Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Printing is strange now.

My generated print pages do not show the first page of the vehicle.

page 1 shows what normally is on page 2.

This is for char printing as well as printing a stock vehicle

I noticed that several weapons are missing from the Portable Gunnery group: Heavy Repeating Blaster, HOB, VX Sidewinder, and Flamestrike. Mostly that's important because it excludes them from getting certain attachments. I've added them on my own data set, of course, but the 'official' one doesn't have them set up.

Speaking of attachments, are there any plans to give some weapons integral attachments? Several sniper rifles have integral telescopic or multioptic scopes, for example, and most of the heavy blaster weapons come with a mount of some sort. It'd be nice if we could add integral attachments to weapons, and/or a way to tell the builder not to count an attachment against a weapon's hard points.

Bug report: I've notice that in the custom descriptions, the display text will sometimes not have the spaces between words. The text is correct in the data entry field but the displayed text will have several spots that ignore the spaces between words.

12 hours ago, Ziro said:

Bug report: I've notice that in the custom descriptions, the display text will sometimes not have the spaces between words. The text is correct in the data entry field but the displayed text will have several spots that ignore the spaces between words.

I believe that this is not a "bug" per se. To get a newline or new paragraph you have to use the special commands, a text newline character doesn't do the job, and I'd guess the line wrapping/inter word spacing is accomplished by the framework that ogg dude is using.

On 24.6.2017 at 1:35 AM, Darth Pseudonym said:

I noticed that several weapons are missing from the Portable Gunnery group: Heavy Repeating Blaster, HOB, VX Sidewinder, and Flamestrike. Mostly that's important because it excludes them from getting certain attachments. I've added them on my own data set, of course, but the 'official' one doesn't have them set up.

Speaking of attachments, are there any plans to give some weapons integral attachments? Several sniper rifles have integral telescopic or multioptic scopes, for example, and most of the heavy blaster weapons come with a mount of some sort. It'd be nice if we could add integral attachments to weapons, and/or a way to tell the builder not to count an attachment against a weapon's hard points.

Those fluff descriptions are already included in the stateline of the weapon. Sniper rifles with have scopes in their fluff text shoot based on that up to extreme range, but they don't come with the mechanical effects of attachments. Long old discussion, iirc you find this topic in the FAQ topic as well.

Found a bug regarding crafting. Crafting blunt weapons lists the type as melee but the skill used is brawl. Skill used should be melee per Special Modifications, page 77, table 3-2.

Edited by Splurch
21 hours ago, SEApocalypse said:

Those fluff descriptions are already included in the stateline of the weapon. Sniper rifles with have scopes in their fluff text shoot based on that up to extreme range, but they don't come with the mechanical effects of attachments. Long old discussion, iirc you find this topic in the FAQ topic as well.

Okay, but some weapons do have explicitly included attachments. For example, the VX Sidewinder in DC has a bipod, and tells you exactly what page of EotE Core to look at for the rules text of it.

8 minutes ago, Darth Pseudonym said:

Okay, but some weapons do have explicitly included attachments. For example, the VX Sidewinder in DC has a bipod, and tells you exactly what page of EotE Core to look at for the rules text of it.

I had not the feeling that this is a free extra attachment with no hardpoint costs, but rather a free extra attachment included in the credit price. Though you might be right, who knows with this system. ^_^

13 hours ago, SEApocalypse said:

I had not the feeling that this is a free extra attachment with no hardpoint costs, but rather a free extra attachment included in the credit price. Though you might be right, who knows with this system. ^_^

The devs clarified (on Order 66, if I recall) that the Heavy Repeating Blaster's price includes its power generator and tripod, and that the tripod does take up 2 of its hardpoints. I assume the same is true of the HOB and Sidewinder. The handful of items that truly have integrated equipment say so explicitly, like the Leviathan armor or the Site-145 Replica Blaster.

Edited by TheLonelySandPerson

Pseudo-Bug: I think the term "Support Weapons" would sound better than "Portable Gunnery".

I'll start off by saying the character generator is great. I am not a veteran user though so I have an issue. I purchased the A/KT tracking utility vest and tried to put superior quality on it but the soak didn't increase. I thought the soak would go from 6 to 7. Am I misunderstanding how it works? Thanks.

I'm assuming with the much soak you have another armor equipped, right? Soak only counts from the highest armor. You can't just buy 10 sets of heavy clothing and have soak 13.

On 6/25/2017 at 9:06 AM, EliasWindrider said:

I believe that this is not a "bug" per se. To get a newline or new paragraph you have to use the special commands, a text newline character doesn't do the job, and I'd guess the line wrapping/inter word spacing is accomplished by the framework that ogg dude is using.

The lack of spaces is happening in the middle of the sentence, not at the end of it. If this was only happening to new paragraphs or after a period you might have a point, but it appears to be completely random. Either way word wrapping shouldn't be removing spaces from the text. Also this doesn't appear to affect talent descriptions.

