Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

7 hours ago, Tweedledope said:

Is there any way to adopt one of the alternative Force traditions from DoH? For instance, a Gand Findsman...?

If you're referring to the alternative Mentor benefits as discussed in Disciples of Harmony, that does not yet exist as an option, as the chargen is locked into the core rulebook's binary method of having a Mentor gives you a 5XP discount on basic Force powers.

If you're referring to how to make a character part of the Findsman tradition, see micheldebruyn's post above for some good suggestions.

6 hours ago, micheldebruyn said:

Various ways...

You make one of the F&D careers and say the character is a Findsman.

You make a Bounty Hunter/Something/Force-sensitiveEmergent and say the character is a Findsman.

You have your existing character put some XP in appropriate skills and stuff and say the character has adopted the Findsman traditions.

You sit down, work out what a Findsman is supposed to be able to do, and create a custom generic Findsman specialisation with custom talents and enter it into the character generator.

Specifically looking for the DoH alternative Force traditions.

Edited by Tweedledope
On 10/2/2019 at 8:46 AM, Tweedledope said:

Specifically looking for the DoH alternative Force traditions.

Those have not been built in yet.

Question. Putting in Rise of the Seps and Collapse of the Republic into the generator myself until it gets updated to that point. The Jedi tree gives 1 FR by default, but the Knight tree requires 2 FR as a prerequisite to get into it. I made both the career and the specialization for Jedi and Knight, but can't seem to figure out a way to get it so that Knight won't show up without having a FR of 2.

2 hours ago, Zeiaxar said:

Question. Putting in Rise of the Seps and Collapse of the Republic into the generator myself until it gets updated to that point. The Jedi tree gives 1 FR by default, but the Knight tree requires 2 FR as a prerequisite to get into it. I made both the career and the specialization for Jedi and Knight, but can't seem to figure out a way to get it so that Knight won't show up without having a FR of 2.

As a kludge, couldn't you give the talents in the first row FR 2 as prerequisite? It doesn't make the career FR2, but it works out the same in practice.

5 hours ago, Zeiaxar said:

Question. Putting in Rise of the Seps and Collapse of the Republic into the generator myself until it gets updated to that point. The Jedi tree gives 1 FR by default, but the Knight tree requires 2 FR as a prerequisite to get into it. I made both the career and the specialization for Jedi and Knight, but can't seem to figure out a way to get it so that Knight won't show up without having a FR of 2.

Right now, there isn't one as prior to Dawn of Rebellion (Retired Clone Trooper universal spec) there was never any sort of "you must be this high to ride" style of restrictions on acquiring specializations. I suspect adding a means to include such restrictions on specs, such as needing a specific Force Rating or being of a particular species, are something that OggDude is working on when he's able as part of a future update that includes the data from Dawn of Rebellion, Rise of the Separatists, and Collapse of the Republic.

For now, if you're the GM you'll just have to trust your players to remember that they can't buy into Knight or General until they have Force Rating 2, or buy into Master if they don't have Force Rating 3.

13 minutes ago, Donovan Morningfire said:

Right now, there isn't one as prior to Dawn of Rebellion (Retired Clone Trooper universal spec) there was never any sort of "you must be this high to ride" style of restrictions on acquiring specializations. I suspect adding a means to include such restrictions on specs, such as needing a specific Force Rating or being of a particular species, are something that OggDude is working on when he's able as part of a future update that includes the data from Dawn of Rebellion, Rise of the Separatists, and Collapse of the Republic.

For now, if you're the GM you'll just have to trust your players to remember that they can't buy into Knight or General until they have Force Rating 2, or buy into Master if they don't have Force Rating 3.

Yep and to be honest I wouldn't let a character be a Jedi knight at 2 force Rating, way to low 'd make it probably 3 no more than 4. Jedi Master should be at least Force Rating 6 minimum. I know that is what my GM and our group have all agreed on.

