Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

27 minutes ago, TheSapient said:

Armor crafting is in Keeping the Peace. The rest is in Special Modifications.

Sorry, I cant find the crafting options for LIGHTSABERS there. Those from the F&D-Gamemaster-Book do not match with them in the program.

2 minutes ago, Rememberry said:

Sorry, I cant find the crafting options for LIGHTSABERS there. Those from the F&D-Gamemaster-Book do not match with them in the program.

Lightsabers are in Endless Vigil

37 minutes ago, TheSapient said:

Armor crafting is in Keeping the Peace. The rest is in Special Modifications.

Lightsaber crafting is in endless vigil

4 minutes ago, Takeshi Yamato said:

Lightsabers are in Endless Vigil

1 minute ago, EliasWindrider said:

Lightsaber crafting is in endless vigil

Ninja'd

18 minutes ago, Rememberry said:

Sorry, I cant find the crafting options for LIGHTSABERS there. Those from the F&D-Gamemaster-Book do not match with them in the program.

Apologies. I didn't notice you were asking about lightsabers.

1 hour ago, TheSapient said:

Armor crafting is in Keeping the Peace. The rest is in Special Modifications.

Lightsabers are in endless vigil

Free Thanks for everyone are out now. Anyone left without? -Codeword: EndlessVigil. :D

Muchas Gracias!

I can't get the character generation to open. The other apps all open but not the character generation. Any ideas how I fix this?

36 minutes ago, murlacher said:

I can't get the character generation to open. The other apps all open but not the character generation. Any ideas how I fix this?

What version are you using ?

I just downloaded it yesterday so whatever the current version is.

Edited by murlacher

So, I have some old characters that I'm not going to use and when I try and remove them I get an "Unhanded Exception" error. Is there a way to edit/change the list of characters showing outside of the app by editing files? I'm running 2.2.0.0.

4 hours ago, Bojanglez said:

So, I have some old characters that I'm not going to use and when I try and remove them I get an "Unhanded Exception" error. Is there a way to edit/change the list of characters showing outside of the app by editing files? I'm running 2.2.0.0.

"Clear the cache".

As an IT guy I should have tried that earlier...

On 1/28/2018 at 11:28 AM, MonkeyInSpace said:

As a player-turning-GM, I'm curious how you guys are using the GMTools section of this beyond as a super cool notebook/stat block exporter?

  • Do any of you use the "Encounters" Section and if so, how is it useful to you?
  • Do any of you use the "Group" section and if so, how is that useful to you?
  • What is the purpose of the Stock Vehicles section?
  • What kind of reports are you running that are useful?
  • What are your favorite features?
  • What would you consider to be a hidden gem of the GM Tools?

Thanks in advance,

Curious Monkey

I use the Encounters section and I like it. I tend to have to take the existing encounters and alter them for my group (earned XP for each character broke 1000 just before the New Year). It's great to be able to put in those tweaks quickly and easily.

We also use the Group Section. It is very useful to award the XP, trade gear between characters, keep track of Obligation, Duty, and Morality. And if you check the "Show member details" button when you are printing, you get a list of their skills, so you can make opposed checks without having to ask what a given skill is, so if they fail they don't even realize they missed something.

Awesome Program!

@OggDude

Thought I would raise it here in case you have not seen it. People have only just realised that there has been an update to the errata and FAQ of all three books that was posted on the 30th Jan. I will do a follow-up post with all changes that will impact the generator consolidated into one place for ease of use.

Edited by Ebak

Something odd that I've recently run into:

I keep my custom data on a network drive so it can be access by my desktop, laptop, and my wife's laptop. Everything's worked as expected so far.

A few months ago, one specific custom ship that I added (completely from scratch, not modifying details of an existing ship) wouldn't display. No big deal...I copied the xml file to the main data folder (on all three computers), problem solved.

In the past couple of weeks, though, a handful of random items with custom data stopped displaying the custom data. The xml files are there with the added details, but those details don't display. I've cleared cache, removed the DataCustom folder from the local drive, but they're still not displaying. The problem exists across the multiple computers. On one, I've even uninstalled/reinstalled with no luck.

First, a bug I have noticed while doing this.

  • Typo: Unmatched Survivability is in the generator as Umatched Survivability.

Here are things the FAQ and Errata mentions that might need to be changed in the generator on your side @OggDude

  • Weapons with the inferior quality who are then assigned the superior quality effectively cancel each other out. It recommends simply removing both qualities from the weapon.
  • Underslung Scattergun attachment has been confirmed to have a crit rating of 5 as a base modifier, the generator lists it as 2.
  • Krash's (NPC from Mask of the Pirate Queen) leadership skill rating should be 1.
  • Fleet Officer (NPC from Mask of the Pirate Queen, in a sidebar) Ranged (Light) skill should be 2.
  • The Invigorate talent should be an "Active (Incidental, Out of Turn)" talent.
  • The Gravity belt was removed from Suns of Fortune. Does this mean it is removed from the game?
  • Balanced Hilt now can be applied to 'melee weapons' not 'bladed weapons'.
  • Sentinel Landing Craft's profile has been changed. Can be found on the AoR Errata, page 1
  • Saboteur Load Lifter (NPC from the AoR GM Kit) has been changed to a minion.
  • SoroSuub "Persuader" Shock Prod previously just had "Slow Firing" it now has "Slow Firing 1".
  • The "Increase Power" action for astromechs has replaced "turns" with "rounds".
  • Bantha has had its Silhouette decreased from 3 to 2.
  • Darvro-Class Light Freighter's been given a sensor range of medium. Generator lists it as short as there was no entry for it.
  • the MC40A Light Cruiser and MC30C Frigate have been given a sensor range of Long. You were spot on with your guess Ogg as the generator has it listed as long.
  • The Blismal's (NPC from Nexus of Power) Shriek ability has been clarified to affect targets within short range and not close range.
  • The Chameleon droid (Nexus of Power) has been given a price of 4,000 credits and a rarity of 6.
  • The Store Guardian (Nexus of Power, droid) has been given a price of 25,000 credits and a rarity of 10.
  • Minor change 'Podracer Engine' has been amended to 'Pair of Podracer Engines'.
  • Improved Shortcut has been amended to an Active (Incidental) talent.

