Quick question:
What's the easier way to update without losing all my data?
Quick question:
What's the easier way to update without losing all my data?
any way you install will not lose data. Doing a auto update is just easier to do overall.
any way you install will not lose data. Doing a auto update is just easier to do overall.
Ok, from 1.5.0.0, how do I do an auto update? Don't see an option from the Launcher.
that happens automatically if you do the web install.
Downloaded the EXE for the web install, all it did was pop up a "verifying application" window, then start the launcher. Still says 1.5.0.0, which I thought wasn't the latest version? it certainly didn't seem to install anything.
Edit: bah, don't mind me, Oggy's sig that 1.5.0.0 is still indeed the latest.
Edited by GalthI have a quick question, is this program usable on the iPad mini?
I have a quick question, is this program usable on the iPad mini?
It requires an operating system that can utilize .NET which is usually only Windows compatible.
I spent a few hours copying/pasting info into the talent tree so that all talents now have a complete description. I wanted to make a back-up in case I do something to screw up that file, but I have no clue which file that data is stored in. Can anyone tell me which file/folder this would be?
I spent a few hours copying/pasting info into the talent tree so that all talents now have a complete description. I wanted to make a back-up in case I do something to screw up that file, but I have no clue which file that data is stored in. Can anyone tell me which file/folder this would be?
When you first open up the tools, on the screen where you select between Character Generator, GM Tools, or Data Editor, along the bottom will bhet a row of button. Click the button all the way on the right that says Data Folder. This will show you where the stuff you added is saved.
You can also do a Backup and Restore from the Data Editor. It'll allow you to backup everything, including your custom data, characters, adversaries, or whatever. If you added description info using a data set, you can also import and export individual data sets as well. If you just have to do it by hand for some reason, the talent descriptions can be found in <data folder>\DataCustom\Talents.xml. If part of a data set, it will be in <data folder>\DataCustom\DataSet_<name of data set>\Talents.xml.
If you just have to do it by hand for some reason, the talent descriptions can be found in <data folder>\DataCustom\Talents.xml.
The file \DataCustom\Talents.xml applies to all my characters in the generator app, but not to adversaries in the the GM tools app. How do I get the revised talent descriptions to also show in the GM Tools?
All customizations should show up for the GM Tools. If you give an adversary a talent, it should use the same descriptions as the character generator.
Hello,
The creator is amazing but I have a question. I am new to the game so I want to make sure I am not misreading. When I create a character in the program, I spend points in skills and talents which it subtracts experience from the starting pool. However, when I get to characteristics, it says at the bottom that I still have the same amount of points I started with to spend in characteristics. If I buy points in a characteristic, it subtracts it though. I just want to be clear that it doesn't use a seperate pool of experience points for characteristics.
For clarification:
Starting pool: 100 experience
Spent 75 on skills and talents.
Unused is 25.
Characteristic pane says I sitll have 100 experience to spend on Characteristics on the right in green.
Thanks for the help.
Hello,
The creator is amazing but I have a question. I am new to the game so I want to make sure I am not misreading. When I create a character in the program, I spend points in skills and talents which it subtracts experience from the starting pool. However, when I get to characteristics, it says at the bottom that I still have the same amount of points I started with to spend in characteristics. If I buy points in a characteristic, it subtracts it though. I just want to be clear that it doesn't use a seperate pool of experience points for characteristics.
For clarification:
Starting pool: 100 experience
Spent 75 on skills and talents.
Unused is 25.
Characteristic pane says I sitll have 100 experience to spend on Characteristics on the right in green.
Thanks for the help.
You can only advance characterstics with starting experience. So starting with 100 experience you can spend at most 100 experience on characteristics, you can either hold the rest or spend it on skills and talents. Any experience earned through game play goes to further develop talents and skills. Hope this cleared things up
The text on the characteristic pane is just a warning that tells you the maximum amount of XP that you can spend on increasing your characteristics. This is from your starting pool. It doesn't care how much you've spent on anything else, since there's really no limit on that. There is a rule limit on how much you can increase your characteristics by, outside of Dedications or cybernetics and the like, which is why the warning is even displayed (it's a reminder). Still, if you go over, all it does is tell you with red text; it doesn't stop you from doing it.
I try not to put artificial limits on how you want to create your character. The warning text is basically so you'll know what the starting limitation is. The generator doesn't even care if you go over your XP total; it'll just tell you that you have negative XP. This sort of thing is left to the player and the GM to decide. It will, however, enforce maximums to characteristics and skills (6 and 5, unless you have cybernetics, in which case it's 7 and 6).
Sorry guys, I'm lazy and ADHD.. and there's 256 pages to this thread AND I'm a newb here.
