Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Some issues with Defense calculation:

1. The Defense stats in the bottom right do not update/refresh in some situations. I created a new character, added a lightsaber with a bunch of defense-increasing attachments (Lorrdian crystal, curved hilt), also a rank of Defensive Training (Niman Disciple). Saved the character, quit the program, then launched it and loaded that character. Then unequipped the lightsaber. Defense numbers did not change. Only when I deselected the Defensive Training talent did the numbers change (reset to 0 in this case). EDIT: Soak also does not refresh with armor changes.

2. I know there is a lot of debate about Defense calculations, but I thought that at least there was consensus that the Defensive Training talents added to whatever defense a melee weapon already had. So in my Niman Disciple case, who has two ranks of Def Train, and equipped with same Lightsaber as above, shouldn't that be 2 Ranged Def and 4 Melee Def?

Edited by Volt80

Anyone else having a problem when you click on the icon to start the generator that it after the verification it just pops the Star wars character generator and Gm tools launcher has stopped working. I had a similar problem with the beta but I figured it was just something that was just a testing problem.

Edited by kiranar

Love the Item Creator!

Items discovered so far:

Issue with the number item creation result boxes: They are not big enough to display double digit numbers correctly.

Issue with characters that have a campaign assigned: In the Character Generator, after making changes to a character, it removes the campaign assigned after saving the character, then when you exit the program it prompts you to save again, thereby removing your campaign selection.

Issue with transferring items: In the Character Generator, when attempting to transfer items, I am receiving the message that the characters are not part of a group when they are. In the GM Tools, when attempting to transfer items between characters in the group, it will allow it, but when you update the group the transfers are reset.

Issue with characters refreshing: When you make certain changes and successfully save them, you will still not see the changes until you close the program and relaunch it.

I will let you know if I find anything else.

Thanks Ogg!

1 hour ago, Volt80 said:

@OggDude , here is the list of things I've noticed so far. All are minor.

  1. Bardottan species says Aleena in description.
  2. Besalisk resilience rankLimit is 0 instead of 2. Polis Massan MED. Not sure if this is intentional.
  3. Several species are missing ranklimit on skills they start with. Examples: Devaronian, Elomin, Kyuzo, Shistavanen. Intentional?
  4. Does DUG need rankStart of 0, or is 0 assumed if element is null or missing?
  5. Gungan subspecies are commented out. Reason for that or just oversight?
  6. Verpine missing die modifier for Perception check:

<DieModifiers>
<DieModifier>
<SkillKey>PERC</SkillKey>
<BoostCount>1</BoostCount>
</DieModifier>
</DieModifiers>

EDIT:

Farsight Force Power Range should have a down=true connection to the Mastery node.

EDIT 2:

I had a Soldier/Commando spec'ed out, with some talents selected. Then I decided to change the specialization to Sharpshooter. However, when I went back to the Specializations screen, it still was showing the Commando talents (screen would not refresh). The drop-down also still displayed Commando. Changing careers forced a refresh.

@OggDude , would you prefer we add new posts to this thread or do edits?

Fixed the Bardottan description

RankLimit was something I added early on, but I ignore it.

If I had my way, the entire Gungan species would be commented-out of the canon :) Seriously, though, the subspecies were a thing of the USM version, which I just kept in as comments. Official version does not have sub-species.

Verpine boost die is conditional (must "closely" examine an item), which is why it doesn't have a die modifier.

Farsight connection fixed.

I couldn't reproduce the Commando/Sharpshooter problem. I started a Soldier/Commando, added talents to Commando, then changed starting spec to Sharpshooter. It warned me that I'd lose the selected talents. When I went to the spec pane, Commando was gone and Sharpshooter was in its place, which is what's supposed to happen. What am I missing?

Go ahead and add new messages. I'll miss the report if you don't.

1 hour ago, KuniYasashii said:

Running 2.0.0.2 on Win 10 Pro. I get an unhandled exception whenever I try to deselect any of the sources under the "Options" menu. I've cleared the cache but still get this whenever I try to deselect any source.

Also seeing some odd behavior like when I select a race for a new character, the characteristics screen still shows Human stats.

Fixed the source problem (I hadn't touched that code in a year, yet it only worked on Core sources??? Weird) and fixed the species update issue.

