What I've seen so far looks great. Once you have time to get the new books added I'll be able to bring my character up to date and quit hand-filling sheets.
Another Character Generator
One more task for the pile. In the armor crafting menu when you select the restrictive trait, Coordination is missing from the list.
Both manual and web installs do nothing for me. I try and run launchers for both of these types of installs and NOTHING happens. I have deleted and restored, uninstalled and re-installed, tried purging all the original files...
I am at my wits end here. Where is the cache file located?
8 minutes ago, Smith606 said:Both manual and web installs do nothing for me. I try and run launchers for both of these types of installs and NOTHING happens. I have deleted and restored, uninstalled and re-installed, tried purging all the original files...
I am at my wits end here. Where is the cache file located?
The program files are located in: C:\Users\[username]\AppData\Local
The Cache is located at:C:\Users\[username]\AppData\Roaming\SWCharGen
Try deleting all of the directories for SWChargen in both locations then reinstall.
21 minutes ago, Smith606 said:Both manual and web installs do nothing for me. I try and run launchers for both of these types of installs and NOTHING happens. I have deleted and restored, uninstalled and re-installed, tried purging all the original files...
I am at my wits end here. Where is the cache file located?
I am having the same problems
5 hours ago, OggDude said:I did consider adding a template editor, but it's so complicated, plus additional crafting (like lightsabers) will require new improvement types, that it just wasn't worth it. But, feel free to add whatever you want, if the improvements that are there will do it for you.
And do yourself a favor: do NOT update the files that come with the app (CraftTemplates, CraftImprovements, and CraftDroidTraits). You'll want to shoot yourself when you upgrade and they all vaporize Even though they don't have editors, all three files still follow the same guidelines as standard custom data. So, put your files into your DataCustom directory (or a data set if you want) and decorate each entry with "<Custom>AddedItem</Custom>". They will magically be combined with the base data. Just be sure to give each one a unique key.
Edit: Well, CraftDroidTraits does have an editor. The other two don't
I added the Custom tag to the templates and improvements in the custom data, cleared cache, exported / re-imported, can't seem to get them to show up that route. They do show up fine with editing the main files, but as you say, bye bye on a version upgrade.
I also just noticed that the 3 specs from Sentinel aren't showing up, for those I used the data editor to copy the shadow profile and tweak it to the new requirements. These had been showing up in the 1.8 beta, and loaded the dataset from that one. Not sure whether this is just a quirk on my machine or not.
I think its just talents and spec needed?
Investigator
<?xml version="1.0"?>
<Specialization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Key>INVESTIGATOR</Key>
<Name>Investigator</Name>
<Description>[H4]Shadow[h4]
In the ancient days of the Jedi Order, Sentinels worked tirelessly to police the galaxy's criminal underbelly. However, a small subset of these enforcers focused their attentions on a far greater and more dangerous threat. They trained tirelessly to find and eliminate those who had fallen to the dark side of the Force and willingly embraced corruption These Sentinels were called Shadows, and they hunted the Sith.
[P]For many years, the Sith were thought destroyed, and the Jedi Shadows gave up their calling or pursued other dark side Force users. They never realized that the Sith had not been eliminated, and were hiding right under their noses.
[P]Now, with the Jedi Order destroyed and a Dark Lord of the Sith ruling the Galactic Empire, those who would follow the path of the Shadow find their roles reversed. No longer the secret investigators of an established order who searched the shadows of civilization, they are now the ones who must stay hidden. However, within these dark corners. Shadows still work tirelessly to bring justice to untouchable criminals and dark side Force users alike.
[P]Shadows acquire Knowledge (Underworld), Skulduggery, Stealth, and Streetwise as additional career skills. If this is the character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. These characters recognize that stealth and deception are integral to finding the targets they hunt. Criminal organizations are often mired in secrecy. and uncovering these secrets requires underhanded methods. While their techniques are frequently of questionable moral character. Shadows firmly believe their ultimate accomplishments more than justify the tools that they must use.
[P]Of course, an initiate who has turned to the dark side can prove a powerful opponent for a Shadow. Working against such an adversary can require all of an adept's mundane and Force talents. A Shadow's willingness to examine and utilize every tool and asset can play a major factor in overcoming such capable foes.
[P][H4]<font size=1>Please see page 94 of the Force and Destiny Core Rulebook for details.</font>[h4]</Description>
<Source Page="24">Endless Vigil</Source>
<Custom>AddedItem</Custom>
<CareerSkills>
<Key>EDU</Key>
<Key>PERC</Key>
<Key>SW</Key>
<Key>UND</Key>
</CareerSkills>
<TalentRows>
<TalentRow>
<Cost>5</Cost>
<Talents>
<Key>STRSMART</Key>
<Key>KEENEYED</Key>
<Key>UNCANSENS</Key>
<Key>GRIT</Key>
</Talents>
<Directions>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction />
</Directions>
</TalentRow>
<TalentRow>
<Cost>10</Cost>
<Talents>
<Key>TALKTALK</Key>
<Key>GRIT</Key>
<Key>STRSMART</Key>
<Key>TOUGH</Key>
</Talents>
<Directions>
<Direction>
<Up>true</Up>
</Direction>
<Direction>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>15</Cost>
<Talents>
<Key>TOUGH</Key>
<Key>KEENEYED</Key>
<Key>STRSMART</Key>
<Key>RECONSTSCENE</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>20</Cost>
<Talents>
<Key>SENSEADV</Key>
<Key>UNRELSKEP</Key>
<Key>CLEVERSOLN</Key>
<Key>SENSESCENE</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>25</Cost>
<Talents>
<Key>VALFACT</Key>
<Key>DEDI</Key>
<Key>STRSMARTIMP</Key>
<Key>FORCERAT</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
</TalentRows>
</Specialization>
Racer
<?xml version="1.0"?>
<Specialization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Key>RACER</Key>
<Name>Racer</Name>
<Description>[H4]Shadow[h4]
In the ancient days of the Jedi Order, Sentinels worked tirelessly to police the galaxy's criminal underbelly. However, a small subset of these enforcers focused their attentions on a far greater and more dangerous threat. They trained tirelessly to find and eliminate those who had fallen to the dark side of the Force and willingly embraced corruption These Sentinels were called Shadows, and they hunted the Sith.
[P]For many years, the Sith were thought destroyed, and the Jedi Shadows gave up their calling or pursued other dark side Force users. They never realized that the Sith had not been eliminated, and were hiding right under their noses.
