Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Hey Oggdude, I tried the newest version, but I still get this error:

Application: SWCharGen.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: System.Data.SqlServerCe.SqlCeException

Stack:

at System.Data.SqlServerCe.NativeMethods.LoadNativeBinaries()

at System.Data.SqlServerCe.SqlCeEngine..ctor()

at SWCharGen.CacheList`2[[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]..ctor(System.String, SWCharGen.CharData)

at SWCharGen.GroupListLoader..ctor(SWCharGen.CharData)

at SWCharGen.Form1.CreateCharacterList()

at SWCharGen.Form1..ctor()

at SWCharGen.Program.Main()

Any ideas on how I could fix this? :(

-Kereo

Did you, by any chance, install SQL Server CE on your system? If you did, and if it's a different version than what I have, maybe it's having an issue. Uninstall it and see if that helps. You can also remove SQL Server CE from the install directory. Just rename the DLL and rename the X86 and AMD64 directories to something else. If you do that, it should use whatever you have installed.

Well I've converted every one of my players to this system and they love it - and love this tool. I've just discovered the ability to create encounters which is friggin' amazing.

Amazing stuff. You have mine and my players thanks.

Very cool! If you look in the Import directories, I should have just about every adversary they've published so far, and a good number of the encounters as well :) Just import the ones you need.

Hey, pointless comment, but you released the new version on my birthday. Thanks a lot XD. Keep it up, me and my friend use your software every weeks.

Happy birthday! Hope you had a game :)

Thanks to all the help I got from Braendig, I think I'm close to being ready for the Fly Casual release. There were a few new concepts that needed coding. I extended the ad-hoc weapon feature to include vehicle weapons (for the surface blaster). I added "Innate Skills" for the droid brains, plus some other assorted stuff. If you've seen any bugs, now's the time to tell me.

Thanks to all the help I got from Braendig, I think I'm close to being ready for the Fly Casual release. There were a few new concepts that needed coding. I extended the ad-hoc weapon feature to include vehicle weapons (for the surface blaster). I added "Innate Skills" for the droid brains, plus some other assorted stuff. If you've seen any bugs, now's the time to tell me.

Well, it's a trivial thing, but it seems there's no single dose listing for the drug Neutron Pixie. I only see the 100 dose option listed.

Thanks to all the help I got from Braendig, I think I'm close to being ready for the Fly Casual release. There were a few new concepts that needed coding. I extended the ad-hoc weapon feature to include vehicle weapons (for the surface blaster). I added "Innate Skills" for the droid brains, plus some other assorted stuff. If you've seen any bugs, now's the time to tell me.

Well, it's a trivial thing, but it seems there's no single dose listing for the drug Neutron Pixie. I only see the 100 dose option listed.

Fixed. The keys were the same :)

So are there plans to make a smaller character sheet? Maybe like the 2 page 'default' sheet in the back of the corebook?

Thanks to all the help I got from Braendig, I think I'm close to being ready for the Fly Casual release. There were a few new concepts that needed coding. I extended the ad-hoc weapon feature to include vehicle weapons (for the surface blaster). I added "Innate Skills" for the droid brains, plus some other assorted stuff. If you've seen any bugs, now's the time to tell me.

Fingers cross for a release by Saturday afternoon! I let my Smuggler player do a complete respec using Fly Casual options, so his sheet is very out of date now haha.

Also, sorry I wasn't able to help you more on data entry; everything I started working on, Braendig beat me to!

Just a quick question.

Why do some of the Armour names now have 'A/KT' in front of them, like 'A/KT Wing Commander Armored Flight Suit'

Does it mean something?

Manufacturer. I think things were clarified so that multiple incidences where the same item with slightly different names appeared in multiple books and were meant to be the same item.

Hey Oggdude. Thanks for this amazing work.

I'm thinking about using your Generator for my group. But there is just one little flaw. It's the language :D

So far, i can translate most of the Stuff. But for Characteristics and Skills the Modify-Button doesn't seem to work (Well, the needed XML-File is easy to find). But i can't find any way to change the printfile. There are some words/strings, that can't be edited.

