Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

1 hour ago, OggDude said:

There's two things to show: the primary weapon itself, and a two-weapon set for this weapon. To show the weapon, click "Show" in the owned grid like normal. To show the two-weapon set, click "Two-Weapon Set", find the set in the grid (or create a new set), and check the "Show" column for that set, which is checked by default. You can create and show a two-weapon set without showing the primary weapon by itself.

Do both weapons need to show in the Two-Weapon section now?

Okay, i took show off on all weapons and they didnt show on the character sheet. I then went and clicked show on the two weapons in the equipment list and then made sure the "two-weapons" tag had "show secondary weapon" ticked. Went back to character sheet and guns show separately, but not the two-weapon block.

Edited by Ferretfur
38 minutes ago, Ferretfur said:

Okay, i took show off on all weapons and they didnt show on the character sheet. I then went and clicked show on the two weapons in the equipment list and then made sure the "two-weapons" tag had "show secondary weapon" ticked. Went back to character sheet and guns show separately, but not the two-weapon block.

It works fine for me. I see a weapons list with three entries on it: one for each single pistol and one for the pair.

38 minutes ago, ShadoWarrior said:

It works fine for me. I see a weapons list with three entries on it: one for each single pistol and one for the pair.

It was working for me until the character i was updating changed his pistols. I added in a new pistol, removed the old pair and put in the new pair. Now the character sheet only wants to show he individual guns in the list and not the paired, even though everything is ticked as show. Also, i have not put too many weapons as show, as i know if you select more than 5 or 6, the extras dont show anyway (they seem to drop off the sheet).

Maybe i'll just wait and see if it does it on the next update, but i never had this issue before.

It may be a cache issue. Delete the pistols, clear your cache, and then add the pistols and their attachments back in.

3 hours ago, Ferretfur said:

Do both weapons need to show in the Two-Weapon section now?

Okay, i took show off on all weapons and they didnt show on the character sheet. I then went and clicked show on the two weapons in the equipment list and then made sure the "two-weapons" tag had "show secondary weapon" ticked. Went back to character sheet and guns show separately, but not the two-weapon block.

Are they crafted weapons by any chance?

not a bug, but GM tools (and I presume character generator) are missing the ships from Friends like these, e.g. the raider corvette, gladiator class star destroyer, the mandalorian super shuttle, the ikari (sp?) 7

1 hour ago, EliasWindrider said:

not a bug, but GM tools (and I presume character generator) are missing the ships from Friends like these, e.g. the raider corvette, gladiator class star destroyer, the mandalorian super shuttle, the ikari (sp?) 7

I'm pretty certain that they're missing due to the fact that F.L.T. hasn't been assimilated into the program yet beyond the mandolorians

On 5/4/2017 at 7:38 AM, OggDude said:

Currently, the adversary xml file has to reside in the Imports directory of the install. Here's the magic line to add to the gear definition:


    <AdvImportPath>Suns of Fortune\Adversaries\J57 Cam Droid - Minion.xml</AdvImportPath>

This is for the J57 Cam Droid, which resides in the <install dir>\Imports\Suns of Fortune\Adversaries directory. This is a "hidden" feature, so it doesn't work with other directory structures, like a special "Imports" directory in the data folder. It only points to the imports directory that comes with the install. I wasn't intending to make this a general feature for customization.

You can use this for any gear item that can be converted to an adversary, including riding mounts, pets-as-gear, or whatever. But again, it has to reside in the Imports directory of the install.

I see. So, can we make a new sub-folder in 'Imports', add the data we want to that folder, then add in the code line to enable creating the Companion?

EDIT: Just answered my own question when I tried it myself today - yes, you can create custom folders in the Imports folder. Just need to remember to move the folder out before I do any updates (Manual Installer here) and then move it back in after the update.

Edited by Takeshi Yamato
19 hours ago, EliasWindrider said:

not a bug, but GM tools (and I presume character generator) are missing the ships from Friends like these, e.g. the raider corvette, gladiator class star destroyer, the mandalorian super shuttle, the ikari (sp?) 7

He is still working on imputing F.LT. it is the next update.

8 hours ago, Daeglan said:

He is still working on imputing F.LT. it is the next update.

