Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

i mean: i found very annoying i must dig 3 or 4 different book to find a specific ship; sometime i had to bring along some books just because i can need stats from 1 ship from book A and 1 weapon from book B. Adding all books i need to bring along, it goes up to my personal encumbrance, plus it's a time sink having to scavenge a single ship inside a 200-pages books

Well, there is also the Viluppo Networks FFG SWRPG Index, and the full list of known ships is at http://swrpg.viluppo.net/transportation/starships/

It’s not 100% complete, but we have recently updated a lot of information, and we do try to keep up as best we can.

Anyway, updating the resources is a pain, since you have to make sure they have the proper IDs, plus I'd have to play around with changing the style sheets, since they currently resize images (like the die symbols) based on the font size used by a particular class, and if they're not all square, I'd have to play around with percentages and the like.

Not that it's not doable, it's just a nuisance, and I'd have to do it three or four different times.

OK. I understand. I don't do a lot of things in my programming for the same reasons. But if you ever get a wild hair it would be nice. Thanks again for the great program.

Edited by SilindeT

Well, there is also the Viluppo Networks FFG SWRPG Index, and the full list of known ships is at http://swrpg.viluppo.net/transportation/starships/

It’s not 100% complete, but we have recently updated a lot of information, and we do try to keep up as best we can.

I know the link and already bookmarked, but i'd like more a printable list of them maybe with stats... (ofc stats from book i own, but oggdude's chargen's data is editable, so i can manually add stats from book i own :) )

Oggdude,

Hi I have been using your impressive program for a year now and I am looking into trying to produce a character sheet app for the iPad and possibly creating a version for the Mac.

I feel that it would be a disservice to yourself and existing GMs to ignore your excellent work and so I was wondering if you had any documentation for your program's structure etc so that I could produce the apps an add-on rather than a standalone.

I will state this would be the biggest project I will have undertaken and it is born out of being fed up with having to dual boot my Mac rather than just being able to natively access your program.

Cheers,

Ross Wheeldon

I don't know if someone already had this idea, nor if it's doable, but ... a random function? Generate random characters...

Learning how to use the GM tools, this thing is really fantastic. Two more questions have come up:

  • Is there a way to change the data folder? I've got a shared dropbox folder that I'd like to be able to put the characters in. That way, everyone involved can have the most up-to-date version of their characters without having export/import every time.
  • Would it be possible to make it optionally output PDFs with editable sections for Notes & Current Wound/Strain? We're playing entirely online, so it'd be fantastic to keep it all on the sheets and not have to keep separate notepad windows.

Thanks again for all of the fantastic work you've done!

Learning how to use the GM tools, this thing is really fantastic. Two more questions have come up:

  • Is there a way to change the data folder? I've got a shared dropbox folder that I'd like to be able to put the characters in. That way, everyone involved can have the most up-to-date version of their characters without having export/import every time.
  • Would it be possible to make it optionally output PDFs with editable sections for Notes & Current Wound/Strain? We're playing entirely online, so it'd be fantastic to keep it all on the sheets and not have to keep separate notepad windows.

Thanks again for all of the fantastic work you've done!

first question has been answered, by myself with instructions. https://community.fantasyflightgames.com/topic/89135-another-character-generator/?view=findpost&p=2033897

for the second part I print to PDF and make it a form.

I know the link and already bookmarked, but i'd like more a printable list of them maybe with stats... (ofc stats from book i own, but oggdude's chargen's data is editable, so i can manually add stats from book i own :) )

The index is printable. It is specifically designed so that when you print from the overview pages, it should look pretty much exactly like the tables that FFG creates.

And each item within the index is also printable, although some of them don’t include a lot of information.

Now, the idea of having the software create output so that it looks a lot like the various card images that Kainrath and I have done, well that hasn’t been lost on the creative team for the Viluppo Network index. ;)

The index is printable. It is specifically designed so that when you print from the overview pages, it should look pretty much exactly like the tables that FFG creates.

And each item within the index is also printable, although some of them don’t include a lot of information.

Ooooooohhhhhh

well, than... how? x_x

i tried on data management and on gm tools and found no button to print it... now you say is printable, i should search better :)

Ooooooohhhhhh

well, than... how? x_x

i tried on data management and on gm tools and found no button to print it... now you say is printable, i should search better :)

Sorry, there’s a bit of confusion there. When I said “Index”, I meant the Viluppo Networks FFG SWRPG Index at http://swrpg.viluppo.net/

I can’t speak for what is printable where or how with regards to OggDude’s tool.

X_X

ok thanks

Sorry if it is already answered. I would like to port the Mu-2 Long Range shuttle from Operation Elrood to EotE. How can I import or make new vehicles?

Sorry if it is already answered. I would like to port the Mu-2 Long Range shuttle from Operation Elrood to EotE. How can I import or make new vehicles?

you create them in the data editor.

Just so y'all know, got Nexus of Power this weekend :) This one is mostly adversaries, but it has enough other stuff in it to keep me busy for awhile.

Nothing else new and exciting in the upcoming release, since we haven't quite figured out what we want to do with an atlas, or with a data export feature. But at least it'll have the new book :)

Sorry if it is already answered. I would like to port the Mu-2 Long Range shuttle from Operation Elrood to EotE. How can I import or make new vehicles?

you create them in the data editor.

Thanks!