[P]Now, with the Jedi Order destroyed and a Dark Lord of the Sith ruling the Galactic Empire, those who would follow the path of the Shadow find their roles reversed. No longer the secret investigators of an established order who searched the shadows of civilization, they are now the ones who must stay hidden. However, within these dark corners. Shadows still work tirelessly to bring justice to untouchable criminals and dark side Force users alike.
[P]Shadows acquire Knowledge (Underworld), Skulduggery, Stealth, and Streetwise as additional career skills. If this is the character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. These characters recognize that stealth and deception are integral to finding the targets they hunt. Criminal organizations are often mired in secrecy. and uncovering these secrets requires underhanded methods. While their techniques are frequently of questionable moral character. Shadows firmly believe their ultimate accomplishments more than justify the tools that they must use.
[P]Of course, an initiate who has turned to the dark side can prove a powerful opponent for a Shadow. Working against such an adversary can require all of an adept's mundane and Force talents. A Shadow's willingness to examine and utilize every tool and asset can play a major factor in overcoming such capable foes.
[P][H4]<font size=1>Please see page 94 of the Force and Destiny Core Rulebook for details.</font>[h4]</Description>
<Source Page="26">Endless Vigil</Source>
<Custom>AddedItem</Custom>
<CareerSkills>
<Key>COOL</Key>
<Key>COORD</Key>
<Key>PILOTPL</Key>
<Key>PILOTSP</Key>
</CareerSkills>
<TalentRows>
<TalentRow>
<Cost>5</Cost>
<Talents>
<Key>GRIT</Key>
<Key>SKILLJOCK</Key>
<Key>CONDITIONED</Key>
<Key>SHORTCUT</Key>
</Talents>
<Directions>
<Direction />
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction />
</Directions>
</TalentRow>
<TalentRow>
<Cost>10</Cost>
<Talents>
<Key>SHORTCUT</Key>
<Key>FULLTH</Key>
<Key>SHORTCUT</Key>
<Key>CONDITIONED</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>15</Cost>
<Talents>
<Key>SKILLJOCK</Key>
<Key>FULLTHIMP</Key>
<Key>FREERUN</Key>
<Key>FREERUNIMP</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>20</Cost>
<Talents>
<Key>GRIT</Key>
<Key>FULLTHSUP</Key>
<Key>FORCERAT</Key>
<Key>BETTERLUCK</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>25</Cost>
<Talents>
<Key>SUPERREFLEX</Key>
<Key>DEDI</Key>
<Key>SHORTCUTIMP</Key>
<Key>INTUITEVA</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
</TalentRows>
</Specialization>
Sentry
<?xml version="1.0"?>
<Specialization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Key>SENTRY</Key>
<Name>Sentry</Name>
<Description>[H4]Shadow[h4]
In the ancient days of the Jedi Order, Sentinels worked tirelessly to police the galaxy's criminal underbelly. However, a small subset of these enforcers focused their attentions on a far greater and more dangerous threat. They trained tirelessly to find and eliminate those who had fallen to the dark side of the Force and willingly embraced corruption These Sentinels were called Shadows, and they hunted the Sith.
[P]For many years, the Sith were thought destroyed, and the Jedi Shadows gave up their calling or pursued other dark side Force users. They never realized that the Sith had not been eliminated, and were hiding right under their noses.
[P]Now, with the Jedi Order destroyed and a Dark Lord of the Sith ruling the Galactic Empire, those who would follow the path of the Shadow find their roles reversed. No longer the secret investigators of an established order who searched the shadows of civilization, they are now the ones who must stay hidden. However, within these dark corners. Shadows still work tirelessly to bring justice to untouchable criminals and dark side Force users alike.
[P]Shadows acquire Knowledge (Underworld), Skulduggery, Stealth, and Streetwise as additional career skills. If this is the character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. These characters recognize that stealth and deception are integral to finding the targets they hunt. Criminal organizations are often mired in secrecy. and uncovering these secrets requires underhanded methods. While their techniques are frequently of questionable moral character. Shadows firmly believe their ultimate accomplishments more than justify the tools that they must use.
[P]Of course, an initiate who has turned to the dark side can prove a powerful opponent for a Shadow. Working against such an adversary can require all of an adept's mundane and Force talents. A Shadow's willingness to examine and utilize every tool and asset can play a major factor in overcoming such capable foes.
[P][H4]<font size=1>Please see page 94 of the Force and Destiny Core Rulebook for details.</font>[h4]</Description>
<Source Page="28">Endless Vigil</Source>
<Custom>AddedItem</Custom>
<CareerSkills>
<Key>SKUL</Key>
<Key>STEAL</Key>
<Key>SW</Key>
<Key>UND</Key>
</CareerSkills>
<TalentRows>
<TalentRow>
<Cost>5</Cost>
<Talents>
<Key>TOUGH</Key>
<Key>REFLECT</Key>
<Key>GRIT</Key>
<Key>CONDITIONED</Key>
</Talents>
<Directions>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>10</Cost>
<Talents>
<Key>UNCANREAC</Key>
<Key>GRIT</Key>
<Key>REFLECT</Key>
<Key>UNCANREAC</Key>
</Talents>
<Directions>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>15</Cost>
<Talents>
<Key>SLEIGHTMIND</Key>
<Key>SABERTHROWIMP</Key>
<Key>SABERTHROW</Key>
<Key>IMPOSFALL</Key>
</Talents>
<Directions>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>20</Cost>
<Talents>
<Key>DODGE</Key>
<Key>FEARSHADOWS</Key>
<Key>CONSTVIG</Key>
<Key>SLEIGHTMIND</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>25</Cost>
<Talents>
<Key>FORCERAT</Key>
<Key>REFLECTIMP</Key>
<Key>DODGE</Key>
<Key>DEDI</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
</TalentRows>
</Specialization>
Talents
<Talent>
<Key>RECONSTSCENE</Key>
<Name>Reconstruct the Scene</Name>
<Description>Perform the Reconstruct the Scene action, make a
Hard([DI][DI][DI]) Perception check
to identify the physical characteristics of person present at the scene within 24 hours.</Description>
<Source Page="33">Dangerous Covenants</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taIncidental</ActivationValue>
<Activation>Incidental</Activation>
</Talent>
<Talent>