Literally. I just finished adding the Gladiator and Raider II, and was about to add Agent Nath Alico :) There's a ton of adversaries in this adventure. I haven't even added any encounters yet.

Speaking of which... there's a pretty big discrepancy between the Floating Fortress in FLT and in Forged in Battle, although both of them are the same model and manufacturer. Has anyone discussed this, like a dev or on Order 66? I'm sure the reality is that two different people came up with differing specs for the same vehicle :) but which one to use? I'd rather avoid adding a duplicate with different stats.

On 5/5/2017 at 6:56 PM, OggDude said:

Are they crafted weapons by any chance?

No, not crafted, straight from weapons list, but both have attachments.

On 5/5/2017 at 5:20 PM, ShadoWarrior said:

It may be a cache issue. Delete the pistols, clear your cache, and then add the pistols and their attachments back in.

It may be this, i'll have to note the weapons and mods and then give it a try.

i don't imagine you'd be willing to share the source for the generator

3 minutes ago, stocke2 said:

i don't imagine you'd be willing to share the source for the generator

I believe OggDude made this thing himself, so unless you're asking for his inspiration, the 'source' is pretty self-explanatory.

1 minute ago, Takeshi Yamato said:

I believe OggDude made this thing himself, so unless you're asking for his inspiration, the 'source' is pretty self-explanatory.

i mean the source code, been working in c# for the last 5 years, but at my new position im working in PERL and XSL so would love to see what he's done with it. I miss working in a nice oo language and it looks like an interesting project

This charGen in an android version would be great. A laptop on the game table uses more space than a tablet.

Is it possible to print a list of a certain type of weapon (ie Unpowered Brawl)

I'm creating NPCs for a fighting pit league and wanted a quick list of weapons to equip them with

Cheers

R33

2 hours ago, Ratso33 said:

Is it possible to print a list of a certain type of weapon (ie Unpowered Brawl)

I'm creating NPCs for a fighting pit league and wanted a quick list of weapons to equip them with

Cheers

R33

You can make a report:

  1. Run GM Tools, select Reports and New
  2. On Step 1, select Individual Collection and Weapons
  3. On Step 2, add the columns you want, such as Damage, DamageAdd, Crit, QualitiesSpecial, etc., and add sorting to one or more columns
  4. On Step 3, set the filter to CategoryList Contains "Bludgeoning Brawl"
  5. On Step 5, give the report a name and an optional title, then click Finish.
  6. Click Print from Reports pane.

39 minutes ago, OggDude said:

You can make a report:

  1. Run GM Tools, select Reports and New
  2. On Step 1, select Individual Collection and Weapons
  3. On Step 2, add the columns you want, such as Damage, DamageAdd, Crit, QualitiesSpecial, etc., and add sorting to one or more columns
  4. On Step 3, set the filter to CategoryList Contains "Bludgeoning Brawl"
  5. On Step 5, give the report a name and an optional title, then click Finish.
  6. Click Print from Reports pane.

Many Thanks

R33

So I went to add a skill, and then I went to edit the source, I got the following error:

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SWCharGen.frmAddModifySource.FillList(CharData data)
at SWCharGen.frmAddModifySource.GetSource(CharData data, IWin32Window parent, Source existingSource)
at SWCharGen.ItemSourceCtl.btnAdd_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at SWCharGen.ImageButton.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at SWCharGen.ImageButton.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Where can I find a link to the mac version of the generator. I want to sent a link to a friend who has a mac

Hi Oggdude

just been adding the text into my talent trees in my dataset for special modifications and I can't find Overcharge (supreme) in the dataset tried adding it myself but can't work out what the Talent Key should be to get it to show up in the character generator. (Tried OVERCHARGESUP but that didn't work, and can't seem to locate how to find out what it should be any help appreciated)

great program, keep up the good work

Aluthin

Edit: I had a brainwave rare i know, i closed the character generator and and reopened it and it pulled in the overcharge supreme that i had added using the OVERCHARGESUP key.... so only question now is was it only my dataset it was missing from :)

Edited by Aluthin77

It is listed as Supreme Overcharge for me, rather than Overcharge (Supreme)

6 minutes ago, Darzil said:

It is listed as Supreme Overcharge for me, rather than Overcharge (Supreme)

Thanks Just checked mine but it isn't in as that either lol