You can get 3 ranks, from creation, illegally, in a couple of specific combinations. It can (illegally) occur when species offers a rank in a skill that is also offered in career and specialization. This is explicitly allowed in the case of Corellian Human and piloting, but it disallowed in such cases as Negotiation for Chevin or Mechanics for Chadra-Fan (or any other such combination).
Another Character Generator
Had an issue today at character creation, one player turned up at character creation with 3 ranks in one skill. Is there a way to have something similar to the alert saying "You have 0 XP to spend on characteristics" in the skills pane, saying "You have no earned XP, you cannot have a rank past 3 at character creation." not preventing it, just alerting it to the player incase they are making a new PC so they can address the issue?
You have to educate your players on the max 2 rank limit for a new character. The program doesn't make a distinction between a brand new character and one that has gotten experience. Your players need to look over their brand new character before printing it out and if they have more than 2 ranks in a skill, they need to change it.
really looking forward to next release! Thank you Ogg ! nice work. Gonna spend some euro via Paypal on next release ! Nice work
Is it updated yet? Please say yes.
Refresh, refresh, refresh!
"Are we there yet? Are we there yet?"
Almost I was busy today with work, so I didn't have time to do the build. Patience, young padawan...
Yippee! Thanks for all your hard work, Ogg!
Almost I was busy today with work, so I didn't have time to do the build. Patience, young padawan...
Yeah, Yeah, Patience? How long will that take?
And your patience has paid off As always, allow 15 minutes or so from this post to allow DropBox to sync with the install. And please let me know if you find any issues.
- Added backgrounds, motivations, species, moralities, specializations, Force powers, signature abilities, equipment, attachments, and vehicles found in the "Keeping the Peace" Guardian sourcebook.
- Added a new import containing all of the droid adversaries for "Keeping the Peace".
- Added Suijo Warde's holocron from "Chronicles of the Gatekeeper".
- The motivation Cause, specific motivation Freedom was being displayed as Revenge. It now says Freedom.
- The TIE/BR boarding shuttle had an incorrect source. It is now set to "Age of Rebellion Core Rulebook".
- Added the Jet Pack vehicle profile from Edge of the Empire CRB.
- Added Cratala's Vision Cycling, and Leg/Arm Enhancement cybernetic implants from "Beyond the Rim".
- The DR-45 had a misspelling in its name. This has been fixed.
- The Model 2 Wrist Mount attachment had a category limit of Pistol. It should have had a skill limit of Ranged Light. This has been fixed.
- The German data set had an incorrect name for the Medium Laser Cannon. This has been fixed.
- With Keeping the Peace, morality strengths can now have different pairings with weaknesses. To support this, moralities now have "Alternate Pairs", which will change available strengths and their respective weaknesses. The default style is what is found in the Force and Destiny CRB, while additional styles can be found in Keeping the Peace and future FaD source books.
- To support Keeping the Peace, item attachments may now have encumbrance. This is supported by the data editor.
- Item attachments now have a flag that determines whether or not they are lightsaber crystals. If you've created your own crystals, you'll need to edit it and set the flag. If you've imported the "Lost Knowledge" data set, you'll need to remove it and re-import it to update the Athiss Cave Crystal (or just modify it yourself).
- By default, only one crystal may be attached to a lightsaber weapon. Any lightsaber created with previous versions that have more than one crystal will have the extra crystals removed (the last one installed will be kept). Attaching the Cyclic Crystal Array will allow more than one crystal, assuming your hilt has been Tinkered.
- Lightsabers with more than one crystal will now have each crystal displayed in its own profile. The primary weapon will display the last crystal installed, while the stats for the other crystals will be shown in separate profiles (which show up as innate weapons).
- Reworked armor and armor attachment categories to more closely resemble requirements from the rule books.
- Standardized the three GM Grant grids a bit more.
- An updated and more standardized German translation file has been included.
- Skill categories are now language translated.
- Added a check to make sure the data path is valid. It it isn't, the default data path is used.
- Modified the talent trees to show Force talents the same as in the books, as well as showing the conflict symbol, if appropriate.
- The tool tip for Force talents shows how much conflict to take at the start of a session.
- Modified the Print Tree feature to use the same new style for Force talents, as well as modified the keys to include the new style and conflict, if appropriate for the tree.
- In the Add Group dialog in the character pane, both lists of characters now have check boxes next to the names. You may check multiple characters from either list. Clicking Add will add all selected characters from the first list to the second. Clicking Remove will remove all checked characters from the second grid, which will then reappear in the first. If no boxes are checked, the currently selected character is used (like it used to work). Additionally, a new Toggle All button is available for the member list to select or deselect all characters.
- In the Add Group dialog in the character pane, there is now an Award button. This functions identically to the Award button in the description pane of the character generator, except it will add XP and credits to all selected group members. So, at the end of a session, if everyone should be getting the same XP, you can award it one time here instead of individually from the character generator.
- Clicking "New" on the character pane to create a new character would cause an exception. This has been fixed.
- Fixed a bug that caused attachments or items with the "add hard point" descriptor to multiply the HPs gained by the number of attachments on the item.
