Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

2 hours ago, Nytwyng said:

Unfortunately, it would appear that the license terms don't agree with you. The common understanding of the terms is that any electronic delivery of games - including electronic delivery of the rules to a tabletop game - falls under the "video/electronic gaming" license.

I don't think that is exactly the case. The whole problem with SW RPG is that no one in LucasFilm really figured out where to put it.

Is it a tabletop game? Is it a book? Is it something else?

IIRC Hasbro didn't want to pick the WEG SW RPG line when it closed the deal for producing the Prequels trilogy toy and tabletop games line, but at the time Lucasfilm didn't see the SW RPG as published material, they saw it as a kind of board/Table-top game, and the agreement was kind of an all or nothing thing, either Hasbro picked all SW toys and table-top games or it would get nothing. Luckly Hasbro had just bought WotC, and that's how SW RPG would end up in the WotC RPG line.

It seems that we are experiencing something similar, after-all is SW RPG just a kind of board-game or should it be considered a book? Lucasbooks releases digital content for and digital versions of their books all the time. But given that there are a multiple game related apps released by FFG, I doubt it would be an issue to release a Character Generator, if that's what they wanted.

I think that the most probable reason we don't see anything other than a dice roller, is because with a character generator a lot of people would not have reason to buy the plethora of career books being released by FFG. Most people do not read those books beyond the talents and gear/vehicles sections, if they can get that information without paying for the book, they would never pay for the book.

I would think the reason the dice app is fine is because it isn't a game. It's just dice, an RNG. No Star Wars involved. No need to speculate about licensing and loopholes for that.

I think, when it comes to a character generator, there are three paths that I see they could take.

First, if licensing allows it, they could just follow the D&D Beyond model. Release either a stand alone, or online based interface and then sell DLs for specific content. Perhaps even work out some sort of subscription service if possible.

Second, release a barebones, character generator structure, preferably Oggdude's, which would be no more useful than the downloadable character sheets they currently offer, at least to those who don't have the books themselves.

The third, do nothing.

Sadly, I tend to think, they are leaning towards option 3.

At the very least, I hope they will someday begin releasing PDFs, though I won't hold my breath.

A little help would be awesome. Some reason all my Force rated Careers and specializations have stopped working and give me this error.

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.PowerTree.FindVisibleNodes(PowerTreeNode node)
at SWCharGen.PowerTree.CreateLines(PowerTreeNode node)
at SWCharGen.PowerTree.GeneratePowerTree(ForcePower fpow)
at SWCharGen.frmSWCharGenMain.cmbPowers_SelectedIndexChanged(Object sender, EventArgs e)
at SWCharGen.frmSWCharGenMain.UpdatePowerCombo(CharForcePower selPower)
at SWCharGen.frmSWCharGenMain.CreateForcePowerPanel()
at SWCharGen.frmSWCharGenMain.MyChar_CharacterChanged(Object sender, CharEventArgs e)
at SWCharGen.Character.CharacterChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Character.ChangeCharacter(ChangeEnum what, Boolean makeDirty)
at SWCharGen.Character.Recalc(ChangeEnum what, Boolean makeDirty)
at SWCharGen.frmSWCharGenMain.cmbCareer_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

1 hour ago, EE-z98 said:

A little help would be awesome. Some reason all my Force rated Careers and specializations have stopped working and give me this error.

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.PowerTree.FindVisibleNodes(PowerTreeNode node)
at SWCharGen.PowerTree.CreateLines(PowerTreeNode node)
at SWCharGen.PowerTree.GeneratePowerTree(ForcePower fpow)
at SWCharGen.frmSWCharGenMain.cmbPowers_SelectedIndexChanged(Object sender, EventArgs e)
at SWCharGen.frmSWCharGenMain.UpdatePowerCombo(CharForcePower selPower)
at SWCharGen.frmSWCharGenMain.CreateForcePowerPanel()
at SWCharGen.frmSWCharGenMain.MyChar_CharacterChanged(Object sender, CharEventArgs e)
at SWCharGen.Character.CharacterChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Character.ChangeCharacter(ChangeEnum what, Boolean makeDirty)
at SWCharGen.Character.Recalc(ChangeEnum what, Boolean makeDirty)
at SWCharGen.frmSWCharGenMain.cmbCareer_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3110.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGen
Assembly Version: 2.2.1.1
Win32 Version: 2.2.1.1
CodeBase: file:///E:/Edge%20of%20the%20Empire/SWCharGen.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SWCharGenCtlLib
Assembly Version: 2.2.1.1
Win32 Version: 2.2.1.1
CodeBase: file:///E:/Edge%20of%20the%20Empire/SWCharGenCtlLib.DLL
----------------------------------------
SWCharGenLib
Assembly Version: 2.2.1.1
Win32 Version: 2.2.1.1
CodeBase: file:///E:/Edge%20of%20the%20Empire/SWCharGenLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3110.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
HtmlRenderer.WinForms
Assembly Version: 1.5.0.6
Win32 Version: 1.5.0.6
CodeBase: file:///E:/Edge%20of%20the%20Empire/HtmlRenderer.WinForms.DLL
----------------------------------------
HtmlRenderer
Assembly Version: 1.5.0.6
Win32 Version: 1.5.0.6
CodeBase: file:///E:/Edge%20of%20the%20Empire/HtmlRenderer.DLL
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
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Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
System.Data.SqlServerCe
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----------------------------------------
System.Data
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----------------------------------------
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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----------------------------------------
Microsoft.CSharp
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----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I figured it out. Been using this program for years and never had this happen. I must have been half asleep when I did my last update. I did not finish Juyo Berserker specialization.