1 hour ago, FreeXenon said:

I added 10 xp and that shows correct.

I took 1 rank in a career skill and it still shows me as having 10 xp available.

Can't get this one to reproduce. When I choose skill ranks, its deducting XP properly.

I get an error when trying to deselect "Unofficial Species Menagerie".

************* Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.frmSetSource.dvgSources_CellClick(Object sender, DataGridViewCellEventArgs e)
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************** JIT Debugging **************
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When JIT debugging is enabled, any unhandled exception
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Edited by Talley Darkstar
1 hour ago, Volt80 said:

Some issues with Defense calculation:

1. The Defense stats in the bottom right do not update/refresh in some situations. I created a new character, added a lightsaber with a bunch of defense-increasing attachments (Lorrdian crystal, curved hilt), also a rank of Defensive Training (Niman Disciple). Saved the character, quit the program, then launched it and loaded that character. Then unequipped the lightsaber. Defense numbers did not change. Only when I deselected the Defensive Training talent did the numbers change (reset to 0 in this case). EDIT: Soak also does not refresh with armor changes.

2. I know there is a lot of debate about Defense calculations, but I thought that at least there was consensus that the Defensive Training talents added to whatever defense a melee weapon already had. So in my Niman Disciple case, who has two ranks of Def Train, and equipped with same Lightsaber as above, shouldn't that be 2 Ranged Def and 4 Melee Def?

I had turned off auto-recalc on the character to save needless recalcs in certain parts, but had forgotten to turn it back on once finished. This resulted in the equipment changes not being reflected in the character. This should be taken care of now.

Creating a group sheet in GM Tools.

All the names are replaced with TEST (RIVAL) and species/spec are replaced with Human Smuggler Scoundrel (regardless of actual species/spec)

however the characteristics and skill data is correct to the characters.

Groupsheet.png

2 minutes ago, warchild1x said:

Creating a group sheet in GM Tools.

All the names are replaced with TEST (RIVAL) and species/spec are replaced with Human Smuggler Scoundrel (regardless of actual species/spec)

however the characteristics and skill data is correct to the characters.

Groupsheet.png

Working as intended lol :P

1 minute ago, Daeglan said:

Working as intended lol :P

ROFL. Right... EotE. My bad.

20 minutes ago, OggDude said:

Can't get this one to reproduce. When I choose skill ranks, its deducting XP properly.

I'm also experiencing this one. Earned 20 xp, trying to increase my Lightsaber to rank 4. It updates the skill itself fine, but doesn't change my experience total.

6 minutes ago, NSIBystander said:

I'm also experiencing this one. Earned 20 xp, trying to increase my Lightsaber to rank 4. It updates the skill itself fine, but doesn't change my experience total.

I may have tested it after making some other changes that effected recalculations. So, it's probably fixed now.

1 hour ago, Dakkar98 said:

Issue with characters that have a campaign assigned: In the Character Generator, after making changes to a character, it removes the campaign assigned after saving the character, then when you exit the program it prompts you to save again, thereby removing your campaign selection.

Can confirm that this is happening. Also if you have characters in multiple campaigns when you open and save a character they will inherit the campaign info of the top listed character or at least the character listed above the one being edited.

Here's what I've done so far:

  • There was an issue with the web install involving manifest files. This should be taken care of.
  • Another issue with web install was that Sql Server CE files were not being included, which caused an exception when the generator was run. This should be taken care of.
  • If you launched the character generator with no data (specifically, no characters), you'd get an exception in "CharShowInfo". This will no longer happen.
  • The Navigator specialization was missing Survival from its list of career skills. This has been fixed.
  • In the skills pane, the header of the skill grid was not the right size which caused some text to be partially obscured. This has been fixed.
  • In the Sources dialog, selecting or deselecting a source would cause an exception. This has been fixed.
  • In the Sources dialog, the "Core" cell was editable. It is now properly read-only.
  • The Bardottan species had "Aleena" in the description. This has been fixed.
  • The Farsight Force power was missing a connection between the bottom-row Mastery abiltiy and the Range ability to the right. This has been fixed.
  • When a new species was selected, the character was not being recalculated, so the change was not displayed. This has been fixed.
  • There were a few places in the generator where auto recalc had been turned off for the current character in order to save needless recalcs from happening. However, it wasn't always turned back on properly. This resulted in certain changes not being reflected in the character due to recalculations not being performed properly. These situations should be fixed.
  • There was an issue where the campaign setting for a character would be erased after the character was saved. This will no longer happen.
  • When printing a group sheet, character summaries all displayed "Test [Rival]". This was because the summary control was being translated when it was loaded, which occurred after everything had already been set. Translation now occurs before everything is set, so values are now what they should be.