- When creating a base, none of the buttons did anything. They now work as they should.
- The adversary and vehicle stat blocks for the stat block feature weren't being translated. They are now.
- There was a possibility that bases might lose their career skill if the only source for career skills was from upgrades. This possibility no longer exists.
- When removing a custom item in the data editor, a crash could occur. This should be fixed.
- The -3 worn armor encumbrance adjustment was being applied like a standard adjustment. That is, if the value was 1 or more, any adjustment would bring it to a minimum of 1. The -3 armor adjustment, however, can bring encumbrance to 0. This is fixed. Additionally, if a stack of armor was equipped, the adjustment would be applied to the entire stack. It is now properly applied to only one item in the stack.
- The talent editor wasn't saving the name. It does now.
- The Edit Force Power dialog of the data editor had a problem if the Force power being edited had less than 5 rows (such as Heal/Harm). It will now work properly with less than 5 rows, and will even check for empty rows (rows with no Force abilities selected) and remove them.
- Weapons that received a defense rating from a talent (such as Defensive Training) would not factor in the rating when calculating defense, instead only using base weapon qualities. The actual Defensive quality would be displayed, however, with the weapon description. This has been fixed so that weapon defense rating from all sources are used properly when calculating character defense.
- When a lightsaber had more than one crystal installed, the damage and critical would correctly show for the last crystal installed, but the other qualities would be a combination of all crystals, which was incorrect. Now, each crystal will be displayed in its own profile with the correct qualities.
- If you loaded multiple characters with obligation, the obligation notes for the first entry would remain what it was for the first loaded character. This has been fixed.
- For morality, the titles (Dark Side/Light Side/Paragon) should now be properly translated.
ALL PRAISE THE ALMIGHTY OGGDUDE!
Edited by YquemInteresting. Symantec Endpoint Protection detected the launcher as a threat and deleted it. For risk it said: SONAR.LowSec.C!gen6. For risk type it said Application Heuristic.
I double checked, and yup the launcher is gone. Deleted by the powers of Symantec. I can still just double click on SWCharGen.exe and run the program manually, but apparently my system doesn't like the launcher.
Interesting. Symantec Endpoint Protection detected the launcher as a threat and deleted it. For risk it said: SONAR.LowSec.C!gen6. For risk type it said Application Heuristic.
I double checked, and yup the launcher is gone. Deleted by the powers of Symantec. I can still just double click on SWCharGen.exe and run the program manually, but apparently my system doesn't like the launcher.
It's the nature of heuristic analysis. It's meant to find new threats, but it's not always reliable and is susceptible to false positives. More than likely, the launcher isn't deleted, but in quarantine. You might be able to take it back out.
its still the 108 mb download link, same as before , or not?
I'm still having some issues with calculating defenses.
While wearing Heavy Armor with no weapon, my defense is 1/1.
With Defensive Training 1 and curved hilt, my defense is 1/2. (Should be 1/3.)
With Defensive Training 1 and a Lorridian crystal with curved hilt, my defense is 2/4. (Should be 3/5)
If I equip any melee weapon at all, my defense goes to 1/2.
So, it looks like the issue is with either Curved Hilt or Defensive Training, but I'm not sure why I'm losing that extra deflection with the Lorridian also.
Edited by What
Interesting. Symantec Endpoint Protection detected the launcher as a threat and deleted it. For risk it said: SONAR.LowSec.C!gen6. For risk type it said Application Heuristic.
I double checked, and yup the launcher is gone. Deleted by the powers of Symantec. I can still just double click on SWCharGen.exe and run the program manually, but apparently my system doesn't like the launcher.
It's the nature of heuristic analysis. It's meant to find new threats, but it's not always reliable and is susceptible to false positives. More than likely, the launcher isn't deleted, but in quarantine. You might be able to take it back out.
Something is up though the manual install: First time ever windows 10 says that it blocked the application as its not save to launch it (version before was ok)
I'm still having some issues with calculating defenses.
While wearing Heavy Armor with no weapon, my defense is 1/1.
With Defensive Training 1 and curved hilt, my defense is 1/2. (Should be 1/3.)
With Defensive Training 1 and a Lorridian crystal with curved hilt, my defense is 2/4. (Should be 3/5)
If I equip any melee weapon at all, my defense goes to 1/2.
So, it looks like the issue is with either Curved Hilt or Defensive Training, but I'm not sure why I'm losing that extra deflection with the Lorridian also.
The program is correct, the issue is you are calculating it wrong.
Defense from different sources DO NOT stack. Force and Destiny Core Rulebook Page 213. Right hand coloumn under heading "Melee and Ranged Defense" paragraph 2, sentence 1: Multiple sources of defense do not stack.
Heavy Armor is one source, The light saber is a different source. The program looks at and applies the best source. The 2 melee defense from the lightsaber is better than the 1 melee defense from the armor, so the armor is ignored. And 2/4 is better than 1/1, so the 1/1 is ignored.
Edited by Dakkar98sorry stupüid question , but is it the correct link in oggs signature? do I have to do the web install?