<Key>SENSESCENE</Key>
<Name>Sense the Scene</Name>
<Description>Perform the Sense the Scene action, make a
Hard([DI][DI][DI]) Perception check
and add [FO] no greater than Force rating. If successful, spend [FP] to identify the emotional characteristics of one person involved in the crime.</Description>
<Source Page="33">Dangerous Covenants</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taIncidental</ActivationValue>
<Activation>Incidental</Activation>
</Talent>
<Talent>
<Key>STRSMARTIMP</Key>
<Name>Street Smarts (Improved)</Name>
<Description>Once per session may take an Improved Street Smarts action, make a
Formidable ([DI][DI][DI][DI][DI]) Streetwise or Knowledge (Underworld) checks
to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts.</Description>
<Sources>
<Source Page="144">Edge of the Empire Core Rulebook</Source>
<Source Page="157">Age of Rebellion Core Rulebook</Source>
<Source Page="152">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taPassive</ActivationValue>
<DieModifiers>
<DieModifier>
<SkillKey>SW</SkillKey>
<SetbackCount>1</SetbackCount>
</DieModifier>
<DieModifier>
<SkillKey>UND</SkillKey>
<SetbackCount>1</SetbackCount>
</DieModifier>
</DieModifiers>
<Activation>Passive</Activation>
</Talent>
<Talent>
<Key>FREERUN</Key>
<Name>Freerunning</Name>
<Description>Suffer 1 strain when making a Move maneuver to move to any location within short range as long as there is some object/path to move along.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>FREERUNIMP</Key>
<Name>Freerunning (Improved)</Name>
<Description>Suffer 4 strain when making a Move maneuver to move to any location within Medium range.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>BETTERLUCK</Key>
<Name>Better Luck Next Time</Name>
<Description>Take a Better Luck Next Time action, make a
Hard ([DI][DI][DI]) Cool check to force a competitor to suffer a major misfortune.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>SUPERREFLEX</Key>
<Name>Superhuman Reflexes</Name>
<Description>Once per session, after generating [DE] on a Piloting check, cancel the [DE] and add [SU] equal to ranks in Cool.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>SABERTHROWIMP</Key>
<Name>Saber Throw (Improved)</Name>
<Description>When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend [FP][FP] to have weapon return to hand.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taPassive</ActivationValue>
<ForceTalent>true</ForceTalent>
<Activation>Passive</Activation>
</Talent>
<Talent>
<Key>IMPOSFALL</Key>
<Name>Impossible Fall</Name>
<Description>Once per session, perform Impossible Fall incidental when falling, make Force power check and spend [FP][FP] to decrease fall by one range band and land somwhere safe. Spend [FP] to decrease distance by and additional range band.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<ForceTalent>true</ForceTalent>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>CONSTVIG</Key>
<Name>Constant Vigilance</Name>
<Description>May always use Vigilance when making checks to determine initiative.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taPassive</ActivationValue>
<Activation>Passive</Activation>
</Talent>
<Talent>
<Key>FEARSHADOWS</Key>
<Name>Fear the Shadows</Name>
<Description>Perform the Fear the Shadows action; make a
Hard ([DI][DI][DI]) Deception check to force a single minion group or rival to flee the encounter. Gain 1 conflict at start of each session.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<ForceTalent>true</ForceTalent>
<Activation>Action</Activation>
</Talent>
Edited by FelixTG
6 hours ago, OggDude said:Other than the occasional strange behavior, how is the new version working? It should be a lot more responsive. Any problems with the new mechanics, like crafting, companions, mount conversion, etc., etc.? Are talents doing what they're supposed to? Any other suggestions for tweaks?
I want to make sure everything is working before diving into 2.0.1 and the other three books, since once I start doing that, we'll have to wait for the next version for fixes.
Couple small things:
New gear type for Kyber Crystals, in endless vigil they're treated as mods so I made some new incidentals and tossed them under the Ancient Talisman category so we could carry them around in inventory before they make it into a saber or a holocron.
Same for item attachments? We've bought attachments when at larger planets where they're available, but not put them in weapons until later. I've been making incidentals and renaming them, would be handy if we had a category so I could whip up some items like the kyber crystals and drop them under it for easy finding.
Not so small change,
Would it be possible to tie in the attachment system with the inventory so that you could pull items from the inventory as an attachment with mod flags on them, and/or return them to the inventory as gear when removing them from an item? Automated of that is definitely a wish list one, especially if we can add the attachments as normal gear and hit flags on them so we know the state of them.
Droid crafting, what is the process for adding directives to a crafted droid? Does that auto-pop up afterwards, different section?
Other unrelated tweak, I added these to cover a workshop we built in a ship, might not be the best way to track it, but it displays pretty nicely on the vehicle sheet.
<ItemAttachment>
<Key>VEHICLEWORKSHOP</Key>
<Name>Vehicle Workshop</Name>
<Description>[H3]Vehicle Workshop Space Upgrade[h3]
For people without a stable home, a workshop on board a starship or vehicle may be the best option. Such workshops are often cramped and have limited potential for expansion, but they are typically quite secure, and offer unparalleled access to new clients and jobs. A shipboard workshop can only be put on a craft of silhouette 4 or larger.
[P]
A basic shipboard workshop takes up a spare compartment or cargo bay. It can only contain tools and supplies up to 20 total encumbrance, and it can accommodate three advanced benefits. At the GM's discretion, the workshop's owner can use one of the ship's unused hard points to increase the number of advanced benefits it can sustain by one. When a PC acquires an advanced benefit for a spacecraft, the character may choose a Low-Grav Workspace.