Finished and all good now.

Had something weird happen to mine the other day.

Several ships i custom made for the game suddenly won't show up anymore. Found out when i went to update the rigger and all of a sudden his Signature Vehicle was no longer there. All the ships saved correctly and were added to characters, printed out etc. No errors or problems...then poof, they're gone.

I checked the xml, and they are still in the file, just not showing up anymore. Even tried uninstalling and re-installing just to be safe...nothing.

Anyone have any thoughts?

Have you checked to make sure the User Data option was marked in your sources?

Yeah, other things I have entered are still there, but no ships. User Data isn't even an option on the pull down for sources in Vehicles anymore (but is in others).

Also constantly clear my cache (need to with as many NPC's and Adversaries I have entered).

Thanks though. Too many times it's the obvious/easy answer.

4 hours ago, Jareth Valar said:

Had something weird happen to mine the other day.

Several ships i custom made for the game suddenly won't show up anymore. Found out when i went to update the rigger and all of a sudden his Signature Vehicle was no longer there. All the ships saved correctly and were added to characters, printed out etc. No errors or problems...then poof, they're gone.

I checked the xml, and they are still in the file, just not showing up anymore. Even tried uninstalling and re-installing just to be safe...nothing.

Anyone have any thoughts?

Only thing I can think of is in the XML file, check at the very bottom to make sure that the files have </Vehicle> at the end of them. But that's only if you recently modded a vehicle file and it caused a similar issue to what's going on with the item attachment file, where if you try to add or make changes, the file cuts off several lines, including the </ItemAttachments> tag that lets the program know it's a complete file.

3 hours ago, Donovan Morningfire said:

Only thing I can think of is in the XML file, check at the very bottom to make sure that the files have </Vehicle> at the end of them. But that's only if you recently modded a vehicle file and it caused a similar issue to what's going on with the item attachment file, where if you try to add or make changes, the file cuts off several lines, including the </ItemAttachments> tag that lets the program know it's a complete file.

Yup, it's there. I actually stay away from the xml files. Don't know what I'm doing so I only look to see if they are there or, like now, check if something is amiss.

If I made them and they didn't show up, that's one thing, but they were there and attached (and printed) to characters/NPC's, now gone. Just odd.

Thanks anyway.

Hi all. I'm new to this forum, but I've been using OggDude's generator for a couple of years now. However, I'm at a stalemate with it, as I can't seem to find any datasets that add the newer books, especially the Dawn of Rebellion book. Does anybody know where I can get the dataset for that book and maybe any newer books? Thank you.

So, I'm just about done with adding Fully Operational and releasing 2.3...

No, seriously!

Hi guys. I know, I've been away for... yikes, has it been over 5 months? RL gets in the way of Star Wars. I've been working quite a bit and just didn't have time until recently to upgrade the apps. I've now been hired full-time by a company that I was sub-contracted to, and we were in the middle of a huge project that pretty much I was developing alone. We just completed it on Friday, so I'm hoping to have more time for fun things.

Anyway, the big change for 2.3 will be vehicle crafting from Fully Operational. It was actually a major pain to add, and it took me a couple of weeks programming an hour here and an hour there. But it should all be working now.

I've also added everything else, including species, specs, equipment, vehicles, etc. I basically just have to update the translation files and I should be ready for a release. I also bought the two new FaD books I found last week at my friendly-neighborhood game store (Unlimited Power and Knights of Fate), but haven't even opened them up, to tell you the truth.

Since I've been out of this for awhile... what other books am I missing? I haven't seen Dawn of Rebellion yet and wasn't aware it was out. What other ones do I need to add?

Glad you guys have been keeping this thread alive :) I can't make any promises, but I will do my best to visit here at least on a semi-regular basis.

Oggy

Poor poor Oggdude there have been several books released, 2 careers (Mystic:Unlimited Power, Warrior: Knights of Fate) and the Dawn of Rebellion, hopefully by the end of the month the last career book will be released too Spy: Cyphers and masks. I believe some have made custom trees that you might be able to steal to expedite the process, I am one of the freeloaders just waiting around unfortunately.

2 minutes ago, TheBalzan said:

Poor poor Oggdude there have been several books released, 2 careers (Mystic:Unlimited Power, Warrior: Knights of Fate) and the Dawn of Rebellion, hopefully by the end of the month the last career book will be released too Spy: Cyphers and masks. I believe some have made custom trees that you might be able to steal to expedite the process, I am one of the freeloaders just waiting around unfortunately.