Otherwise it's ridiculous...the 3 classes combined our unbelievable. My character is currently Force Rating 3 and has over 2000xp its been a long running campaign and I have a combination of Force and Rebellion classes, which do make me very hard but am no master. We also operate a table rule where to pick up an age of rebellion specialization we had to get recruit first, likewise to go from force to edge of empire we had to get Force exile. One of our party members started as a gambler and of course he had to then get force emergent before going for a force specialization. It has really worked well and our characters are all well developed. Also stopped some power gaming of insane character specialization combo's.

If when @OggDude adds in the 2 books I'd hope he makes that prerequisite for force rating bit adjustable via data editor or GM grants as that would be real useful. The character generator has been a godsend for our group as we have a number of people that play via skype due to real life. Myself and the GM being the book collectors are the ones that maintain the character sheets. Only thing that we would both love is a record section for experience and money awarded to characters as well as what it is spent on. But I know that is probably a lot of work, I manually keep a check but sometimes forget.

Aluthin

aka Cabon Tibes - Jedi Guardian and Rebel Courier

7 hours ago, Aluthin77 said:

Yep and to be honest I wouldn't let a character be a Jedi knight at 2 force Rating, way to low 'd make it probably 3 no more than 4. Jedi Master should be at least Force Rating 6 minimum. I know that is what my GM and our group have all agreed on.

Otherwise it's ridiculous...the 3 classes combined our unbelievable. My character is currently Force Rating 3 and has over 2000xp its been a long running campaign and I have a combination of Force and Rebellion classes, which do make me very hard but am no master. We also operate a table rule where to pick up an age of rebellion specialization we had to get recruit first, likewise to go from force to edge of empire we had to get Force exile. One of our party members started as a gambler and of course he had to then get force emergent before going for a force specialization. It has really worked well and our characters are all well developed. Also stopped some power gaming of insane character specialization combo's.

If when @OggDude adds in the 2 books I'd hope he makes that prerequisite for force rating bit adjustable via data editor or GM grants as that would be real useful. The character generator has been a godsend for our group as we have a number of people that play via skype due to real life. Myself and the GM being the book collectors are the ones that maintain the character sheets. Only thing that we would both love is a record section for experience and money awarded to characters as well as what it is spent on. But I know that is probably a lot of work, I manually keep a check but sometimes forget.

Aluthin

aka Cabon Tibes - Jedi Guardian and Rebel Courier

I'm not the GM in this instance, I'm a player, and going to be specking into Knight. I was more curious about it because I tend to forget you need the 2 FR to spec into it. And the 2 FR is plenty high enough for the Knight for our group. Our GM is also making characters that take the Jedi career start out as a Padawan, and then not allowing us to spec into Knight until we do enough in game that it could be said we did the equivalent amount of risk and work as the Trials, or actually go through the Trials themselves. Also 2 FR is plenty high enough for a Knight. There's plenty of instances in canon and the EU where knights weren't all that powerful with the Force, but were excellent lightsaber duelists, or investigators, or some other such thing that made up for their lack of strength and skill with the Force itself. And considering you're not realistically meant to go above FR like 5, it fits. And when I say that you're not realistically meant to go above FR 5, I mean that the game designers have the trees spread out enough that they figured it would take you forever to spec enough to get that high a FR, so if you did so, you were obviously on par with those like Yoda of Kenobi, who were above and beyond the average master's strength level.

10 hours ago, Aluthin77 said:

Yep and to be honest I wouldn't let a character be a Jedi knight at 2 force Rating, way to low 'd make it probably 3 no more than 4. Jedi Master should be at least Force Rating 6 minimum. I know that is what my GM and our group have all agreed on.

Requiring FR 6 to be considered a master is absolutely absurd to me, in any context.

2 hours ago, Vek Baustrade said:

Requiring FR 6 to be considered a master is absolutely absurd to me, in any context.

What do Masters in the movies even do that requires the sort of pip inferno one rolls with FR6?