Is there a way to edit this words or even to create different language packs?

Oggdude, again thanks for the awesome generator! I have been using it for over a year now, and all my players use it!

Anyway, I was playing with some different concepts and areas that I may want to go with a character and found a small error with the cost of a second spec.

Ok, I have Kel Dor Mystic Advisor at Knight Play. I did my basic creation, then added in the bonus 150 XP. Now I earned another 25 XP that I put into the program. I selected the Starfighter Ace (Warrior) spec, and the box says it will cost 30 XP, but the program is charging me 25 XP. I do not got to -5 XP. I did reset everything and tried other specs, and they all seem to work fine, and take me to the -5 XP like it should. I even took off the extra 25 XP so I was showing zero XP, and bought the Starfighter Ace again and it only takes me from zero XP to the -25 XP, not the -30 XP.

I am using Version 1.4.3.0 it did this with 1.4.2.0. as well.

Cheers. And thanks again!!!!!

Oggdude, again thanks for the awesome generator! I have been using it for over a year now, and all my players use it!

Anyway, I was playing with some different concepts and areas that I may want to go with a character and found a small error with the cost of a second spec.

Ok, I have Kel Dor Mystic Advisor at Knight Play. I did my basic creation, then added in the bonus 150 XP. Now I earned another 25 XP that I put into the program. I selected the Starfighter Ace (Warrior) spec, and the box says it will cost 30 XP, but the program is charging me 25 XP. I do not got to -5 XP. I did reset everything and tried other specs, and they all seem to work fine, and take me to the -5 XP like it should. I even took off the extra 25 XP so I was showing zero XP, and bought the Starfighter Ace again and it only takes me from zero XP to the -25 XP, not the -30 XP.

I am using Version 1.4.3.0 it did this with 1.4.2.0. as well.

Cheers. And thanks again!!!!!

Isn't there a known bug about retroactive discounts with class skills? Check to see if someone of your non-career skills with 1 rank in it become career skills after purchasing the new spec.

Yeah, that's most likely it. You already had one rank in a skill that becomes a career skill with the new spec, so you get credited 5 XPs.

I've just been living with this for now :) I haven't come up with a way to take care of that one yet.

Yeah, that's most likely it. You already had one rank in a skill that becomes a career skill with the new spec, so you get credited 5 XPs.

I've just been living with this for now :) I haven't come up with a way to take care of that one yet.

Implementing history is always a PITA when programming. ;) Have you considered moving to a transactional model?

I wasn't sure what was going on, or if you were aware of it. I will just have to watch out for it. Thanks.

i've been using the first one and filling in so many textboxes..... This has typed it all out much better than I have. I'll switch to this generator

Yeah, that's most likely it. You already had one rank in a skill that becomes a career skill with the new spec, so you get credited 5 XPs.

I've just been living with this for now :) I haven't come up with a way to take care of that one yet.

Implementing history is always a PITA when programming. ;) Have you considered moving to a transactional model?

Yeah, that would be one way of doing it. Basically, keeping track of all changes in like an audit trail, then when figuring out XP, see when a skill was bought (or rather, which transaction index) and base the cost on as-of-then career skills. Of course, the only place this happens is with skills, so it probably wouldn't be worth it to have a full audit trail of changes.

I don't know, I'm still thinking about it :)

Hey Oggdude, I tried the newest version, but I still get this error:

Application: SWCharGen.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: System.Data.SqlServerCe.SqlCeException

Stack:

at System.Data.SqlServerCe.NativeMethods.LoadNativeBinaries()

at System.Data.SqlServerCe.SqlCeEngine..ctor()

at SWCharGen.CacheList`2[[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[system.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]..ctor(System.String, SWCharGen.CharData)

at SWCharGen.GroupListLoader..ctor(SWCharGen.CharData)

at SWCharGen.Form1.CreateCharacterList()

at SWCharGen.Form1..ctor()

at SWCharGen.Program.Main()

Any ideas on how I could fix this? :(

-Kereo

Did you, by any chance, install SQL Server CE on your system? If you did, and if it's a different version than what I have, maybe it's having an issue. Uninstall it and see if that helps. You can also remove SQL Server CE from the install directory. Just rename the DLL and rename the X86 and AMD64 directories to something else. If you do that, it should use whatever you have installed.