Or you could just use the Data Editor like a lot of us. ;)

3 minutes ago, Nytwyng said:

Or you could just use the Data Editor like a lot of us. ;)

Oh I fully admit to being a freeloader, but would you not want to make life easier for Oggdude if you could?

11 minutes ago, TheBalzan said:

Oh I fully admit to being a freeloader, but would you not want to make life easier for Oggdude if you could?

I have, actually. Forget which book, but when he returned from a previous prolonged absence, I sent him my data set from the book that had come out while he was gone. ?

I'm just sayin' that, since we don't have an ETA for his return, let alone what data he will have entered into that next release, it's a lot shorter wait to just enter the new data in.

Edited by Nytwyng
2 minutes ago, Nytwyng said:

I have, actually. Forget which book, but when he returned from a previous prolonged absence, I sent him my data set from the book that had come out while he was gone. ?

I'm just sayin' that, since we don't have an ETA for his return, let alone what data he will have entered into that next release, it's a lot shorter wait to just enter the new data in.

You may want to read the post I was responding to and more importantly to whom... ?

Edited by TheBalzan

D'oh!

I have no idea how I missed that.

giphy.gif

Edited by Nytwyng
1 hour ago, OggDude said:

So, I'm just about done with adding Fully Operational and releasing 2.3...

No, seriously!

Hi guys. I know, I've been away for... yikes, has it been over 5 months? RL gets in the way of Star Wars. I've been working quite a bit and just didn't have time until recently to upgrade the apps. I've now been hired full-time by a company that I was sub-contracted to, and we were in the middle of a huge project that pretty much I was developing alone. We just completed it on Friday, so I'm hoping to have more time for fun things.

Anyway, the big change for 2.3 will be vehicle crafting from Fully Operational. It was actually a major pain to add, and it took me a couple of weeks programming an hour here and an hour there. But it should all be working now.

I've also added everything else, including species, specs, equipment, vehicles, etc. I basically just have to update the translation files and I should be ready for a release. I also bought the two new FaD books I found last week at my friendly-neighborhood game store (Unlimited Power and Knights of Fate), but haven't even opened them up, to tell you the truth.

Since I've been out of this for awhile... what other books am I missing? I haven't seen Dawn of Rebellion yet and wasn't aware it was out. What other ones do I need to add?

Glad you guys have been keeping this thread alive :) I can't make any promises, but I will do my best to visit here at least on a semi-regular basis.

Oggy

Welcome back!

You were actually helped a lot by the Big Book Delay. Since the last release included Disciples of Harmony, since its release we've also had the Ghosts of Dathomir adventure.

The bulk of Dawn of Rebellion is NPCs, although to include the Death Star stats, you'll have to raise the limits on a few things like silhouette. (I've managed to get it to work by manually entering the higher values into the xml file, but if I open the Death Star in Data Editor, it starts displaying the coded maximums.) If you like, I'll be glad to toss you copies of mine.

When you open Knights of Fate, you'll find a couple of new talents that will need to be accommodated: they're not Force talents, but are Conflict talents. Currently, we can't select Conflict for non-Force talents.

Not sure if you saw the email I sent you, but I've talked to my web host, and we may be able to help with the bandwidth issues you were experiencing for a while. He just has some questions about traffic, etc.

If there's any way I can help, shoot me a line.

Good to have you back man! ?

3 hours ago, OggDude said:

So, I'm just about done with adding Fully Operational and releasing 2.3...

No, seriously!

Hi guys. I know, I've been away for... yikes, has it been over 5 months? RL gets in the way of Star Wars. I've been working quite a bit and just didn't have time until recently to upgrade the apps. I've now been hired full-time by a company that I was sub-contracted to, and we were in the middle of a huge project that pretty much I was developing alone. We just completed it on Friday, so I'm hoping to have more time for fun things.

Anyway, the big change for 2.3 will be vehicle crafting from Fully Operational. It was actually a major pain to add, and it took me a couple of weeks programming an hour here and an hour there. But it should all be working now.

I've also added everything else, including species, specs, equipment, vehicles, etc. I basically just have to update the translation files and I should be ready for a release. I also bought the two new FaD books I found last week at my friendly-neighborhood game store (Unlimited Power and Knights of Fate), but haven't even opened them up, to tell you the truth.

Since I've been out of this for awhile... what other books am I missing? I haven't seen Dawn of Rebellion yet and wasn't aware it was out. What other ones do I need to add?

Glad you guys have been keeping this thread alive :) I can't make any promises, but I will do my best to visit here at least on a semi-regular basis.

Oggy

Honestly you do such good work there is no need to apologise, real life happens. But looking forward to the update!

Welcome back Ogg! Glad the real world didnt steal you forever. Looking forward to the updates!

Edited by warchild1x

Welcome back OggDude, and congrats on the full-time gig!

Welcome back, @OggDude .

If it will help any, I've got 90% of Knights of Fate dataset entered in. Just missing the last few vehicles

Welcome back, and to reiterate what I have said before, I love your generator as do my players. They assumed it was an official FFG release. ?