Edited by Stan Fresh
13 hours ago, Aluthin77 said:

Yep and to be honest I wouldn't let a character be a Jedi knight at 2 force Rating, way to low 'd make it probably 3 no more than 4. Jedi Master should be at least Force Rating 6 minimum. I know that is what my GM and our group have all agreed on.

Otherwise it's ridiculous...the 3 classes combined our unbelievable. My character is currently Force Rating 3 and has over 2000xp its been a long running campaign and I have a combination of Force and Rebellion classes, which do make me very hard but am no master. We also operate a table rule where to pick up an age of rebellion specialization we had to get recruit first, likewise to go from force to edge of empire we had to get Force exile. One of our party members started as a gambler and of course he had to then get force emergent before going for a force specialization. It has really worked well and our characters are all well developed. Also stopped some power gaming of insane character specialization combo's.

If when @OggDude adds in the 2 books I'd hope he makes that prerequisite for force rating bit adjustable via data editor or GM grants as that would be real useful. The character generator has been a godsend for our group as we have a number of people that play via skype due to real life. Myself and the GM being the book collectors are the ones that maintain the character sheets. Only thing that we would both love is a record section for experience and money awarded to characters as well as what it is spent on. But I know that is probably a lot of work, I manually keep a check but sometimes forget.

Aluthin

aka Cabon Tibes - Jedi Guardian and Rebel Courier

I think you focus far far too much on force rating. When if you have a 2 force rating and you spend a decent amount on force powers you can do a lot with 2 to 3 and a maxnof 4 pips. You are guaranteed 2 pips and likely will have 3.

True, but how many of those will reliably be Light Side pips? For those of us who are not willing to rack up Conflict or go Dark Side/Sith, we need more Force dice for better chances of getting those necessary LS pips. And not all Force powers use just one LS pip.

Either way, this isn't the right thread for this discussion. If someone really cares they can start a dedicated thread instead of us cluttering up this one.

21 hours ago, Stan Fresh said:

What do Masters in the movies even do that requires the sort of pip inferno one rolls with FR6?

6 force dice pretty much guarantee that you'll get at least 2 white pips and I think it makes 4 white pips the most likely result if I recall correctly. So yeah there's a use case for it ( reliable force powers). Kind of like solar power... cheapest way to reliable solar is to overbuilding solar and take the excess offline when you don't need it (that way you don't need much in the way of batteries)

When I try to switch Filter by Category under Adversaries in the GM Tools section, I get this:

See the end of this message for details on invoking


just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Provided cell does not belong to this DataGridView control.
at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
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at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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System.Data.SqlServerCe
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System.Data
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System.Transactions
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System.EnterpriseServices
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

While I'm barely a beginner at reading code, I did just recently import in a bunch of Adversaries, but, this was coming up before I did that. Any thoughts?

2 hours ago, Talley Darkstar said:

When I try to switch Filter by Category under Adversaries in the GM Tools section, I get this:

See the end of this message for details on invoking


just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Provided cell does not belong to this DataGridView control.
at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
at SWCharGen.EditAdversaries.SetAdversaries(Adversary seladv)
at SWCharGen.EditAdversaries.cmbCategories_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3460.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SWCharGenGMTools
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----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
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System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SWCharGenCtlLib
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CodeBase: file:///C:/Users/codyd/AppData/Local/Apps/2.0/1XYK54YL.04T/G9MTDO3M.9JO/swch..tion_0000000000000000_0002.0003_2e5b88c4a84ff9c1/SWCharGenCtlLib.DLL
----------------------------------------
SWCharGenLib
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CodeBase: file:///C:/Users/codyd/AppData/Local/Apps/2.0/1XYK54YL.04T/G9MTDO3M.9JO/swch..tion_0000000000000000_0002.0003_2e5b88c4a84ff9c1/SWCharGenLib.DLL
----------------------------------------
System.Configuration
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
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Win32 Version: 4.7.3429.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
HtmlRenderer.WinForms
Assembly Version: 1.5.0.6
Win32 Version: 1.5.0.6
CodeBase: file:///C:/Users/codyd/AppData/Local/Apps/2.0/1XYK54YL.04T/G9MTDO3M.9JO/swch..tion_0000000000000000_0002.0003_2e5b88c4a84ff9c1/HtmlRenderer.WinForms.DLL
----------------------------------------
HtmlRenderer
Assembly Version: 1.5.0.6
Win32 Version: 1.5.0.6
CodeBase: file:///C:/Users/codyd/AppData/Local/Apps/2.0/1XYK54YL.04T/G9MTDO3M.9JO/swch..tion_0000000000000000_0002.0003_2e5b88c4a84ff9c1/HtmlRenderer.DLL
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