Now for the big one. So much so that I decided to quote it verbatim from the errata. All three errata (EotE, AoR, FaD) have updated and changed the way defence works:

“A character’s defense rating can be classified as one of three types: general defense rating, melee defense rating, or ranged defense rating. A general defense rating applies against all combat checks directed against the character. A melee defense rating only applies against close combat checks directed against the character (Brawl, Lightsaber, and Melee checks). A ranged defense rating only applies against ranged combat checks directed against the character (Gunnery, Ranged [Light], and Ranged [Heavy] checks).

There are two sources of defense: sources that stack, and sources that do not stack. You can think of this as sources that provide defense, and sources that increase defense.

Sources that provide defense (such as most armor) list the defense provided as a number, or say that they ‘provide’ defense. Some examples include:

  • Armor
  • Cover
  • Certain talents
  • Guarded Stance maneuver

These sources do not stack with each other. If a character could benefit from more than one of these sources of defense, the player chooses the best one.

However, other sources increase defense. These sources say they ‘increase’ defense, or they list the defense provided as a number with a ‘+’ sign in front of it. These sources of defense stack, both with each other and with any sources that provide defense.

If multiple sources that increase defense would increase a character’s defense higher than 4, the rating remains at 4.”

You can find all these in:

The FAQ

Edge of the Empire's Errata

Age of Rebellion Errata

Force and Destiny Errata

On 10/14/2017 at 3:27 AM, Matope said:

Encountered a strange bug, suddenly shien reverse grip is functioning essentially backwards, adding advantage to all cunning checks except lightsaber and threat to all other checks period.

Capture.PNG

I just saw this myself. I noticed threats on all skills and took quite a while to find it tied to the lightsaber attachment.

1 hour ago, Ebak said:

Now for the big one. So much so that I decided to quote it verbatim from the errata. All three errata (EotE, AoR, FaD) have updated and changed the way defence works:

“A character’s defense rating can be classified as one of three types: general defense rating, melee defense rating, or ranged defense rating. A general defense rating applies against all combat checks directed against the character. A melee defense rating only applies against close combat checks directed against the character (Brawl, Lightsaber, and Melee checks). A ranged defense rating only applies against ranged combat checks directed against the character (Gunnery, Ranged [Light], and Ranged [Heavy] checks).

There are two sources of defense: sources that stack, and sources that do not stack. You can think of this as sources that provide defense, and sources that increase defense.

Sources that provide defense (such as most armor) list the defense provided as a number, or say that they ‘provide’ defense. Some examples include:

  • Armor
  • Cover
  • Certain talents
  • Guarded Stance maneuver

These sources do not stack with each other. If a character could benefit from more than one of these sources of defense, the player chooses the best one.

However, other sources increase defense. These sources say they ‘increase’ defense, or they list the defense provided as a number with a ‘+’ sign in front of it. These sources of defense stack, both with each other and with any sources that provide defense.

If multiple sources that increase defense would increase a character’s defense higher than 4, the rating remains at 4.”

You can find all these in:

The FAQ

Edge of the Empire's Errata

Age of Rebellion Errata

Force and Destiny Errata

I can't decide whether that answers the question of whether a fully upgrade Lorrdian crystal will stack with Armored Robes or not. The "Defensive" quality says it increases defense.

Hi all, I got a question.

I started my Charakter with Willpower 2 and got the Talent Grit with a result of a totail strain of 13.

Now I reached the Dedicated talent and rausen Willpower from 2 to 3 which should raise the strain from 13 to 14, but it does not.

Anybody knowing why?

3 hours ago, Ebak said:
  • The Gravity belt was removed from Suns of Fortune. Does this mean it is removed from the game?

For what it's worth, please don't delete the gravity belt - just mark it as "unofficial" and change it to "User Source" or the like. I know at least one PC in my games has it, and it would be confusing if it just vanished.

1 hour ago, dreenan said:

Hi all, I got a question.

I started my Charakter with Willpower 2 and got the Talent Grit with a result of a totail strain of 13.

Now I reached the Dedicated talent and rausen Willpower from 2 to 3 which should raise the strain from 13 to 14, but it does not.

Anybody knowing why?

The reason you cant raise your strain from dedication is because it says in the core books the strain threshold can only be raised at character creation or through the grit talent.

I see, thank you.

4 hours ago, coyote6 said:

For what it's worth, please don't delete the gravity belt - just mark it as "unofficial" and change it to "User Source" or the like. I know at least one PC in my games has it, and it would be confusing if it just vanished.

I agree, I just put in a note saying that it is a removed item and to consult your GM before buying it.

23 hours ago, kiranar said:

The reason you cant raise your strain from dedication is because it says in the core books the strain threshold can only be raised at character creation or through the grit talent.

But if your table allows it, you can go into GM grants to allow characteristics increased by talents (such as dedication) to increase WT or ST.

On 2/3/2018 at 2:19 PM, coyote6 said:

For what it's worth, please don't delete the gravity belt - just mark it as "unofficial" and change it to "User Source" or the like. I know at least one PC in my games has it, and it would be confusing if it just vanished.

My copy of Suns of Fortune lists the Gravity Belt in the chart but there is no description.

Why, in particular, would one of your PC's own an item that he does not know what it does? Or does your book actually contain a description for it?