Hey Ogg? Why do the items, armor and gear not have a ® marking like the tables in the core rulebook? It's rarity value doesn't determine if it is a blackmarket item or not. For example:
The book lists a bowcaster as having a rarity of 7, but not a Restricted ® item. Meaning you could buy it from a respectable if up market weapon store.
However the Disruptor pistol, which has a lower rarity of 6 does have a Restricted Item Icon ®.
Personally, I think there should be a flag that you can tick to determine that the item is restricted and only avalible on the black market. It would also then enable more filtering options for "Show Purchasable items only". You could have one saying "Include black market weapons" or even "Black Market/Restricted Items Only"?
Been thinking about that myself, particularly when adding some of the newer toys from Enter the Unknown.
I'm thinking a tag that notes the item as Restricted, or possibly just an entry line with a Yes/No indicator, would be the simplest way to indicate an item is Restricted.
Admittedly, in terms of building a character, the Restricted tag doesn't really have that much of an impact; once a PC acquires a piece of gear in play, all they'd need to do is add it to their character's file.
Adding a Restricted flag is easy enough. But other than using it as a filter (which could also be accomplish with categories), what would it be used for? All I can really think of is to remove the "Black Market" entry on the buy/sell screen, since the price of a restricted item is supposed to already be the black market price, so it wouldn't have to be doubled. Of course, that would probably confuse people, and I would have to explain why the "Black Market" price is removed when buying or selling a black market item
So, if all you want to do is filter by restricted items, I could just add a "Restricted" category. Would this suffice? Or am I missing something?