I've been working feverishly on the next release. I think I have it completed. Homesteads will need to wait, however; I started adding the data, and it's going to be a bit more complex than I had originally thought, and I want you guys to get the new Stay on Target features as quickly as possible.
Here's what will be in the next release (so far). If I'm missing something, please let me know.
- Added all new data from Stay on Target, including species, specializations, signature abilities, talents, duty, motivations, weapons, armor, gear, vehicles (including images and silhouettes for almost all vehicles), vehicle attachments, droids, riding beasts, and new astromech vehicle actions.
- Added an import for Stay on Target for droid and riding beast adversaries.
- Added droids from Far Horizons and Stay on Target as purchasable gear.
- Added riding beasts from Stay on Target as purchasable gear.
- Generator and GM Tools now has support for Stay on Target's Signature Vehicle feature. The Signature Vehicle talent will allow you to choose a Signature Vehicle from among the character's personal vehicles, as well as vehicles belonging to any group that the character belongs to. This will create a special attachment for the vehicle that contains all of the mods accessible from other Rigger talents and apply them to the Signature Vehicle. The Overstocked Ammo talent will also add 1 to the Limited Ammo quality of all applicable SV weapons. The GM Tools is also Signature Vehicle-aware and will apply any character's SV talents to appropriate group vehicles.
- Option choices for species always included an internal method for adding or subtracting from starting XP, which is now being used for the new Dressellian species. This method is now also supported by the Species editor so that option choices can be configured to have an XP cost, or give bonus XP. Additionally, such choices will now be displayed in the character generator as having "XP Cost" or "XP Bonus".
- Species selected for a character weren't including any sub-species's talent modifiers, if any. They will now be included properly.
- Superior quality for armor was adding one to soak, but not reducing encumbrance by one. It will now do this.
- Mod for thermal cloak was incorrectly added and did not show up. It will now show up.