Hey Ogg...
I mean the Attachments and the values of the damage from said attachments...When you transfer them to your vehicle, it gives just stock #s for the weapons.
OK, I see what you're saying. Attachment damage just wasn't being applied. It'll look right now.
Do mods transfer to encounters? When I have set p encounters it seems like the mods like targeting computers etc. don't get factored in to the die roll for a character. At least from what I have seen when setting up encounters to get all the die rolls set up for my character in a star fighter...
They should. In the case of targeting computers, the boost die is situational (long or extreme range), so isn't automatically factored in.
should still be noted along with sniper shot and any other mods you may have. Even if it is not on all shots. It would be helpful to have them noted. As using an encounter sheets goal is to reduce page flipping not increase it
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Maybe I'm not understanding, but if you add an attachment to a weapon or armor that belongs to an adversary, it does show up in the text when you print the encounter. If there's something that affects all skill rolls, it'll show up in the dice pool.
Go take a look at starships. As I am not talking about NPCs but setting up encounters to put my character in a starship...