Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

I believe OggDude's app requires .net 4.6

I gave Thad Bane (you've probably heard of his infamous uncle) the biggest fan talent, after 5 hovercam droids recorded him executing what was quite possibly the fastest quick draw ever recorded (two triumphs and 3 successes) and it went viral on the holonet. Thad Bane became quite possibly the most widely recognized sentient in the galaxy.

You mean, like this:

Roll to shoot out the eyes of the croc : 2eA+2eP+2eD+1eS+2eB 3 successes, 1 advantage, 2 Triumph

a-s-s.png a--.png p-tr.png p-tr.png d-f.png d--.png s--.png b--.png b-a.png

Oh, and that was a double-quick draw, with paired blaster carbines in pistol mode, so twelve damage per shot.

Edited by bradknowles

I believe OggDude's app requires .net 4.6

Bam! Thanks Kasoe! That did the trick after removing and re-installing. And thanks to SilindeT for all the effort!

I gave Thad Bane (you've probably heard of his infamous uncle) the biggest fan talent, after 5 hovercam droids recorded him executing what was quite possibly the fastest quick draw ever recorded (two triumphs and 3 successes) and it went viral on the holonet. Thad Bane became quite possibly the most widely recognized sentient in the galaxy.

You mean, like this: Roll to shoot out the eyes of the croc : 2eA+2eP+2eD+1eS+2eB 3 successes, 1 advantage, 2 Triumph a-s-s.png a--.png p-tr.png p-tr.png d-f.png d--.png s--.png b--.png b-a.png Oh, and that was a double-quick draw, with paired blaster carbines in pistol mode, so twelve damage per shot.

So according to your way of counting it would have been 2 triumph and 5 successes. Sorry for the confusion, I should have corrected the notation.

BTW I was talking the initiative check not damage which is a separate roll.

Edited by EliasWindrider

The only reason i was asking if you would add crystals to the creator is there are mods in the Force and Destiny book including lightsaber mods.. Crystals and bolts.. So why are they not in the creator? I think it is a fair question

The only reason i was asking if you would add crystals to the creator is there are mods in the Force and Destiny book including lightsaber mods.. Crystals and bolts.. So why are they not in the creator? I think it is a fair question

The crystal mods are already in the generator.

The only reason i was asking if you would add crystals to the creator is there are mods in the Force and Destiny book including lightsaber mods.. Crystals and bolts.. So why are they not in the creator? I think it is a fair question

The crystal mods are already in the generator.

Unless, LordEnforcer, you're referring to the mods and crafting rules in Endless Vigil. EV's only been out for about two weeks. It takes OggDude some time to add in newly released material, and he's currently tied up working out some bugs in the new version. You can, however, use the Data Editor to add the information yourself.

Has there been any compatibility made for the specializations in Savage Spirits?

Savage Spirits content is in the 1.8 beta patch, I think

Savage Spirits content is in the 1.8 beta patch, I think

It is.

Savage Spirits content is in the 1.8 beta patch, I think

Is there a link to it?

I am sorry everyone.. I found the mods.. I was looking under lightsaber instead of lightsaber hilts lol

I'm having some issues with the Encounters portion of the GM Tools. Whenever I create a new encounter and try to save it, I get the following error:

Unhandled exception has occured in your application. If you click Continue, the applocation will ignore the error and attempt to continue. If you click Quit, the application will close immediately. The path is not of a legal form.

Continue just closes the add encounter window but does nothing else.

I've included the details below if it will help.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at System.IO.FileSystemWatcher.StartRaisingEvents()
at System.IO.FileSystemWatcher.set_EnableRaisingEvents(Boolean value)
at SWCharGen.CacheList`2.Add(T item)
at SWCharGen.frmSWGMToolMain.EncButtonClick(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at SWCharGen.ImageButton.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at SWCharGen.ImageButton.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Savage Spirits content is in the 1.8 beta patch, I think

Is there a link to it?

