Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

On 3/20/2020 at 1:29 PM, Ogrebear said:

The Rikus01 dataset seems to have vanished- does anyone else host it please?

Or is an Github account required to see it?

I host the data set on gitlab, not Github.

And it is still there.

Nothing to see here, found a work around.

Edited by Kaytarn
2 minutes ago, Kaytarn said:

So how do I program in a house ruled +1 to Force Rating?

Easiest way would be through GM grant.

5 minutes ago, Nytwyng said:

Easiest way would be through GM grant.

Thanks!

Is 2.3.3.0 still the latest release?

5 hours ago, jarick098 said:

Is 2.3.3.0 still the latest release?

yes

Bright side of the line effectively ending is we can get a completed version of the generator now. Just gotta give Oggdude enough time to finish. Who knows, maybe all the quarantines will give him time.

Technically, we don't know that the line is ending. Asmodee just moved all the RPGs from FFG to Edge Studios.

https://edge-studio.net/

Either way it creates a large enough gap until new things come out that we can hopefully see it close to finished.

4 hours ago, Rozial said:

Either way it creates a large enough gap until new things come out that we can hopefully see it close to finished.

well technically we dont know what was close to finished in the pipeline that could stil be coming...

Is there any way of saving characters and such as either Doc or PDF files that can be easily shared online. I can see how a character can be saved as an XML file, which isn't horrible, and I can see where you can print out a character sheet for a character, also not horrible, but it would be more convenient, right now, if it were possible to save everything into a compute file.

Thanks in advance!

10 minutes ago, Balorna said:

Is there any way of saving characters and such as either Doc or PDF files that can be easily shared online. I can see how a character can be saved as an XML file, which isn't horrible, and I can see where you can print out a character sheet for a character, also not horrible, but it would be more convenient, right now, if it were possible to save everything into a compute file.

Thanks in advance!

When you go to print the character sheet, in the printer selection box there should be an option to “print to file” which is basically the same as “save as PDF” this is what I do with my sheet to send to my GM

Otherwise, you can download a PDF printer. There are a number of free ones. CutePDF is one I have seen recommended on these forums.

Where is the download site for updates to the awesome program?

Love this program and I've been using it for years but today while I was creating some new stuff (as one does) I noticed that I could not add Failures under Special Dice for Skills, does anyone know if there is a work around to get auto failures to show up on the character?

Hi all,

I just downloaded the latest version (per the link on the 1st page of this thread), but when trying to unzip it, I get a file corrupted message. Twied twice with the same result.

Any ideas to resolve this?

Thanks!

1 hour ago, Darth Pizza said:

Hi all,

I just downloaded the latest version (per the link on the 1st page of this thread), but when trying to unzip it, I get a file corrupted message. Twied twice with the same result.

Any ideas to resolve this?

Thanks!

Be sure you’re down loading from the links on the “About Me” tab of OggDude’s forum profile page.

6 hours ago, Nytwyng said:

Be sure you’re down loading from the links on the “About Me” tab of OggDude’s forum profile page.

Thanks, I shall try that!

On 2/3/2020 at 11:40 PM, Daredhnu said:

I'm having some problems getting custom talents to save properly, trying to add in the Force Sensitive Outcast and the new talents for that are being problematic.

specifically one that gives me Lightsaber and Lore as career skills, and Renegade Form which lets me choose which characteristic to use for lightsaber.

after i'm done editing the talent and i save the custom information, in the regular character editor it does nothing, it doesn't save the information i'm putting in.

anybody know how to fix this?

For Renegade Form it worked fine for me, I just added Lighsaber five times in the Skill Characteristic box, once with each non Brawn characteristic. In theory this allows it to be switched on the fly, but I guess that is unlikely in practice. I doubt there is a way to add it exactly without a program change.

Lightsaber as a career skill just doesn't seem to work via the Data Editor for some reason. It worked fine when I edited Talents.xml, so just a bug with the editor I think.

Edited by Darzil

So, I've updated the generator with Rise of the Separatists...

