Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Update: did some digging, the missing specializations still show up in my data editor. But I can't use them in the character builder, either as starting specs off the career tab or as additional ones purchased off the specializations tab.

I'm just now getting into the FFG line of Star Wars rpgs so this is awesome.

I believe OggDude is adding in data export functionality. But it's complicated as far as I understand.

Is there any way to export homebrew content made in the data editor?

Add your custom content to a data set, then export the data set. If you already created it as default custom data, you can go into Move/Copy mode and either more or copy the content to a new data set, then export it.

Venatus have you tried clearing the cache and then reopening the character generator.

I hope it's not to forward of me, but can I suggest that an option to view group resources such as bases and vehicles be accessable through the character generator? Also a way of printing such a sheet aswell?

Thank you for such an awesome tool btw, I have tremendous fun just building characters in it.

Edited by TheBalzan

Just a thought, but would you ever consider the possibility of incorporating an image select option into GM Tools for adversaries? It would be pretty handy in the long run, although, as I have 0 understanding of coding at all, it's probably something that's far more work than worth.

Just a thought, but would you ever consider the possibility of incorporating an image select option into GM Tools for adversaries? It would be pretty handy in the long run, although, as I have 0 understanding of coding at all, it's probably something that's far more work than worth.

That would be a great addition. I've been making do with copy/pasting the stat block into Word, where I also import a picture. But having everything all right there would be nice.

Cut-n-paste of the formatted TEXT of the stat block would also be nice for Adversaries.

This way if you’re trying to create a nicely formatted PDF as an adventure (or whatever), you don’t have to re-type all the text with all the appropriate fonts and everything, in order to get it to look nice in the resulting document.

Just sayin’. ;)

Just wanted to say thank you for this wonderful tool! I've been using it for awhile now but just realized I never popped in to say thanks, so THANKS!

Update: did some digging, the missing specializations still show up in my data editor. But I can't use them in the character builder, either as starting specs off the career tab or as additional ones purchased off the specializations tab.

Hi venatus just had a thought in the character generator at the top their is an options button click that and check that you have all the source books selected, if you haven't then the data from those books won't show up in the character generator.

hope that helps

Heya! Is there any documented reference or complete example of a character's import/export XML somewhere? Several people have suggested that as a feature for SWSheets.com . I'd generate one myself but I don't have access to a Windows machine.

Thanks!

SP

Wouldn't mind to pitch in on such development. I am well versed in web app design.

Note that SWSheets is on github at https://github.com/swsheets/swsheets

So, if you want to make contributions, you can just fork that repo, create a feature branch, make your changes, upload to your fork, and then issue a PR.

Since its a Winodws app, I used Wineskin to get it to launch but thats all this does for me. Just sit at the Open Tab Options of Char Gen, GM tools and Data Editor. Cant get it to work.

Currently, when making the crew roster a space encounter for the party, I have to recreate their ship and then add the players to said ship under the Encounters tab under GM tools. When the group started out with one or two ships this was not so bad. However, things have gotten "knida" out of hand. My group of eight players now has small fleet, each one modified out to the 9s. And they LOVE to constantly switch back and forth between ships depending on what is going on in the story. So creating an accurate roster of who is on what ship (and what bonus they get) on the fly has become "problematic".

Is it possible to add the roster feature from the Encounters tab to the Vehicle section under the Groups tab? In other words, it would be awesome if I can grab any one of their ships and create a roster limited to just the party.

Make sense?

Edited by Arrakus

Ive come across a problem with the color scheme of the printout for the career skill "tick" I am mildly red-green deficit color blind which is the most common type of color blindness. For a bit of background color blindness itself affects approx 10% males (who only require one parent to carry the color blindness gene) and 1% of females (who require both parents to carry it). The most common types red or green deficit which means that colors like red green and brown, when mixed can took very similar.

When the tick is on a green background I have extreme difficulty seeing it, given how mild my own color blindness is, this means that those worse thanks will have the a worse problem.So you may want to rethink the color scheme, up to you of course, regardless though this is awesome work.

If you are interested here is some further info on the types of color blindness and how people are affected by it ( I still remember a school teacher shouting at me because they used blue chalk on a purple blackboard and asked me to answer the question and I kept answering that I couldn't read it, only discovered why about 2 years later)

Edited by syrath

So, if this software was implemented as a web page, I would refer the developer to the “tota11y” [1] tool.

Regretfully, this software is implemented with old Windows .Net code, and I strongly suspect that everything you see on screen is rendered as a bitmap off-screen and then moved on-screen once it’s rendered.

Which means that even the stuff that looks like text to most humans would look like colored pixels to a screen reader program for the blind.

Re-writing this code to properly handle things like readability is going to be more … challenging … to say the least.

Still, it doesn’t hurt to bring these things to OggDude’s attention, to see if there is something less complex that he can implement in the short-term.

[1] https://khan.github.io/tota11y/

The only change required would be to use a different color for the tick (away from red) or the background (away from green). I wouldn't have thought changes to color would be difficult to do. I think given your answer you may have misread what I was talking about.

Edited by syrath

The only change required would be to use a different color for the tick (away from red) or the background (away from green). I wouldn't have thought changes to color would be difficult to do. I think given your answer you may have misread what I was talking about.

you could just use color no background... might help

Thanks, as obvious as that is, I hadnt consodered that.

Hey Oggy

Could it be possible to add portraits in the GM tools when building vilains the same way we do when creating PCs ?

Thks

Question: How do you create a printable GM Adversary sheet?

I've messed with the stat block function. It creates an image that I can paste into Word/etc., but the scaling on it seems borked. Is there something I'm missing? (Sorry if this has already be asked).

Thanks.

Would it be possible to have an option to display only darkside or lightside versions of the force powers in the NPC generator, also is there a way to alphabetize the skills if you did not enter them in order?

Hey guys, i am not able to import any dataset cause when i click import it gives me an error, only me with this error?

I hope it's not to forward of me, but can I suggest that an option to view group resources such as bases and vehicles be accessable through the character generator? Also a way of printing such a sheet aswell?

Thank you for such an awesome tool btw, I have tremendous fun just building characters in it.

You can do this through the GM Tools. Just create a group, add your characters and resources, then print out a group sheet.