[P]
[H3]Comforts of Home[h3] When the PC suffers strain in the workshop, the character suffers 2 less strain, to a minimum of 1. This does not apply to strain suffered voluntarily. This advanced benefit can be selected any number of times, and its effects are cumulative.[P]
[H3]Emergency Containment Measures[h3] Whenever the character fails a Crafting check in the workshop, half of the Material Price is automatically reclaimed. With the proper use of [AD] or auxiliary equipment, the character can reclaim a maximum of the full value of the Material Price. This advanced benefit can only be selected once.[P]
[H3]Reclamation Equipment[h3] Whenever the character fails a Crafting check in the workshop, half of the Material Price is automatically reclaimed. With the proper use of [AD] or auxiliary equipment, the character can reclaim a maximum of the full value of the Material Price. This advanced benefit can only be selected once.[P]
[H3]Research Records[h3] The character may spend from any check [AD][AD] in the workshop using its focus skill to record data for later use. At the GM's discretion, this grants additional [BO] to similar future checks. This advanced benefit can only be selected once.[P]
[H3]Spare Parts Bin[h3] Reduce the rarity of any materials the character wishes to acquire for a crafting project in the workshop by one (to a minimum of 0). If this reduces the rarity of a material to 0, the character does not need to acquire it and is considered to already have it on hand. This advanced benefit can be selected any number of times, and its effects are cumulative.[P]
[H3]Low-Grav Workspace[h3] With access to low- or zero-gravity work area as part of a workshop, a character can smelt metals and create pharmaceuticals with unique process difficult to reproduce under the effects of gravity. The character adds automatic [AD] to Mechanics and Medicine checks in the workshop. This advanced benefit can only be selected once.</Description>
<Source Page="2">User Data</Source>
<Custom>AddedItem</Custom>
<Type>Vehicle</Type>
<CategoryLimit>
<Category>Capital Ship</Category>
<Category>Land Vehicle</Category>
<Category>Non-Fighter Starship</Category>
<Category>Station</Category>
<Category>Tracked Vehicle</Category>
<Category>Walker</Category>
<Category>Wheeled Vehicle</Category>
<Category>Air Vehicle</Category>
</CategoryLimit>
<AddedMods>
<Mod>
<Count>1</Count>
<MiscDesc>Comforts of Home</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Emergency Containment Measures</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Reclamation Equipment</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Research Records</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin 1</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin 2</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin 3</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Low-Grav Workspace</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Additional Workspace</MiscDesc>
</Mod>
</AddedMods>
<MinSize>4</MinSize>
</ItemAttachment>
<ItemAttachment>
<Key>VEHWORKSPACE</Key>
<Name>Vehicle Workshop Space Upgrade</Name>
<Description>[H3]Vehicle Workshop Space Upgrade[h3]
Extra space is needed to upgrade the workshop area. Use a ship's hard point to add another advanced benefit to the workshop.</Description>
<Source Page="2">User Data</Source>
<Custom>AddedItem</Custom>
<Type>Vehicle</Type>
<CategoryLimit>
<Category>Capital Ship</Category>
<Category>Land Vehicle</Category>
<Category>Non-Fighter Starship</Category>
<Category>Station</Category>
<Category>Tracked Vehicle</Category>
<Category>Walker</Category>
<Category>Wheeled Vehicle</Category>
<Category>Air Vehicle</Category>
</CategoryLimit>
<HP>1</HP>
<AddedMods>
<Mod>
<Count>1</Count>
<MiscDesc>Comforts of Home</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Emergency Containment Measures</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Reclamation Equipment</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Research Records</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin Expansion</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Low-Grav Workspace</MiscDesc>
</Mod>
</AddedMods>
<MinSize>4</MinSize>
</ItemAttachment>
5 hours ago, NSIBystander said:Ahh, gotcha. In my case, it is one of the other party members who has Intuitive Improvements, who has used it on my stuff while crafting.
I don't think that is legal.. I am not sure...
I can't print reports, I'm specifically trying to print a list of all talents, but I've tried a few other things to test and get the same results. Print to pdf results in a 1kb blank file.
6 hours ago, Daeglan said:I don't think that is legal.. I am not sure...
Nowhere in the talent description does it say anything about it having to be your own item. It merely specifies "a non-starship or vehicle item." So there's zero reason why it wouldn't be legal.
8 hours ago, FelixTG said:I added the Custom tag to the templates and improvements in the custom data, cleared cache, exported / re-imported, can't seem to get them to show up that route. They do show up fine with editing the main files, but as you say, bye bye on a version upgrade.
I also just noticed that the 3 specs from Sentinel aren't showing up, for those I used the data editor to copy the shadow profile and tweak it to the new requirements. These had been showing up in the 1.8 beta, and loaded the dataset from that one. Not sure whether this is just a quirk on my machine or not.
I think its just talents and spec needed?
Investigator
<?xml version="1.0"?>
<Specialization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Key>INVESTIGATOR</Key>
<Name>Investigator</Name>
<Description>[H4]Shadow[h4]In the ancient days of the Jedi Order, Sentinels worked tirelessly to police the galaxy's criminal underbelly. However, a small subset of these enforcers focused their attentions on a far greater and more dangerous threat. They trained tirelessly to find and eliminate those who had fallen to the dark side of the Force and willingly embraced corruption These Sentinels were called Shadows, and they hunted the Sith.
[P]For many years, the Sith were thought destroyed, and the Jedi Shadows gave up their calling or pursued other dark side Force users. They never realized that the Sith had not been eliminated, and were hiding right under their noses.
[P]Now, with the Jedi Order destroyed and a Dark Lord of the Sith ruling the Galactic Empire, those who would follow the path of the Shadow find their roles reversed. No longer the secret investigators of an established order who searched the shadows of civilization, they are now the ones who must stay hidden. However, within these dark corners. Shadows still work tirelessly to bring justice to untouchable criminals and dark side Force users alike.
[P]Shadows acquire Knowledge (Underworld), Skulduggery, Stealth, and Streetwise as additional career skills. If this is the character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. These characters recognize that stealth and deception are integral to finding the targets they hunt. Criminal organizations are often mired in secrecy. and uncovering these secrets requires underhanded methods. While their techniques are frequently of questionable moral character. Shadows firmly believe their ultimate accomplishments more than justify the tools that they must use.
[P]Of course, an initiate who has turned to the dark side can prove a powerful opponent for a Shadow. Working against such an adversary can require all of an adept's mundane and Force talents. A Shadow's willingness to examine and utilize every tool and asset can play a major factor in overcoming such capable foes.
[P][H4]<font size=1>Please see page 94 of the Force and Destiny Core Rulebook for details.</font>[h4]</Description>
<Source Page="24">Endless Vigil</Source>
<Custom>AddedItem</Custom>
<CareerSkills>
<Key>EDU</Key>
<Key>PERC</Key>
<Key>SW</Key>
<Key>UND</Key>
</CareerSkills>
<TalentRows>
<TalentRow>
<Cost>5</Cost>
<Talents>
<Key>STRSMART</Key>
<Key>KEENEYED</Key>
<Key>UNCANSENS</Key>
<Key>GRIT</Key>
</Talents>
<Directions>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction />
</Directions>
</TalentRow>
<TalentRow>
<Cost>10</Cost>
<Talents>
<Key>TALKTALK</Key>
<Key>GRIT</Key>
<Key>STRSMART</Key>
<Key>TOUGH</Key>
</Talents>
<Directions>
<Direction>
<Up>true</Up>
</Direction>
<Direction>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>15</Cost>
<Talents>
<Key>TOUGH</Key>
<Key>KEENEYED</Key>
<Key>STRSMART</Key>
<Key>RECONSTSCENE</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>20</Cost>
<Talents>
<Key>SENSEADV</Key>
<Key>UNRELSKEP</Key>
<Key>CLEVERSOLN</Key>
<Key>SENSESCENE</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>25</Cost>
<Talents>
<Key>VALFACT</Key>
<Key>DEDI</Key>
<Key>STRSMARTIMP</Key>
<Key>FORCERAT</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
</TalentRows>
</Specialization>
Racer
<?xml version="1.0"?>
<Specialization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Key>RACER</Key>
<Name>Racer</Name>
<Description>[H4]Shadow[h4]In the ancient days of the Jedi Order, Sentinels worked tirelessly to police the galaxy's criminal underbelly. However, a small subset of these enforcers focused their attentions on a far greater and more dangerous threat. They trained tirelessly to find and eliminate those who had fallen to the dark side of the Force and willingly embraced corruption These Sentinels were called Shadows, and they hunted the Sith.