Anyone have the link for the most recent build for this character generator?
Just to clarify, you can only increase characteristics at character creation, and if your GM is giving you extra XP to start with, you cannot spend that extra on characteristics if you are following the rules as they are written.
The warning is there so that you know how much XP could be spent on characteristics if you had a large pool to start with.
Example: I joined a very advanced campaign that was well along. I was given 600 XP past character creation. So while I was making my character, I added all 600 XP to the character and started to buy skill ranks specializations and talents. The warning let me know how much XP I had spent on characteristics, which I was then able to use to reconfigure things while still staying within the limit of only spending starting XP on characteristics.
Sorry guys, I'm lazy and ADHD.. and there's 256 pages to this thread AND I'm a newb here.
Anyone have the link for the most recent build for this character generator?
It is always edited into the first post as well as the signature of the creator, OggDude.
Sorry guys, I'm lazy and ADHD.. and there's 256 pages to this thread AND I'm a newb here.
Anyone have the link for the most recent build for this character generator?
page one and any post from oggdude has it.
thank ya fellas
Apologies if this is a really stupid question, but I was creating a character with the Laminate armor. When I "equip" it the encumbrance goes from 4 to 1, but if I just carry it the encumbrance is the full 4.
Is that right? I don't think I've ever seen anything about encumbrance going down when you equip armor.
Apologies if this is a really stupid question, but I was creating a character with the Laminate armor. When I "equip" it the encumbrance goes from 4 to 1, but if I just carry it the encumbrance is the full 4.
Is that right? I don't think I've ever seen anything about encumbrance going down when you equip armor.
Age of Rebellion Core Rulebook page 183: When worn, armor ’s encumbrance rating is reduced by 3 points.
It's in the other two books, but I don't have them in front of me.
Apologies if this is a really stupid question, but I was creating a character with the Laminate armor. When I "equip" it the encumbrance goes from 4 to 1, but if I just carry it the encumbrance is the full 4.
Is that right? I don't think I've ever seen anything about encumbrance going down when you equip armor.
Age of Rebellion Core Rulebook page 183: When worn, armor’s encumbrance rating is reduced by 3 points.
It's in the other two books, but I don't have them in front of me.
That helps. Thanks!
Maybe someone else has reported this error, but I cannot open a specific character to edit him because I get the following error.
Note that I see a prompt to add hard points (from tinkerer or Jury Rigged talent) just before I get the error.
Whether I add hard points or select cancel, I get the same result.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.CharSkill.get_CharKey()
at SWCharGen.Form1.UpdateDicePool()
at SWCharGen.Form1.MyChar_CharacterChanged(Object sender, CharEventArgs e)
at SWCharGen.Character.CharacterChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Character.ChangeCharacter(ChangeEnum what)
at SWCharGen.Form1.mySpec_ChooseHPItems(Object sender, ChooseCharEventArgs e)
at SWCharGen.SpecTree.Char_Click(Object sender, EventArgs e)
at SWCharGen.SpecTree.SelectNode(SpecTreeNode node, Boolean selected, Boolean force)
at SWCharGen.SpecTree.AddTalentsFromChar(Specialization spec)
at SWCharGen.SpecTree.GenerateTalentTree(Specialization spec)
at SWCharGen.Form1.cmbSpec_SelectedIndexChanged(Object sender, EventArgs e)
at SWCharGen.Form1.UpdateSpecialCombo()
at SWCharGen.Form1.CreateSpecializationPanel(Boolean newChar)
at SWCharGen.Form1.MyChar_CharacterChanged(Object sender, CharEventArgs e)
at SWCharGen.Character.CharacterChangedEventHandler.Invoke(Object sender, CharEventArgs e)
at SWCharGen.Character.ChangeCharacter(ChangeEnum what)
at SWCharGen.Form1.CharacterButtonClick(Object sender, EventArgs e)
at SWCharGen.Form1.dvgCharacters_CellDoubleClick(Object sender, DataGridViewCellEventArgs e)
at System.Windows.Forms.DataGridView.OnCellDoubleClick(DataGridViewCellEventArgs e)
at System.Windows.Forms.DataGridView.OnDoubleClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.DataGridView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.SqlServerCe
Assembly Version: 3.5.1.0
Win32 Version: 3.5.5692.0
CodeBase: file:///C:/Users/mpruett/AppData/Local/Apps/2.0/JVGYBVAZ.OX6/4065RE9J.9DT/swch..tion_0000000000000000_0001.0005_b64a6572bdf63598/System.Data.SqlServerCe.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
I'm pretty sure this has been fixed for the next release. I do remember seeing it (someone else mentioned the same problem awhile ago).