This is actually a pretty good start, so please continue posting issues. Tomorrow morning before work, I'll fix anything new that is reported overnight and create a 2.0.0.3 build.

Edited by OggDude
21 minutes ago, OggDude said:

Here's what I've done so far:

  • There was an issue with the web install involving manifest files. This should be taken care of.
  • Another issue with web install was that Sql Server CE files were not being included, which caused an exception when the generator was run. This should be taken care of.
  • If you launched the character generator with no data (specifically, no characters), you'd get an exception in "CharShowInfo". This will no longer happen.
  • The Navigator specialization was missing Survival from its list of career skills. This has been fixed.
  • In the skills pane, the header of the skill grid was not the right size which caused some text to be partially obscured. This has been fixed.
  • In the Sources dialog, selecting or deselecting a source would cause an exception. This has been fixed.
  • In the Sources dialog, the "Core" cell was editable. It is now properly read-only.
  • The Bardottan species had "Aleena" in the description. This has been fixed.
  • The Farsight Force power was missing a connection between the bottom-row Mastery abiltiy and the Range ability to the right. This has been fixed.
  • When a new species was selected, the character was not being recalculated, so the change was not displayed. This has been fixed.
  • There were a few places in the generator where auto recalc had been turned off for the current character in order to save needless recalcs from happening. However, it wasn't always turned back on properly. This resulted in certain changes not being reflected in the character due to recalculations not being performed properly. These situations should be fixed.
  • There was an issue where the campaign setting for a character would be erased after the character was saved. This will no longer happen.
  • When printing a group sheet, character summaries all displayed "Test [Rival]". This was because the summary control was being translated when it was loaded, which occurred after everything had already been set. Translation now occurs before everything is set, so values are now what they should be.

This is actually a pretty good start, so please continue posting issues. Tomorrow morning before work, I'll fix anything new that is reported overnight and create a 2.0.0.3 build.

Buy your self your favorite tasty adult beverage on me :) Thanks for the awesome work you do. Pics or it didn't happen :)

Edited by Daeglan

I really hope his hotfix fixes my problem of the generator stopping right before the menu loads up which is the only problem I have with the generator I been enjoying using it for the three starwars games I play in.

1 hour ago, kiranar said:

I really hope his hotfix fixes my problem of the generator stopping right before the menu loads up which is the only problem I have with the generator I been enjoying using it for the three starwars games I play in.

Which version have you installed? I had that with 2.0.0.1

1 hour ago, Daeglan said:

Buy your self your favorite tasty adult beverage on me :) Thanks for the awesome work you do. Pics or it didn't happen :)

Have I mentioned lately that you're awesome? :) Thanks man! And thanks to everyone who's donated!!!

So, is it best to wait a couple of days before trying to update?

Is the link now for the new version, or is the generator still in beta?

3 minutes ago, Ferretfur said:

Is the link now for the new version, or is the generator still in beta?

The post on page 301 has links to the new version released yesterday (v 2.0.0.2), which is not a beta.

3 hours ago, Daeglan said:

Which version have you installed? I had that with 2.0.0.1

I had the problem after he finished the update that fixed the patching problem which I had the same problem with the beta too tried uninstalling after I backed up my data too so soon as the problem is fixed I will upload that data back in and finally get to truly spend some exp that I been phantom spent till this patch. Tried to use manual instead of web install and got the same result.

Edited by kiranar
just to add more
1 hour ago, Stan Fresh said:

The post on page 301 has links to the new version released yesterday (v 2.0.0.2), which is not a beta.

Thanks

5 hours ago, OggDude said:

This is actually a pretty good start, so please continue posting issues. Tomorrow morning before work, I'll fix anything new that is reported overnight and create a 2.0.0.3 build.

Thanks for the new generator...was this meant to include No Disintegrations or is that for later release?