[P]For many years, the Sith were thought destroyed, and the Jedi Shadows gave up their calling or pursued other dark side Force users. They never realized that the Sith had not been eliminated, and were hiding right under their noses.
[P]Now, with the Jedi Order destroyed and a Dark Lord of the Sith ruling the Galactic Empire, those who would follow the path of the Shadow find their roles reversed. No longer the secret investigators of an established order who searched the shadows of civilization, they are now the ones who must stay hidden. However, within these dark corners. Shadows still work tirelessly to bring justice to untouchable criminals and dark side Force users alike.
[P]Shadows acquire Knowledge (Underworld), Skulduggery, Stealth, and Streetwise as additional career skills. If this is the character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. These characters recognize that stealth and deception are integral to finding the targets they hunt. Criminal organizations are often mired in secrecy. and uncovering these secrets requires underhanded methods. While their techniques are frequently of questionable moral character. Shadows firmly believe their ultimate accomplishments more than justify the tools that they must use.
[P]Of course, an initiate who has turned to the dark side can prove a powerful opponent for a Shadow. Working against such an adversary can require all of an adept's mundane and Force talents. A Shadow's willingness to examine and utilize every tool and asset can play a major factor in overcoming such capable foes.
[P][H4]<font size=1>Please see page 94 of the Force and Destiny Core Rulebook for details.</font>[h4]</Description>
<Source Page="26">Endless Vigil</Source>
<Custom>AddedItem</Custom>
<CareerSkills>
<Key>COOL</Key>
<Key>COORD</Key>
<Key>PILOTPL</Key>
<Key>PILOTSP</Key>
</CareerSkills>
<TalentRows>
<TalentRow>
<Cost>5</Cost>
<Talents>
<Key>GRIT</Key>
<Key>SKILLJOCK</Key>
<Key>CONDITIONED</Key>
<Key>SHORTCUT</Key>
</Talents>
<Directions>
<Direction />
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction />
</Directions>
</TalentRow>
<TalentRow>
<Cost>10</Cost>
<Talents>
<Key>SHORTCUT</Key>
<Key>FULLTH</Key>
<Key>SHORTCUT</Key>
<Key>CONDITIONED</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>15</Cost>
<Talents>
<Key>SKILLJOCK</Key>
<Key>FULLTHIMP</Key>
<Key>FREERUN</Key>
<Key>FREERUNIMP</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>20</Cost>
<Talents>
<Key>GRIT</Key>
<Key>FULLTHSUP</Key>
<Key>FORCERAT</Key>
<Key>BETTERLUCK</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>25</Cost>
<Talents>
<Key>SUPERREFLEX</Key>
<Key>DEDI</Key>
<Key>SHORTCUTIMP</Key>
<Key>INTUITEVA</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
</TalentRows>
</Specialization>
Sentry
<?xml version="1.0"?>
<Specialization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Key>SENTRY</Key>
<Name>Sentry</Name>
<Description>[H4]Shadow[h4]In the ancient days of the Jedi Order, Sentinels worked tirelessly to police the galaxy's criminal underbelly. However, a small subset of these enforcers focused their attentions on a far greater and more dangerous threat. They trained tirelessly to find and eliminate those who had fallen to the dark side of the Force and willingly embraced corruption These Sentinels were called Shadows, and they hunted the Sith.
[P]For many years, the Sith were thought destroyed, and the Jedi Shadows gave up their calling or pursued other dark side Force users. They never realized that the Sith had not been eliminated, and were hiding right under their noses.
[P]Now, with the Jedi Order destroyed and a Dark Lord of the Sith ruling the Galactic Empire, those who would follow the path of the Shadow find their roles reversed. No longer the secret investigators of an established order who searched the shadows of civilization, they are now the ones who must stay hidden. However, within these dark corners. Shadows still work tirelessly to bring justice to untouchable criminals and dark side Force users alike.
[P]Shadows acquire Knowledge (Underworld), Skulduggery, Stealth, and Streetwise as additional career skills. If this is the character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. These characters recognize that stealth and deception are integral to finding the targets they hunt. Criminal organizations are often mired in secrecy. and uncovering these secrets requires underhanded methods. While their techniques are frequently of questionable moral character. Shadows firmly believe their ultimate accomplishments more than justify the tools that they must use.
[P]Of course, an initiate who has turned to the dark side can prove a powerful opponent for a Shadow. Working against such an adversary can require all of an adept's mundane and Force talents. A Shadow's willingness to examine and utilize every tool and asset can play a major factor in overcoming such capable foes.
