <MaterialRarity>8</MaterialRarity> <MaterialRestricted>true</MaterialRestricted> <ArmorProfile> <Categories> <Category>Full Body</Category> <Category>Hard Full Body</Category> <Category>Hard</Category> <Category>Heavy</Category> <Category>Resistant</Category> <Category>Powered</Category> </Categories> <Rarity>-1</Rarity> <Encumbrance>6</Encumbrance> <HP>4</HP> <BaseMods> <Mod> <Key>BR</Key> <Count>1</Count> </Mod> <Mod> <Key>RESIL</Key> <Count>1</Count> </Mod> </BaseMods> <WeaponModifiers /> <Defense>2</Defense> <Soak>2</Soak> </ArmorProfile> </CraftTemplate> </CraftTemplates>
Note the Key needs to be unique. Using ARMORUSERx will solve that. Also, by convention, the source should be "User Data", but it can be anything really (a unique source will show up as such in the source list of the Options dialog). You can also set the material costs, hours, etc., to whatever you like. In this example, I made the armor add +1 Brawn and +1 rank in Resilience. The sky's the limit. And, of course, all types of templates, not just armor, can be added to the file. There's plenty of examples in the installed CraftTemplates.xml file.
Thanks again for the addition of dedication grants. Can't wait for dawn of rebellion and knights of fate. Then my players will be complete
I got a friend asking me to data add one of his specialization trees from knights of fate because I already added Steel fist adapt for myself.
6 hours ago, kiranar said:I got a friend asking me to data add one of his specialization trees from knights of fate because I already added Steel fist adapt for myself.
Are you managing his character sheet on your PC or is he asking you to add it to his PC?
Is there a way to actually add text to the "Notes" sections that appear when you print out characters (other than penciling them in afterward)?
1 hour ago, salamar_dree said:Is there a way to actually add text to the "Notes" sections that appear when you print out characters (other than penciling them in afterward)?
Hopefully, he won’t mind someone else providing the answer he’s given before. They’re graphical placeholders with size determined by how much open space is on a page based upon the other content, so they’re not really fields that can be filled in the software.
Thanks.
He is just asking me to add it to print it out.
Version 2.3.1 has been released. Download links are in my "About Me" page. Web installs should automatically update. Note that the files are still copying, so give it about 10-15 min from this post.
Release 2.3.1.0:
New/Changed Data:
New Features/Enhancements:
Bug Fixes:
While going through and consolidating info, removing my "band aid" Unlimited Power data, I noticed a typo. For the species, the source is "Unlimited Powerr," making the software see it as a separate source.
Awesome, thanks!