How does one get access to the Oggdude Beta?

So OggDude, any update on how it's going with resolving the Win10 display issue? From your last post, that was the big hold up on getting a new version out, so just curious what progress if you've been able to make (if any).

Also, any chance that the next update will also include Forged in Battle material? I figure it's still much too soon for Endless Vigil material to be included.

Been about 3 weeks since Oggdude has last checked in. Perhaps he RL has him preoccupied?

Edited by Arrakus

Went looking but wasn't able to find it, has Oggdude told us where the crafting stuffs are so we could add the stuff from Endless vigil in ourselves or is that even possible (planned?) Thanks again for all your hard work Oggdude!

Hello. My question is, when the Well-rounded talent is being GM granted, how does one select the skills to be made career skills without giving them an instant rank? I set the value to 0 but it still shows on the skills section as rank 1. Or is the extra rank supposed to come with it by RAW?

Edited by Darth Lectus

Hello. My question is, when the Well-rounded talent is being GM granted, how does one select the skills to be made career skills without giving them an instant rank? I set the value to 0 but it still shows on the skills section as rank 1. Or is the extra rank supposed to come with it by RAW?

I believe that you check the grant skill box then drop the ranks number to 0 (zero)

Yeah that was it alright, I accidentally tried to grant a skill that had already been added at character creation. My bad.

I have the generator set up and working on my desktop computer (a PC running Windows 10) and a VM on my laptop (a Mac, the VM runs Windows 7). I'm trying to set it up so I can read the same data between both computers using Dropbox but I can't seem to get it working right, and when I try to import characters created on one computer to another, I get the message "Not a valid character."

Any suggestions on how to troubleshoot this? I'm running version 1.7.0.1 of the launcher, and 1.7.0.0 of everything else (judging by the launch screens).

Does anyone else get an error when selecting the Sharpshooters Deadly Accuracy talent in 1.8? I thought I had all my 1.8 bugs worked out, but this is a new one for me. Regardless of what I do with the error, once I go back into the character following a save, the talent tree is blank and everything goes a little buggy. I have tried the usual reinstall, cache clearing thing. I'll see if I can post some error logs when I get home from work.

I have the generator set up and working on my desktop computer (a PC running Windows 10) and a VM on my laptop (a Mac, the VM runs Windows 7). I'm trying to set it up so I can read the same data between both computers using Dropbox but I can't seem to get it working right, and when I try to import characters created on one computer to another, I get the message "Not a valid character."
Any suggestions on how to troubleshoot this? I'm running version 1.7.0.1 of the launcher, and 1.7.0.0 of everything else (judging by the launch screens).

I have lots of experience with Dropbox and this program. I however have no experience with VMs.

If you data location is your dropbox, and you are logged in to dropbox on both machines as the same user then you don't need to import the characters on both machines. The characters should be stored in/on dropbox so both machines have access to them.

edit: also after exporting a character there is no need to import it. just drag and drop it into the characters folder.

Edited by SilindeT

I have the generator set up and working on my desktop computer (a PC running Windows 10) and a VM on my laptop (a Mac, the VM runs Windows 7). I'm trying to set it up so I can read the same data between both computers using Dropbox but I can't seem to get it working right, and when I try to import characters created on one computer to another, I get the message "Not a valid character."
Any suggestions on how to troubleshoot this? I'm running version 1.7.0.1 of the launcher, and 1.7.0.0 of everything else (judging by the launch screens).

I had this when I had forgotten to upgrade on my secondary machine and created tried to open a character created on the newer system. After I updated, it was still giving me an error but I I was able to correct it by selecting the character, clicking on Import and importing the correct XML file from the character folder (\OneDrive\Documents\SWCharGen\Data\Characters). After that I was able to open normally. You may have to open the XML files in notepad and look at the names to know which is which as they are named charXX.xml

Edited by Varlie