So I modified the Copy of the Lambda Shuttle. However the Icon (for defense/shields vectors) was that of a YT-1300 not that of the Lambda shuttle. How can I change the icon?

Sorry if it is already answered. I would like to port the Mu-2 Long Range shuttle from Operation Elrood to EotE. How can I import or make new vehicles?

you create them in the data editor.

Thanks!

So I modified the Copy of the Lambda Shuttle. However the Icon (for defense/shields vectors) was that of a YT-1300 not that of the Lambda shuttle. How can I change the icon?

Images aren't automated. So, find the image of the Lambda from <install>\Data\VehicleImages, as well as the silhouette image from <install>\Data\VehicleSilhouettes, and copy them to <data folder>\DataCustom\VehicleImages or VehicleSilhouettes. If you created the new shuttle in a data set, then use the data set (<data folder>\DataCustom\<dataset name>_DataSet\VehicleImages, etc). Once they're copied, rename both of them to the new <Key> value of the new shuttle.

Edited by OggDude

Ogg, is there any chance to get an inventory management screen in place for vehicles in this next release?

Strange enought, I have no datacustom folder in the data folder. :blink:

Ogg, is there any chance to get an inventory management screen in place for vehicles in this next release?

You mean an inventory pane, like in the generator? To manage inventory in vehicles, you need to use the Transfer feature. You can transfer items to vehicles from characters, groups, and bases. I'm guessing you want more control over vehicle inventory?

Strange enought, I have no datacustom folder in the data folder. :blink:

If you added a new vehicle, or made any other change to your data, you'll have a DataCustom folder inside your main data folder, along with folders for your characters, groups, etc.. Just click "Data Folder" from the launcher to bring it up.

Weird question looking over 'Special Modifications'... Is there any way to house-rule 2 PCs working on the same Signature Vehicle?

I could just make a custom ship I guess but was wondering if there was some way to simulate it in the Character Builder.

Weird question looking over 'Special Modifications'... Is there any way to house-rule 2 PCs working on the same Signature Vehicle?

I could just make a custom ship I guess but was wondering if there was some way to simulate it in the Character Builder.

Is that in Special Modifications (two characters having the same signature vehicle)? Currently, when you get the signature vehicle talent, you get to choose a vehicle from whatever vehicles you have access to. These are personally-owned vehicles and vehicles from groups that you belong to. It specifically excludes vehicles that have been made signature vehicles by other characters.

Tell me more about what you're trying to do, and maybe I can come up with something.

Question as to the best way to handle something:

I've currently got a Starhawk speeder bike and a little repulsorlift pallet that can hold 50 encumbrance. The idea is the bike can tow the pallet behind with its rear-mounted tractor beam. I'm thinking the best way to handle this would be to make an item with 0 weight that gives 50 encumbrance capacity and equip it to the bike, but I'm not sure it works that way. I could also see making a separate vehicle for the pallet, but considering how it lacks any sort of self-mobilization, that would seem pretty overboard. Any suggestions?

Edit: Maybe best to make a custom vehicle attachment that doesn't require any hardpoints?

Edit 2: Tried to make an attachment, found that I can't add more than 10 encumbrance. Also unsure of the difference between adding encumbrance threshold & adding encumbrance capacity.

Edited by Shaleblade

Question as to the best way to handle something:

I've currently got a Starhawk speeder bike and a little repulsorlift pallet that can hold 50 encumbrance. The idea is the bike can tow the pallet behind with its rear-mounted tractor beam. I'm thinking the best way to handle this would be to make an item with 0 weight that gives 50 encumbrance capacity and equip it to the bike, but I'm not sure it works that way. I could also see making a separate vehicle for the pallet, but considering how it lacks any sort of self-mobilization, that would seem pretty overboard. Any suggestions?

Edit: Maybe best to make a custom vehicle attachment that doesn't require any hardpoints?

Edit 2: Tried to make an attachment, found that I can't add more than 10 encumbrance. Also unsure of the difference between adding encumbrance threshold & adding encumbrance capacity.

An attachment is the right way to go. Have it cost 0 HP, but maybe limit the usable vehicles in some reasonable way. You could limit it to the "Land Vehicle" category, for instance, since a star destroyer towing a palette with one of it's heavy tractor beams is a bit silly, but whatever fits your concept is fine.

I limited count to 10 so nobody would go hog-wild with mods. You can, however, edit the XML yourself and change it to anything you want. I'll change the cap to something larger.

For vehicle attachments, you'll want to use the Encumbrance Capacity mod, not the threshold mod. The threshold mod shouldn't really show up, but item descriptors can only have one "type", and if typeless, they show up for everything. Since the threshold mod can be used for weapons, armor, and gear, I made it typeless. I'll fix it some day :)

While working on Nexus of Power, I revisited the armor crafting rules from Keeping the Peace. People had a good point about creating new armor in the data editor, since you can clutter up the inventory with one-off crafted items.

So... I added all seven armor templates under the Type of "Template" (for searching purposes). I also added an attachment called "Craft" which can only be applied to armor templates. The attachment has all possible results that can be applied to the template using your skill check during construction.

This is how it'll work: after crafting your armor, go into Inventory and add the template that you used. Then, go to Attachments and add the "Craft" attachment. Choose any options that were applied to your armor due to your skill check and click Finished. Then, rename the template to whatever you want your new masterpiece to be called. That's it! You can then add normal attachments as you see fit.

This will be a new feature for the next release.