While I'm barely a beginner at reading code, I did just recently import in a bunch of Adversaries, but, this was coming up before I did that. Any thoughts?

Are the Adversaries you imported from a different/older version of the character generator? I've had trouble with that before when copying adversaries made on my laptop to my PC and not realising my two machines were using different versions of the tool.

8 hours ago, Kualan said:

Are the Adversaries you imported from a different/older version of the character generator? I've had trouble with that before when copying adversaries made on my laptop to my PC and not realising my two machines were using different versions of the tool.

Not that I'm aware, but, I've had the error pop up before even importing them. But, I can delete them and see if the error message is any different.

I have the same problem Talley Darkstar has, no idea why and I gave up trying to figure it out.

I do love the program regardless.

Is it Possible for an xml for Adversaries ?

Hello together, dear community.

My question is about the size of the text in the talent trees, which i put in during many hours of work. Since about more than a year, the size decreased automatically to such a small size, that you can't read it anymore after printing. During former versions, the size of the script was automatical and the "talent - blocks" where each talent is explained in, where also shifting in size, giving the hole page an individual look for the talent tree.

Please could anybody of you give me a hint (+ explanation), how may i icrease the font size again to a readable print-size?

Many thanks, your's

Mordenkainen

Question for the hive mind:

Although I've got everything else entered into OggDude's from Gadgets and Gear, I sat down tonight to finally enter in Lando's capes and Leia's gowns. (A session back in one of the campaigns, our GM gave me one of Lando's capes, so it was finally time to enter them all.) All was well and good, until I got to Lando's last cape. The first five, I entered as gear...but that last one increases soak and reduces crit, making it more appropriate as armor. So, my question...does it make more sense to enter them all as armor, or five as gear and one as armor?

7 minutes ago, Nytwyng said:

Question for the hive mind:

Although I've got everything else entered into OggDude's from Gadgets and Gear, I sat down tonight to finally enter in Lando's capes and Leia's gowns. (A session back in one of the campaigns, our GM gave me one of Lando's capes, so it was finally time to enter them all.) All was well and good, until I got to Lando's last cape. The first five, I entered as gear...but that last one increases soak and reduces crit, making it more appropriate as armor. So, my question...does it make more sense to enter them all as armor, or five as gear and one as armor?

What is the difference oggdude wise?

2 minutes ago, Daeglan said:

What is the difference oggdude wise?

Gear doesn't allow for adding the soak and crit reduction (that I saw, anyway...soak, at the very least is definitely not an option for gear). Then, by splitting them up, they'd be in different equipment tabs, so searching for some would show up under "gear," with at least one showing up under "armor."

3 minutes ago, Nytwyng said:

Gear doesn't allow for adding the soak and crit reduction (that I saw, anyway...soak, at the very least is definitely not an option for gear). Then, by splitting them up, they'd be in different equipment tabs, so searching for some would show up under "gear," with at least one showing up under "armor."

Maybe make a placeholder item that says to look in armor and a place holder armor that says to look in gear. takes more space but that way you can have complete sets in both locations...

Has anyone tried to add the 30xp get a +1 force rating option? I tried to do it as a reward like a scar, but it caused an error.