I installed it a couple of years ago. I tried what you said (renaming the dll and the folders) but that did not work. Then I tried uninstalling all my SQL server related items, renamed the file and folders back to their original names which also did not work. Then I tried reinstalling SQL server (something in the uninstall was kinda borked so yeah...). Also did not work I'm afraid. Any other suggestions?

-Kereo

Hey Oggdude. Thanks for this amazing work.

I'm thinking about using your Generator for my group. But there is just one little flaw. It's the language :D

So far, i can translate most of the Stuff. But for Characteristics and Skills the Modify-Button doesn't seem to work (Well, the needed XML-File is easy to find). But i can't find any way to change the printfile. There are some words/strings, that can't be edited.

Is there a way to edit this words or even to create different language packs?

Sorry for repost. But i wonder if there is a way for me to translate the labels on the character sheet.

So do you think there is a possibility that you could provide a feature like that?

I'm sorry if this question has already been asked, but 188 pages are a lot to read

Yeah, that's most likely it. You already had one rank in a skill that becomes a career skill with the new spec, so you get credited 5 XPs.

I've just been living with this for now :) I haven't come up with a way to take care of that one yet.

Implementing history is always a PITA when programming. ;) Have you considered moving to a transactional model?

Yeah, that would be one way of doing it. Basically, keeping track of all changes in like an audit trail, then when figuring out XP, see when a skill was bought (or rather, which transaction index) and base the cost on as-of-then career skills. Of course, the only place this happens is with skills, so it probably wouldn't be worth it to have a full audit trail of changes.

I don't know, I'm still thinking about it :)

Since the problem only occurs when buying new specializations what if you had the program perform a check when you buy the new spec to see if the expected cost and the actual cost of the spec were the same. If they are not the same put the extra refunded XP into another field called Wasted XP or something like that.

Sorry its taking so long to get the new release out. The memory usage issues were bothering me, so I did a bunch of work, trying to get the memory footprint to be as low as possible. It's a lot more efficient with memory now, and a lot more cognizant about releasing resources, especially bitmaps, which, I found out, must be disposed of explicitly. The issue that Donovan saw is also fixed, so switching between characters in the generator doesn't increase memory usage like it did before. In fact, it stays around 150-200MB no matter how many characters you save and load.

Oh, and I'm not sure if anyone noticed, but when loading the GM Tools, you'd occasionally see "Caching" on the load window. Once items are cached, you shouldn't see that unless an external process updated the file. The reason ended up being a difference in the way SQL Server keeps DATETIME fields, and the dates used by the file system. Just subtracting a second or two from the file time stamp stopped the extraneous caching from happening. Not a big deal, but there should be a very slight improvement in load times.

Since I'm talking about all this stuff, I may as well just show the release notes, as they exist so far. I'll hopefully get the Fly Casual release out early next week.