Edited by Harrison81The Manual Install link will download the ZIP file. You would then need to create a directory and extract the ZIP file yourself, as well as create links to the launcher and other programs, if desired. To "uninstall", you would just need to remove the directory.
The Web Install will download a setup.exe file that, when run, will do a proper Windows install that will show up in your Programs and Features control panel. It will also allow an uninstall, and I believe it can even go back to older versions that you've already downloaded. Web Installs will also perform automatic updates, and will only download the files that are needed.
Interesting. Symantec Endpoint Protection detected the launcher as a threat and deleted it. For risk it said: SONAR.LowSec.C!gen6. For risk type it said Application Heuristic.
I double checked, and yup the launcher is gone. Deleted by the powers of Symantec. I can still just double click on SWCharGen.exe and run the program manually, but apparently my system doesn't like the launcher.
It's the nature of heuristic analysis. It's meant to find new threats, but it's not always reliable and is susceptible to false positives. More than likely, the launcher isn't deleted, but in quarantine. You might be able to take it back out.
Something is up though the manual install: First time ever windows 10 says that it blocked the application as its not save to launch it (version before was ok)
More than likely, changes to the launcher caused a signature of some type to appear in the file, which the heuristic is taking to be suspicious. I updated my own install with 1.6.1 and the launcher is doing what it's supposed to do with no ill intent
I'm still having some issues with calculating defenses.
While wearing Heavy Armor with no weapon, my defense is 1/1.
With Defensive Training 1 and curved hilt, my defense is 1/2. (Should be 1/3.)
With Defensive Training 1 and a Lorridian crystal with curved hilt, my defense is 2/4. (Should be 3/5)
If I equip any melee weapon at all, my defense goes to 1/2.
So, it looks like the issue is with either Curved Hilt or Defensive Training, but I'm not sure why I'm losing that extra deflection with the Lorridian also.
The program is correct, the issue is you are calculating it wrong.
Defense from different sources DO NOT stack. Force and Destiny Core Rulebook Page 213. Right hand coloumn under heading "Melee and Ranged Defense" paragraph 2, sentence 1: Multiple sources of defense do not stack.
Heavy Armor is one source, The light saber is a different source. The program looks at and applies the best source. The 2 melee defense from the lightsaber is better than the 1 melee defense from the armor, so the armor is ignored. And 2/4 is better than 1/1, so the 1/1 is ignored.
Excellent summation of how defense works. I've heard rumors that FFG is reviewing this, so there may be changes down the road. In the mean time, the app is calculating defense properly.
It should be noted that soak works a bit differently. Soak does stack, but the soak must come from different "sources". The CRB is a bit vague on what a "source" is, so I came up with four different sources: armor, weapons, gear (excluding cybernetics), and cybernetics, in addition to your base soak, of course. If you equip multiple armor, only the highest soak value is used. However, if you have soak from weapons or cybernetics, it would stack with your base soak and your armor. Currently, I'm not even sure if there's weapons or gear that add to soak, but I added those for the future. Talents such as Enduring add to your base soak and do not count as a "source".
IF it was my virus scanner I would get it but why does WINDOWS block that verison?
I'm still having some issues with calculating defenses.
While wearing Heavy Armor with no weapon, my defense is 1/1.
With Defensive Training 1 and curved hilt, my defense is 1/2. (Should be 1/3.)
With Defensive Training 1 and a Lorridian crystal with curved hilt, my defense is 2/4. (Should be 3/5)
If I equip any melee weapon at all, my defense goes to 1/2.
So, it looks like the issue is with either Curved Hilt or Defensive Training, but I'm not sure why I'm losing that extra deflection with the Lorridian also.
There is no issue actually. You only take the defense from the highest source. So the 1/1 from the armor is ignored.
EDIT: oops, saw someone else already answered.
Edited by YquemIF it was my virus scanner I would get it but why does WINDOWS block that verison?
I'm running Windows Defender and Windows Firewall and have had no issue. Other than that, I don't know of anything in Windows that would block a download. Maybe it's your browser?
IF it was my virus scanner I would get it but why does WINDOWS block that verison?
I'm running Windows Defender and Windows Firewall and have had no issue. Other than that, I don't know of anything in Windows that would block a download. Maybe it's your browser?
no I have downloaded it normally and unzipped it. Then I tried to run it.
Screenshot:
http://i.imgur.com/GTsZjli.png?1
Translation: windows smartscreen blocked it as it sees it as an unknown app.
IF it was my virus scanner I would get it but why does WINDOWS block that verison?
I'm running Windows Defender and Windows Firewall and have had no issue. Other than that, I don't know of anything in Windows that would block a download. Maybe it's your browser?
no I have downloaded it normally and unzipped it. Then I tried to run it.
Screenshot:
http://i.imgur.com/GTsZjli.png?1
Translation: windows smartscreen blocked it as it sees it as an unknown app.
That's part of Internet Explorer 9. You can probably change the settings to allow the file (it more than likely blocks anything called "setup.exe"), or try another browser.