28 minutes ago, Ziro said:

The lack of spaces is happening in the middle of the sentence, not at the end of it. If this was only happening to new paragraphs or after a period you might have a point, but it appears to be completely random. Either way word wrapping shouldn't be removing spaces from the text. Also this doesn't appear to affect talent descriptions.

Do a comparison to the entry with the spaces missing in the character generator and the data editor for the same entry. If the end of the line in the data editor is where space is missing it is because the end of the line does not have a space in it.

Edited by SilindeT
9 hours ago, SilindeT said:

Do a comparison to the entry with the spaces missing in the character generator and the data editor for the same entry. If the end of the line in the data editor is where space is missing it is because the end of the line does not have a space in it.

Text from the data entry:

The smallest of blasters are easy to conceal but still pack a powerful punch. What they sacrifice most is range, due to their short barrel and lesser charge. Add [SE] to a character's Perception check when attempting to find a hold-out pistol on a person's body.

Display Text:

The smallest of blasters are easy to conceal but still pack a powerful punch. What they sacrificemost is range, due to their short barrel and lesser charge.Add ■ to a character'sPerceptioncheck when attempting to find a hold-out pistol on a person'sbody .

I guess I'm the only person experiencing this error.

37 minutes ago, Ziro said:

Text from the data entry:

The smallest of blasters are easy to conceal but still pack a powerful punch. What they sacrifice most is range, due to their short barrel and lesser charge. Add [SE] to a character's Perception check when attempting to find a hold-out pistol on a person's body.

Display Text:

The smallest of blasters are easy to conceal but still pack a powerful punch. What they sacrificemost is range, due to their short barrel and lesser charge.Add ■ to a character'sPerceptioncheck when attempting to find a hold-out pistol on a person'sbody .

I guess I'm the only person experiencing this error.

how about a screen shot of the this entry in the data editor?

52 minutes ago, SilindeT said:

how about a screen shot of the this entry in the data editor?

Here ya go.

Editor_Error.png

8 hours ago, Ziro said:

Text from the data entry:

The smallest of blasters are easy to conceal but still pack a powerful punch. What they sacrifice most is range, due to their short barrel and lesser charge. Add [SE] to a character's Perception check when attempting to find a hold-out pistol on a person's body.

Display Text:

The smallest of blasters are easy to conceal but still pack a powerful punch. What they sacrificemost is range, due to their short barrel and lesser charge.Add ■ to a character'sPerceptioncheck when attempting to find a hold-out pistol on a person'sbody .

I guess I'm the only person experiencing this error.

I've run into it, as well.

8 hours ago, Ziro said:

Here ya go.

Editor_Error.png

Well now that does prove that it is a bug. I haven't seen it.

So the question is did you import a data set or type that out yourself? And, have you seen it with anything else?

Edited by SilindeT
Clarification.
3 hours ago, SilindeT said:

Well now that does prove that it is a bug. I haven't seen it.

So the question is did you import a data set or type that out yourself? And, have you seen it with anything else?

Most of it is written by me but it's technically an import since I recently upgraded my system. I didn't notice this happening till after 2.2

Just caught a few minor errors: The Stun Baton (from Far Horizons) is listed as Damage 2, which should be +2 instead. The Reciprocating Quad Blaster Cannon (Forged in Battle), despite the name, does not actually have the Linked quality.

Also, the Farsight power lists both Control: Vigilance and Control: Perception, but the one labeled as Vigilance adds force dice to both Vigilance and Perception, while the one labeled Perception allows a force die to be committed to upgrade perception. These aren't technically wrong, but could be clearer. Perhaps Control: Skills and Control: Upgrade? (Though with this change, it might then also make sense to change the Seek power's Control: Skills into Control: Upgrade, but it doesn't really matter.)

2 hours ago, Strigo said:

Also, the Farsight power lists both Control: Vigilance and Control: Perception, but the one labeled as Vigilance adds force dice to both Vigilance and Perception, while the one labeled Perception allows a force die to be committed to upgrade perception. These aren't technically wrong, but could be clearer. Perhaps Control: Skills and Control: Upgrade? (Though with this change, it might then also make sense to change the Seek power's Control: Skills into Control: Upgrade, but it doesn't really matter.)

Since those names come from the book, @OggDude has no control over them. I'm AFB so I can't double check them at the moment. But if that is how they are in the book then that is how they will be in this wonderful program.

Actually I think Oggdude names them, as the tree says "Control", and the text says "Control Upgrade:" for each.

6 hours ago, Darzil said:

Actually I think Oggdude names them, as the tree says "Control", and the text says "Control Upgrade:" for each.

You can always go in and change them yourself in the data editor.

On 6/28/2017 at 3:30 PM, SilindeT said:

Well now that does prove that it is a bug. I haven't seen it.

So the question is did you import a data set or type that out yourself? And, have you seen it with anything else?

I've also experienced this.