[P][H4]<font size=1>Please see page 94 of the Force and Destiny Core Rulebook for details.</font>[h4]</Description>
<Source Page="28">Endless Vigil</Source>
<Custom>AddedItem</Custom>
<CareerSkills>
<Key>SKUL</Key>
<Key>STEAL</Key>
<Key>SW</Key>
<Key>UND</Key>
</CareerSkills>
<TalentRows>
<TalentRow>
<Cost>5</Cost>
<Talents>
<Key>TOUGH</Key>
<Key>REFLECT</Key>
<Key>GRIT</Key>
<Key>CONDITIONED</Key>
</Talents>
<Directions>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
<Direction>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>10</Cost>
<Talents>
<Key>UNCANREAC</Key>
<Key>GRIT</Key>
<Key>REFLECT</Key>
<Key>UNCANREAC</Key>
</Talents>
<Directions>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>15</Cost>
<Talents>
<Key>SLEIGHTMIND</Key>
<Key>SABERTHROWIMP</Key>
<Key>SABERTHROW</Key>
<Key>IMPOSFALL</Key>
</Talents>
<Directions>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
<Direction>
<Up>true</Up>
<Down>true</Down>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>20</Cost>
<Talents>
<Key>DODGE</Key>
<Key>FEARSHADOWS</Key>
<Key>CONSTVIG</Key>
<Key>SLEIGHTMIND</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Down>true</Down>
</Direction>
<Direction>
<Left>true</Left>
<Up>true</Up>
</Direction>
</Directions>
</TalentRow>
<TalentRow>
<Cost>25</Cost>
<Talents>
<Key>FORCERAT</Key>
<Key>REFLECTIMP</Key>
<Key>DODGE</Key>
<Key>DEDI</Key>
</Talents>
<Directions>
<Direction>
<Right>true</Right>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
<Right>true</Right>
<Up>true</Up>
</Direction>
<Direction>
<Left>true</Left>
</Direction>
</Directions>
</TalentRow>
</TalentRows>
</Specialization>
Talents
<Talent>
<Key>RECONSTSCENE</Key>
<Name>Reconstruct the Scene</Name>
<Description>Perform the Reconstruct the Scene action, make a Hard([DI][DI][DI]) Perception check to identify the physical characteristics of person present at the scene within 24 hours.</Description>
<Source Page="33">Dangerous Covenants</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taIncidental</ActivationValue>
<Activation>Incidental</Activation>
</Talent>
<Talent>
<Key>SENSESCENE</Key>
<Name>Sense the Scene</Name>
<Description>Perform the Sense the Scene action, make a Hard([DI][DI][DI]) Perception check and add [FO] no greater than Force rating. If successful, spend [FP] to identify the emotional characteristics of one person involved in the crime.</Description>
<Source Page="33">Dangerous Covenants</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taIncidental</ActivationValue>
<Activation>Incidental</Activation>
</Talent>
<Talent>
<Key>STRSMARTIMP</Key>
<Name>Street Smarts (Improved)</Name>
<Description>Once per session may take an Improved Street Smarts action, make a Formidable ([DI][DI][DI][DI][DI]) Streetwise or Knowledge (Underworld) checks to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts.</Description>
<Sources>
<Source Page="144">Edge of the Empire Core Rulebook</Source>
<Source Page="157">Age of Rebellion Core Rulebook</Source>
<Source Page="152">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taPassive</ActivationValue>
<DieModifiers>
<DieModifier>
<SkillKey>SW</SkillKey>
<SetbackCount>1</SetbackCount>
</DieModifier>
<DieModifier>
<SkillKey>UND</SkillKey>
<SetbackCount>1</SetbackCount>
</DieModifier>
</DieModifiers>
<Activation>Passive</Activation>
</Talent>
<Talent>
<Key>FREERUN</Key>
<Name>Freerunning</Name>
<Description>Suffer 1 strain when making a Move maneuver to move to any location within short range as long as there is some object/path to move along.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>FREERUNIMP</Key>
<Name>Freerunning (Improved)</Name>
<Description>Suffer 4 strain when making a Move maneuver to move to any location within Medium range.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>BETTERLUCK</Key>
<Name>Better Luck Next Time</Name>
<Description>Take a Better Luck Next Time action, make a Hard ([DI][DI][DI]) Cool check to force a competitor to suffer a major misfortune.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>SUPERREFLEX</Key>
<Name>Superhuman Reflexes</Name>
<Description>Once per session, after generating [DE] on a Piloting check, cancel the [DE] and add [SU] equal to ranks in Cool.</Description>
<Sources>
<Source Page="135">Edge of the Empire Core Rulebook</Source>
<Source Page="147">Age of Rebellion Core Rulebook</Source>
<Source Page="143">Force and Destiny Core Rulebook</Source>
</Sources>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>SABERTHROWIMP</Key>
<Name>Saber Throw (Improved)</Name>
<Description>When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend [FP][FP] to have weapon return to hand.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taPassive</ActivationValue>
<ForceTalent>true</ForceTalent>
<Activation>Passive</Activation>
</Talent>
<Talent>
<Key>IMPOSFALL</Key>
<Name>Impossible Fall</Name>
<Description>Once per session, perform Impossible Fall incidental when falling, make Force power check and spend [FP][FP] to decrease fall by one range band and land somwhere safe. Spend [FP] to decrease distance by and additional range band.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<ForceTalent>true</ForceTalent>
<Activation>Action</Activation>
</Talent>
<Talent>
<Key>CONSTVIG</Key>
<Name>Constant Vigilance</Name>
<Description>May always use Vigilance when making checks to determine initiative.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taPassive</ActivationValue>
<Activation>Passive</Activation>
</Talent>
<Talent>
<Key>FEARSHADOWS</Key>
<Name>Fear the Shadows</Name>
<Description>Perform the Fear the Shadows action; make a Hard ([DI][DI][DI]) Deception check to force a single minion group or rival to flee the encounter. Gain 1 conflict at start of each session.</Description>
<Source Page="151">Force and Destiny Core Rulebook</Source>
<Custom>AddedItem</Custom>
<ActivationValue>taAction</ActivationValue>
<ForceTalent>true</ForceTalent>
<Activation>Action</Activation>
</Talent>
Just as a test, I created this template and added it to CraftTemplates.xml in the DataCustom directory:
<?xml version="1.0" encoding="utf-8" ?>
<CraftTemplates>
<CraftTemplate>
<Key>ARMORREINFxxxxx</Key>
<Name>My added armor</Name>
<Description>
[H3]test[h3]
This is an armor template. Please enter the description of the finished armor here.
</Description>
<Custom>AddedItem</Custom>
<Source Page="90">Keeping the Peace</Source>
<TempType>ctArmor</TempType>
<MaterialCost>25</MaterialCost>
<MaterialRarity>0</MaterialRarity>
<MaterialRestricted>false</MaterialRestricted>
<TimeHours>6</TimeHours>
<CheckSkills>
<Key>MECH</Key>
<Key>SURV</Key>
</CheckSkills>
<CheckDifficulty>
<Difficulty>2</Difficulty>
<Difficulty>2</Difficulty>
</CheckDifficulty>
<ArmorProfile>
<Name>Reinforced Clothing</Name>
<Categories>
<Category>Half Body</Category>
</Categories>
<Rarity>-1</Rarity>
<Encumbrance>1</Encumbrance>
<HP>0</HP>
<BaseMods />
<WeaponModifiers />
<Defense>0</Defense>
<Soak>1</Soak>
</ArmorProfile>
</CraftTemplate>
</CraftTemplates>
Next time I ran the generator and went to craft an item, this is what was displayed:
More than likely, you just have a problem with your custom data. You could try removing all of your custom data, then adding it back one file at a time to see what's working and what isn't.
