Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

I got the new one off Google Drive minutes after your update.

I used the manual install link.

The Shoto Hilt does not have the Reduced damage mod like it is supposed to. -2 damage.

But adding the mod does work like it is supposed to.

THe Campaign filter does not wok properly.

I assigned a campaign for all of my characters, and when I apply the filter it only shows the first character I assigned to the Campaign, none of the others. I tried both using the Drop down, and typing it in at the Character Description section

The auto update was buggy and i had this error, as well it was not showing my data

I did a manual install and it worked fine

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.AdvListLoader.get_Categories()
at SWCharGen.Form1.CreateCharacterPanel(Adversary adv)
at SWCharGen.Form1.Form1_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Edited by kinnison

Where are social classes edited? I don't see them in the data editor. I would like to fill in the descriptions but nada.

Does it have the Dual Weapon Dice pool??

Where are social classes edited? I don't see them in the data editor. I would like to fill in the descriptions but nada.

Have you checked under "Classes" in the Data Editor?

I see the Social Classes like "Down and Out", etc there.

oh...that should be renamed social classes. it was not obvious :P

The Shoto Hilt does not have the Reduced damage mod like it is supposed to. -2 damage.

But adding the mod does work like it is supposed to.

I just checked and the -2 to damage is on both the Shoto lightsaber and Shoto hilt.

Does it have the Dual Weapon Dice pool??

That one's going to be a bit involved, so I decided not to add it to this release. I'll work on it for an upcoming release.

Other than the campaign filtering, if anyone discovers anything else that doesn't work right, please let me know. I want to get the next bug fix out, but I'd like to fix more than one thing :)

Hey Ogg, did you make the alteration to the Caamasi's Memory Sharing ability in regards to adding a Boost die to Knowledge skills that the character has ranks in?

For my ease of use, I had edited the species to just add a Boost to all Knowledge checks (easier for me to remember to not roll a die, than the reverse), and I'm just still seeing a Boost added to every Knowledge skill. If you did make the adjustment with the latest release, would my deleting my alteration get me to the proper functionality?

I just downloaded 1.3.0 from Drop Box for the manual install. I attempted to import the characters I had previously into the application, and realized they were not up to date. Then I realized that I had not exported them recently. So, I exported them all again, from my 1.2.1 version of the application. I attempted to re-import, and they are still out of date, but differently out of date from before.

I am saving these files off (the most recent 1.2.1 exports) so I can send them to you if you wish. Once I get things back in line, I will send the 1.3.0 exports if you find them necessary...

I am not sure what precisely is happening (not enough time to _really_ debug this at the moment), but something odd is happening with my files between 1.2.1 exports, and 1.3.0 importing those files.

Let me know how best to help you run this down, OggDude, and I will send you what I can.

Kevynn

Other than the campaign filtering, if anyone discovers anything else that doesn't work right, please let me know. I want to get the next bug fix out, but I'd like to fix more than one thing :)

do what I do when writing code--put a lot of bugs in! then you'll have more to fix :)

OggDude,

As a follow-up... I just started everything up again, and things appear to be in line... maybe I spoke too soon.

Kevynn

Man, I do not even know a paid software with this many updates and bug fixes on such an insane time frame. Nice work man.... or should I say... "Impressive... MOST impressive"

FFG should just pay you and make this an official app.

Man, I do not even know a paid software with this many updates and bug fixes on such an insane time frame. Nice work man.... or should I say... "Impressive... MOST impressive"

FFG should just pay you and make this an official app.

that is because Ogg is made of Awesome! TM

I found another bug.

When looking at the printout of an encounter, if a minion group (or any group) has more than 10 in the group the "remaining" section fails. It doesn't do 2 digit numbers and list 19-10 left as just "1". more accurately it lists 10, "1s" for 19-10.

so the section is

1 1 1 1

1 1 1 1

1 1 9 8

7 6 5 4

3 2 1 0

Edited by fatedtodie

The new version made all my characters vanish, and trying to import them from the xml files crashes the program....

EDIT: Closing and opening the generator a few times seemed to fix it. No idea why, but it works again.

Edited by jivjov

For me everything seemed to disappear, but clearing the Cache returned it all back to normal.

Feature request: I'd like a way to manually add a point of Force rating to a character. My GM gave us all a free Force Rating point instead of a Lightsaber for a Knight Level "stress test" and I can't see any way to represent that in the generator.

Feature request: I'd like a way to manually add a point of Force rating to a character. My GM gave us all a free Force Rating point instead of a Lightsaber for a Knight Level "stress test" and I can't see any way to represent that in the generator.

Seconded. I was playing around with building a character and wanted to add an extra Force Rating without going through the talents etc.

Hey Ogg, did you make the alteration to the Caamasi's Memory Sharing ability in regards to adding a Boost die to Knowledge skills that the character has ranks in?

For my ease of use, I had edited the species to just add a Boost to all Knowledge checks (easier for me to remember to not roll a die, than the reverse), and I'm just still seeing a Boost added to every Knowledge skill. If you did make the adjustment with the latest release, would my deleting my alteration get me to the proper functionality?

No, sorry, didn't get a chance to do it. I'll look into it for a future release..

I just downloaded 1.3.0 from Drop Box for the manual install. I attempted to import the characters I had previously into the application, and realized they were not up to date. Then I realized that I had not exported them recently. So, I exported them all again, from my 1.2.1 version of the application. I attempted to re-import, and they are still out of date, but differently out of date from before.

I am saving these files off (the most recent 1.2.1 exports) so I can send them to you if you wish. Once I get things back in line, I will send the 1.3.0 exports if you find them necessary...

I am not sure what precisely is happening (not enough time to _really_ debug this at the moment), but something odd is happening with my files between 1.2.1 exports, and 1.3.0 importing those files.

Let me know how best to help you run this down, OggDude, and I will send you what I can.

Kevynn

You shouldn't have to touch your characters. The data folder location is saved between versions, so they should just show up. What exactly happened?

BTW Ogg, the new Simplified Color printout is freaking great. Exactly what I was talking about. Nice work.

I just downloaded 1.3.0 from Drop Box for the manual install. I attempted to import the characters I had previously into the application, and realized they were not up to date. Then I realized that I had not exported them recently. So, I exported them all again, from my 1.2.1 version of the application. I attempted to re-import, and they are still out of date, but differently out of date from before.

I am saving these files off (the most recent 1.2.1 exports) so I can send them to you if you wish. Once I get things back in line, I will send the 1.3.0 exports if you find them necessary...

I am not sure what precisely is happening (not enough time to _really_ debug this at the moment), but something odd is happening with my files between 1.2.1 exports, and 1.3.0 importing those files.

Let me know how best to help you run this down, OggDude, and I will send you what I can.

Kevynn

You shouldn't have to touch your characters. The data folder location is saved between versions, so they should just show up. What exactly happened?

Initially, when I loaded 1.3.0 for the first time, I had no characters whatsoever. Then, I remembered I had exported characters before, so I imported them. Leading to what I posted originally.

Basically, I am all squared away now with only needing to poke 3 of the 10 characters I had back into line. One of the imports crashed (a wookie bodyguard with force sensitive exile) continually, so I just rebuilt him from the ground up based on the 1.2.1 printout I had handy.

Kevynn