Release 1.4.4.0 (Upcoming)
New/Changed Data:
  • Added all data from the Fly Casual Smuggler's Sourcebook, including backgrounds, obligations, species, specializations, talents, motivations, signature abilities, weapons, armor, gear, attachments, and vehicles. Special thanks goes to Braendig on the FFG forums for entering in all the data. I couldn't have gotten this release out this fast without his help!
  • Both the one and 100 dose items of Neutron Pixie had the same key, so only the 100 dose item was showing. They now have different keys.
New Features/Enhancements:
  • Made a small change to the way damage is determined. Instead of handling damage add fields (which add Brawn to the damage) only for a select number of skills, such as Melee or Brawl, it will now perform this check for any skill other than Mechanics (explosives use damage add in a different way). This was mainly for the throwing dagger, which uses Ranged Light, but still has a damage add for Brawn.
  • Added an "Innate Skills" feature to attachments to support the Astrogation and Autopilot droid brains. The description of the attachment will display any innate skills, including rank and dice pool, that come with the attachment.
  • The mod editor now supports the Innate Skills feature.
  • Ad hoc item mods may now have a count other than one.
  • Added descriptors to support adding and subtracting from a vehicle's passenger count.
  • Added descriptors to support adding and subtracting from a vehicle's encumbrance capacity.
  • Ad-hoc weapons as part of item attachments has been extended to include vehicle weapons. The Surface Defense Blaster Cannon attachment uses this new feature. The editor includes a link to modify vehicle weapon properties, which are now part of the weapon modifier.
  • Made some changes to memory management, especially when it comes to releasing resources, so the generator should have a smaller memory footprint now. When printing sheets, memory usage will probably double or more, but should eventually go back to what it was before the sheets were printed (it would stay high before). Also, switching between characters a lot in the generator would keep so much memory around that the generator would eventually crash (see bug fix notes, below). Now, I'm seeing the generator at about 150MB, going up to maybe 210MB during use, and the GM Tools at about 180MB, going up to maybe 250MB during use.
Bug Fixes:
  • If you loaded and reloaded characters over and over again, the generator's memory footprint would continue to grow until it eventually crashed. This was due to poor memory management and not properly releasing unmanaged resources, such as images. The problem should now be fixed (see note above on memory management changes).
  • If a Force-using character was created and saved, and then an existing Force power was modified in a new release, the saved character was not picking up new Force ability nodes the next time it was loaded. If the nodes were selected in the tree, XP was not being calculated for them, and if the character was saved and reloaded, the newly selected nodes were no longer selected. This was due to the character verifying that a power already existed, but not verifying that all nodes existed as well. All nodes in are now verified, and missing nodes are automatically added to existing Force powers.

Dropbox is not registering the update.

Dropbox is not registering the update.

No update quite yet. It's upcoming. I'm guessing Monday or Tuesday.

Dropbox is not registering the update.

No update quite yet. It's upcoming. I'm guessing Monday or Tuesday.

Can not come soon enough. I can not stop getting these errors.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Image.get_Width()
at SWCharGen.ctlPortrait.ScaleImage(Image image, Int32 maxWidth, Int32 maxHeight)
at SWCharGen.ctlPortrait.ResizePortrait()
at SWCharGen.ctlPortrait.set_PortraitImage(Image value)
at SWCharGen.Form1.CharShowinfo(Character ch)
at SWCharGen.Form1.dvgCharacters_SelectionChanged(Object sender, EventArgs e)
at System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)
at System.Windows.Forms.DataGridView.FlushSelectionChanged()
at System.Windows.Forms.DataGridView.set_NoSelectionChangeCount(Int32 value)
at System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown)
at System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e)
at System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.DataGridView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGen
Assembly Version: 1.4.3.0
Win32 Version: 1.4.3.0
CodeBase: file:///C:/Users/Nicholas/AppData/Local/Apps/2.0/HO5OMXNE.OVN/LZ3VXHLM.ML7/swch..tion_de51780b26683057_0001.0004_5fb4491954d09012/SWCharGen.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
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CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
SWCharGenCtlLib
Assembly Version: 1.4.3.0
Win32 Version: 1.4.3.0
CodeBase: file:///C:/Users/Nicholas/AppData/Local/Apps/2.0/HO5OMXNE.OVN/LZ3VXHLM.ML7/swch..tion_de51780b26683057_0001.0004_5fb4491954d09012/SWCharGenCtlLib.DLL
----------------------------------------
SWCharGenLib
Assembly Version: 1.4.3.0
Win32 Version: 1.4.3.0
CodeBase: file:///C:/Users/Nicholas/AppData/Local/Apps/2.0/HO5OMXNE.OVN/LZ3VXHLM.ML7/swch..tion_de51780b26683057_0001.0004_5fb4491954d09012/SWCharGenLib.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
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Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
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Win32 Version: 7.0.3300.0
CodeBase: file:///C:/windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
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Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.