8 hours ago, FelixTG said:Couple small things:
New gear type for Kyber Crystals, in endless vigil they're treated as mods so I made some new incidentals and tossed them under the Ancient Talisman category so we could carry them around in inventory before they make it into a saber or a holocron.
Same for item attachments? We've bought attachments when at larger planets where they're available, but not put them in weapons until later. I've been making incidentals and renaming them, would be handy if we had a category so I could whip up some items like the kyber crystals and drop them under it for easy finding.
Not so small change,
Would it be possible to tie in the attachment system with the inventory so that you could pull items from the inventory as an attachment with mod flags on them, and/or return them to the inventory as gear when removing them from an item? Automated of that is definitely a wish list one, especially if we can add the attachments as normal gear and hit flags on them so we know the state of them.
Droid crafting, what is the process for adding directives to a crafted droid? Does that auto-pop up afterwards, different section?
Other unrelated tweak, I added these to cover a workshop we built in a ship, might not be the best way to track it, but it displays pretty nicely on the vehicle sheet.
<ItemAttachment>
<Key>VEHICLEWORKSHOP</Key>
<Name>Vehicle Workshop</Name>
<Description>[H3]Vehicle Workshop Space Upgrade[h3]
For people without a stable home, a workshop on board a starship or vehicle may be the best option. Such workshops are often cramped and have limited potential for expansion, but they are typically quite secure, and offer unparalleled access to new clients and jobs. A shipboard workshop can only be put on a craft of silhouette 4 or larger.[P]
A basic shipboard workshop takes up a spare compartment or cargo bay. It can only contain tools and supplies up to 20 total encumbrance, and it can accommodate three advanced benefits. At the GM's discretion, the workshop's owner can use one of the ship's unused hard points to increase the number of advanced benefits it can sustain by one. When a PC acquires an advanced benefit for a spacecraft, the character may choose a Low-Grav Workspace.
[P][H3]Comforts of Home[h3] When the PC suffers strain in the workshop, the character suffers 2 less strain, to a minimum of 1. This does not apply to strain suffered voluntarily. This advanced benefit can be selected any number of times, and its effects are cumulative.[P]
[H3]Emergency Containment Measures[h3] Whenever the character fails a Crafting check in the workshop, half of the Material Price is automatically reclaimed. With the proper use of [AD] or auxiliary equipment, the character can reclaim a maximum of the full value of the Material Price. This advanced benefit can only be selected once.[P]
[H3]Reclamation Equipment[h3] Whenever the character fails a Crafting check in the workshop, half of the Material Price is automatically reclaimed. With the proper use of [AD] or auxiliary equipment, the character can reclaim a maximum of the full value of the Material Price. This advanced benefit can only be selected once.[P]
[H3]Research Records[h3] The character may spend from any check [AD][AD] in the workshop using its focus skill to record data for later use. At the GM's discretion, this grants additional [BO] to similar future checks. This advanced benefit can only be selected once.[P]
[H3]Spare Parts Bin[h3] Reduce the rarity of any materials the character wishes to acquire for a crafting project in the workshop by one (to a minimum of 0). If this reduces the rarity of a material to 0, the character does not need to acquire it and is considered to already have it on hand. This advanced benefit can be selected any number of times, and its effects are cumulative.[P]
[H3]Low-Grav Workspace[h3] With access to low- or zero-gravity work area as part of a workshop, a character can smelt metals and create pharmaceuticals with unique process difficult to reproduce under the effects of gravity. The character adds automatic [AD] to Mechanics and Medicine checks in the workshop. This advanced benefit can only be selected once.</Description>
<Source Page="2">User Data</Source>
<Custom>AddedItem</Custom>
<Type>Vehicle</Type>
<CategoryLimit>
<Category>Capital Ship</Category>
<Category>Land Vehicle</Category>
<Category>Non-Fighter Starship</Category>
<Category>Station</Category>
<Category>Tracked Vehicle</Category>
<Category>Walker</Category>
<Category>Wheeled Vehicle</Category>
<Category>Air Vehicle</Category>
</CategoryLimit>
<AddedMods>
<Mod>
<Count>1</Count>
<MiscDesc>Comforts of Home</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Emergency Containment Measures</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Reclamation Equipment</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Research Records</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin 1</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin 2</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin 3</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Low-Grav Workspace</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Additional Workspace</MiscDesc>
</Mod>
</AddedMods>
<MinSize>4</MinSize>
</ItemAttachment>
<ItemAttachment>
<Key>VEHWORKSPACE</Key>
<Name>Vehicle Workshop Space Upgrade</Name>
<Description>[H3]Vehicle Workshop Space Upgrade[h3]
Extra space is needed to upgrade the workshop area. Use a ship's hard point to add another advanced benefit to the workshop.</Description>
<Source Page="2">User Data</Source>
<Custom>AddedItem</Custom>
<Type>Vehicle</Type>
<CategoryLimit>
<Category>Capital Ship</Category>
<Category>Land Vehicle</Category>
<Category>Non-Fighter Starship</Category>
<Category>Station</Category>
<Category>Tracked Vehicle</Category>
<Category>Walker</Category>
<Category>Wheeled Vehicle</Category>
<Category>Air Vehicle</Category>
</CategoryLimit>
<HP>1</HP>
<AddedMods>
<Mod>
<Count>1</Count>
<MiscDesc>Comforts of Home</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Emergency Containment Measures</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Reclamation Equipment</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Research Records</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Spare Parts Bin Expansion</MiscDesc>
</Mod>
<Mod>
<Count>1</Count>
<MiscDesc>Low-Grav Workspace</MiscDesc>
</Mod>
</AddedMods>
<MinSize>4</MinSize>
</ItemAttachment>
The attachment thing is an interesting idea. I'll think about that one
The documentation on crafting explains how droids are done. Basically, from step 1, you can choose both the droid template and the directive. In step 2, the dropdown also has both templates and directives, so you can choose effects for both. The two concepts are combined to form the final droid.
Next step... three source books (arg!)
Release 2.0.0.4 Bug Fix
- There was an issue with the web install involving manifest files. This should be taken care of.
- Another issue with web install was that Sql Server CE files were not being included, which caused an exception when the generator was run. This should be taken care of.
- If you launched the character generator with no data (specifically, no characters), you'd get an exception in "CharShowInfo". This will no longer happen.