Yes, I'm still alive 🙂 Haven't had much time to work on the generator, but with the quarantine and all, not much to do at night now. So... I entered in Rise of the Separatists (really cool sourcebook, btw) and made some code changes to support it. Here's what will be in the upcoming release (2.3.4).

If there's any bugs that anyone's found, now's the time to tell me. I read through the forum posts that I missed in the last 8 months or so and fixed what I saw. If I missed something, let me know.

Release 2.3.4 (Upcoming)

New/Changed Data:

  • Added all new information from the "Rise of the Separatists" sourcebook, including species, careers, specializations, talents, equipment, vehicles, NPCs, etc.

New Features/Enhancements:

  • To support the Republic Representative specialization, added feature to choose one or more career skills. When you first purchase the specialization, you are allowed to choose a knowledge skill. A new button "Choose Career Skill" appears on the Specialization tab that allows this skill to be changed. Selectable career skill choice is also supported in the specialization editor, and will be displayed as the proper choice type when you print specialization trees in GM Tools.
  • Added support for the Jedi Knight specialization's Force rating requirement. This specialization will only be selectable if the Force Rating requirement is met. If you already purchased it and your Force Rating is lowered, it will remain on your character until you remove it. It will then not be available until the Force Rating requirement is met. Minimum Force rating is also supported in the specialization editor.
  • To support Geonosians, the skill choice option has been expanded to allow you to choose any starting skill, not just career, non-career, or specialization skills. The skill can be based on type (general, knowledge, etc) or apply to any skill. Skill training is now fully supported in the species option editor.
  • For adversary stat blocks, the Strain panel is now hidden for minion and rival adversaries, and the other three are spaced evenly, similar to the stat blocks in the books.
  • Added item descriptors for adding automatic Force pips (light, dark, and generic) for skill checks.
  • Inventory stat blocks will now worked for purchased equipment. They will include attachments and other customizations.
  • In the adversary dialog, custom items may now include mods, including die modifiers.
  • Added more mod support for adversaries, including mods that add Force abilities.
  • To support the Renegade Form talent, there is now an option to choose any characteristic as a skill characteristic, not just one specified characteristic. This is also supported in the talent editor.

Bug Fixes:

  • For crafting, duplicate droids will now be properly created.
  • In vehicle stat blocks, fixed an issue with the display of Handling.
  • With a fresh install, launching the GM Tools and trying to add an adversary would cause an exception. This was caused because the source filters weren't initialized properly. This will no longer happen.
53 minutes ago, OggDude said:

So, I've updated the generator with Rise of the Separatists...

Yes, I'm still alive 🙂 Haven't had much time to work on the generator, but with the quarantine and all, not much to do at night now. So... I entered in Rise of the Separatists (really cool sourcebook, btw) and made some code changes to support it. Here's what will be in the upcoming release (2.3.4).

If there's any bugs that anyone's found, now's the time to tell me. I read through the forum posts that I missed in the last 8 months or so and fixed what I saw. If I missed something, let me know.

Release 2.3.4 (Upcoming)

New/Changed Data:

  • Added all new information from the "Rise of the Separatists" sourcebook, including species, careers, specializations, talents, equipment, vehicles, NPCs, etc.

New Features/Enhancements:

  • To support the Republic Representative specialization, added feature to choose one or more career skills. When you first purchase the specialization, you are allowed to choose a knowledge skill. A new button "Choose Career Skill" appears on the Specialization tab that allows this skill to be changed. Selectable career skill choice is also supported in the specialization editor, and will be displayed as the proper choice type when you print specialization trees in GM Tools.
  • Added support for the Jedi Knight specialization's Force rating requirement. This specialization will only be selectable if the Force Rating requirement is met. If you already purchased it and your Force Rating is lowered, it will remain on your character until you remove it. It will then not be available until the Force Rating requirement is met. Minimum Force rating is also supported in the specialization editor.
  • To support Geonosians, the skill choice option has been expanded to allow you to choose any starting skill, not just career, non-career, or specialization skills. The skill can be based on type (general, knowledge, etc) or apply to any skill. Skill training is now fully supported in the species option editor.
  • For adversary stat blocks, the Strain panel is now hidden for minion and rival adversaries, and the other three are spaced evenly, similar to the stat blocks in the books.
  • Added item descriptors for adding automatic Force pips (light, dark, and generic) for skill checks.
  • Inventory stat blocks will now worked for purchased equipment. They will include attachments and other customizations.
  • In the adversary dialog, custom items may now include mods, including die modifiers.
  • Added more mod support for adversaries, including mods that add Force abilities.
  • To support the Renegade Form talent, there is now an option to choose any characteristic as a skill characteristic, not just one specified characteristic. This is also supported in the talent editor.

Bug Fixes:

  • For crafting, duplicate droids will now be properly created.
  • In vehicle stat blocks, fixed an issue with the display of Handling.
  • With a fresh install, launching the GM Tools and trying to add an adversary would cause an exception. This was caused because the source filters weren't initialized properly. This will no longer happen.

If we sent you stuff from collapse would that help?

1 hour ago, OggDude said:

If there's any bugs that anyone's found, now's the time to tell me. I read through the forum posts that I missed in the last 8 months or so and fixed what I saw. If I missed something, let me know.

Awesome to see you back! Looking forward to the release.

A bug I’ve noticed is that trying to create a custom Reward in the Data Editor causes an exception crash.

Also, as you get closer to adding Dawn of Rebellion and Starships and Speeders , the silhouette and weapon count caps will need to be raised (primarily to accommodate the Death Stars and the Executor ).

Stay safe!

3 hours ago, Nytwyng said:

Awesome to see you back! Looking forward to the release.

A bug I’ve noticed is that trying to create a custom Reward in the Data Editor causes an exception crash.

Also, as you get closer to adding Dawn of Rebellion and Starships and Speeders , the silhouette and weapon count caps will need to be raised (primarily to accommodate the Death Stars and the Executor ).

Stay safe!

Fixed the reward bug. Question: do the vehicle and equipment sourcebooks have new material, or are they just trying to be a one-stop place for items from other books? I haven't bought them yet and I wasn't sure if I needed to. I do have Dawn , but I can't find Collapse anywhere.

56 minutes ago, OggDude said:

Fixed the reward bug. Question: do the vehicle and equipment sourcebooks have new material, or are they just trying to be a one-stop place for items from other books? I haven't bought them yet and I wasn't sure if I needed to. I do have Dawn , but I can't find Collapse anywhere.

Gadgets and Gear has some new content.

Most of the new items are specific character items (like Han Solo's blaster) but there are a few general items.

As far as I know, these are the ONLY new items from G&G.

Weapons:

Han Solo's DL44 Heavy Blaster Pistol

Qi'ra's Monlitzer S-195 Blaster Pistol

SX-21 Pump-Action Scatter Blaster

Exoglove

Kyuzo Petars

Darth Vader's Lightsaber

Luke Skywalker's Lightsaber

Obi-Wan Kenobi's Lightsaber

Armor:

Boba Fett's Armor

Darth Vader's Armor

Attachments :

Tibanna-Jacked

I do have something I would like to ask for the new version - an option to give characters an "house ruled" additional stuff, like a free specialization or additional force rating etc.

Thanks.

Great to have you back :D

12 minutes ago, Belik said:

Gadgets and Gear has some new content.

Most of the new items are specific character items (like Han Solo's blaster) but there are a few general items.

As far as I know, these are the ONLY new items from G&G.

Weapons:

Han Solo's DL44 Heavy Blaster Pistol

Qi'ra's Monlitzer S-195 Blaster Pistol

SX-21 Pump-Action Scatter Blaster

Exoglove

Kyuzo Petars

Darth Vader's Lightsaber

Luke Skywalker's Lightsaber

Obi-Wan Kenobi's Lightsaber

Armor:

Boba Fett's Armor

Darth Vader's Armor

Attachments :

Tibanna-Jacked

I do have something I would like to ask for the new version - an option to give characters an "house ruled" additional stuff, like a free specialization or additional force rating etc.

Thanks.

Great to have you back :D

You can do that now. Enable GM Grants from the Option dialog, then click the button on the Description pane.