- The Navigator specialization was missing Survival from its list of career skills. This has been fixed.
- In the skills pane, the header of the skill grid was not the right size which caused some text to be partially obscured. This has been fixed.
- In the Sources dialog, selecting or deselecting a source would cause an exception. This has been fixed.
- In the Sources dialog, the "Core" cell was editable. It is now properly read-only.
- The Bardottan species had "Aleena" in the description. This has been fixed.
- The Farsight Force power was missing a connection between the bottom-row Mastery abiltiy and the Range ability to the right. This has been fixed.
- When a new species was selected, the character was not being recalculated, so the change was not displayed. This has been fixed.
- There were a few places in the generator where auto recalc had been turned off for the current character in order to save needless recalcs from happening. However, it wasn't always turned back on properly. This resulted in certain changes not being reflected in the character due to recalculations not being performed properly. These situations should be fixed.
- There was an issue where the campaign setting for a character would be erased after the character was saved. This will no longer happen.
- When printing a group sheet, character summaries all displayed "Test [Rival]". This was because the summary control was being translated when it was loaded, which occurred after everything had already been set. Translation now occurs before everything is set, so values are now what they should be.
- In the data editor, adding a sub-species to a species would give an error dialog that the key was missing. It will no longer do this.
- In the Options dialog, clicking "Select None" caused an exception. This no longer happens.
-
Standardized the max number of items in combo box drop down lists based on the height of the display.
9 minutes ago, OggDude said:Next step... three source books (arg!)
I might be able to help you out. I've already got several pieces of No Disintegrations and Endless Vigil added to my local version. I could send those xml files to you and maybe save you some work. You'd have to strip out my descriptions, but otherwise the nodes would be in place. I'm not sure what the 3rd book is you're referring to, as you already added FiB, and Disciples of Harmony is not out, yet.
I've got these xml files updated:
Talents
Species
Careers
Specializations
Sig Abilities
Force Powers
Crafting bug integral attachment :
I think integral attachment option is applied in the wrong order. If you pick a zero HP piece of gear and choose that options you get only 0 HP cost attachments as options to choose from for the integral attachment option.
Workaround : Pick the +1 hardpoint option, pick than your integral attachment options, choose the attachment and unpick the +1 hardpoint option afterwards, the final item will have applied the correct number of hardpoints and have the correct attachment installed.
Edited by SEApocalypse49 minutes ago, Volt80 said:I'm not sure what the 3rd book is you're referring to...
Likely he is referring to Friends Like These which contains stats for mandalorians, about a dozen pieces of gear and some ships. Honestly, I'd bet adventure books take longer than source books half the time because the data has to be sifted out rather than being conveniently located in tables.
20 hours ago, OggDude said:This is what I'm getting for droids:
You may want to check to see if you customized droids, especially if it was a lot of releases ago (there may have been more recent changes, which you won't get if it's been customized). If you have, revert it to description only and see if it looks better.
Updated to 2.0.0.4. Indeed it is an issue that only happens to customized droid species. If I use the standard droid, the text comes out fine. However, if I customize the species (in this case, I added some descriptive text to the last Droid feature, Cybernetics, and changed its title as well), I get repeated text as shown in the pic below:
Still have the same error did anyone else have a similar problem and find the solution during the beta
Problem Event Name: CLR20r3
Problem Signature 01: SWCharGenLauncher.exe
Problem Signature 02: 2.0.0.4
Problem Signature 03: 58c82557
Problem Signature 04: mscorlib
Problem Signature 05: 4.0.30319.36366
Problem Signature 06: 57a0f7d2
Problem Signature 07: 452b
Problem Signature 08: 105
Problem Signature 09: System.IO.DirectoryNotFound
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 2beb
Additional Information 2: 2beba6fb4680d73a8c78ca7c24ccdb46
Additional Information 3: 26a5
Additional Information 4: 26a5651d90016da371f8017cb906e2d5 [spoiler}
BTW, I think I discovered the situation that was causing me to have trouble with GM Grants. It seems that there is about half a second after the selecting of a Grant were changing tabs cause the Grant to error. If I wait a second or two after hitting the Grant button everything seems to work fine. On the other hand, if I immediately try to jump to the specialization screen I will often run into a situation where the grant specialization box is checked but the specialization tab doesn't show the granted specialization in the dropdown. Not sure if this is an actual bug or just a quirk of the program. Either way its easy enough to avoid.
Very minor thing here: When creating a new species, the inputs to adjust stats, wounds, strain, starting xp, etc. are slightly too narrow. They chop off the final number. (For example: if making starting xp 105, you see 10 clearly but the 5 is chopped off)
Thank you for the bug fixes so far! You're awesome!
Greetings. I just discovered v1.7 of this app a few days ago and it has been running fine. I started paying attention to this thread so I'm trying to get the new version running. I've downloaded the manual install. Each time I attempt to run the app launcher, the character gen, or the GM tools I get...nothing. basically I double click and then nothing happens. I've ensured they are getting run as administrator. I've verified my .NET installation (though the previous v1.7 ran just fine). I'm on a Win10 64-bit machine. What am I goofing up here?
I deleted the following directories to attempt to run from scratch:
C:\Users\[username]\AppData\Local\SWCharGen and the Gm folder.
C:\Users\[username]\AppData\Roaming\SWCharGen
Edited by cdj0902Do the web install of 2.0.0.4
14 minutes ago, Daeglan said:Do the web install of 2.0.0.4
After performing a new web install I see I have the following folder:
C:\Users\[username]\AppData\Local\Apps\2.0\11NPL5MR.GX1\WT3PHP3E.RYB\swch..tion_0000000000000000_0002.0000_24a5de290b10d398
and a new icon on my desktop to run the launcher. When I click it nothing happens. When I go directly to the folder above and attempt to run the tools directly nothing happens.
I happened to still have the v1.7 in a backup folder. I ran it again, just to open the v1.7 launcher. I then used the launcher to open the character generator. I then closed the character generator. I then clicked on the icon on my desktop pointing to the 2.0.0.4 installation and the launcher successfully started. I can now open the 2.0.0.4 character generator. Launching v1.7 "fixed" something.
I've narrowed it down further. If I delete "C:\Users\[username]\AppData\Roaming\SWCharGen" the 2.0.0.4 app will not launch at all. When I restore it the app launches fine.
I found a work around by searching swchargen and clicking on each icon till it works opened up the generator data for me which is fine for now till the launcher icon which seems to be the main source of my problem now