Another Character Generator

By OggDude, in Star Wars: Edge of the Empire RPG

Thanks for the continued updates! This program is really fantastic - it's made managing games so much easier. I have a couple questions as to what's possible:

  1. Is there any way to hide some things from the compact sheet? Some racial characteristics are very handy to have written out (e.g. the Quarren ink spray) but some just unnecessarily take up space (e.g. the Cathor's claws - as far as I know, every aspect of their bonus is represented in Unarmed's changed stats.)
  2. Is there a way to remove the Lightsaber skill from a character sheet? In my EotE game, one of the characters found a Fusion Cutter, which is from one of the other rulebooks. Now, assumedly because they have non-EotE content tied to their character, they always have a Lightsaber skill listed under their combat skills. It's not a big deal at all, but I was wondering if there was a way to avoid that.

Thanks again!

1. Species options is normally hidden unless a species has a non-mechanical ability. Claws are taken care of under built-in weapon modifiers, but a species option was included just to inform you about the claws. So, if you don't want that to show up, you can modify the species and remove that particular option. Since the claw weapon modifier is a totally separate thing, it'll still work.

2. If you don't want Lightsaber to show up (or any Force and Destiny stuff), just uncheck Force and Destiny from the Option dialog and it should disappear.

OggDude,

Another request/recommendation: Combine Duty and Obligation into one chart since they are rolled the same way.

In my game we roll once for Obligation/Duty check the chart and whichever one of those we hit is the one that takes effect for that session. If the ones die also matched the Morality of one the two Jedi in the party that takes effect as well.

I say keep them separate.

GM's can roll once, they don't have to. And besides the overlapping values would make things very confusing if everything was all crammed into one chart.

That is the point of making those two One chart. No overlapping values. It would be one or the other for the strain minus or the wounds added.

If you didn't want to make them a single chart how about making it an option checkbox on the group print out.

How exactly would you suggest he make the following two charts into one?

Obligation

D100 - Source - Obligation - Size - Notes

01-30 - Group - Antagonist - 30 - The group as a whole has made Black Sun very mad at them.

31-40 - Neshira Calisto - Favor - 10 - Favor owed for information leaked to free a comrade.

41-50 - Lannin Neverar - Oath - 10 - Discover his past.

51-59 - Kiliian Jones - Bad Reputation - 9 - Loud Mouth Trouble Maker

60-68 - Korz Vixs - Obsession - 9 - Junk Hoarder

69-73 - Korz Vixs - Blackmail - 5 - Botched Job

74-78 - Lannin Neverar - Blackmail - 5 - Someone knows he is Force Sensitive and is Blackmailing him.

Duty

D100 - Source - Duty - Size - Notes

01-16 - Group - Support - 16 - The Group is often used to pull odd jobs transporting cargo or Personnel between bases.
17-29 - Jace Darrick - Combat Victory - 14 - Jace Strives to Defeat the Empire where ever he encounters it.
30-41 - Jace Darrick - Resource Acquisition - Jace is more than happy to steal Imperial equipment rather than just blow it up.
42-47 - Dasha Deleon - Space Superiority - 6 - Dasha will happily engage any Imperial Pilot stupid enough to fire upon her ship, the "Valiant Endeavor".
48-51 - Dasha Deleon - Air Superiority - 4 - Dasha has used the "Endeavor" to provide Air support to Alliance ground operations.
52-55 - Korz Vixs - Tech Procurement - 4 - Vixs is keen to look out for Imperial designs or Specifications that he can adapt for Alliance use.
56-59 - Neshira Callisto - Intelligence - 4 Neshira has started putting he hacking skills to use for the Alliance, gaining insight into Imperial Agendas.
60-64 - Counter Intelligence - 4 - Neshira has also used her computer skills to scramble Imperial signals in order to prevent a spy from transmitting out.
65-66 - Internal Security - 2 - Lannin kept a spy from escaping with vital data about a new rebel base.
When your group is very active burning and gaining Obligation and earning Duty, the two charts being separate is vital. There is absolutely NO way to effectively combine these two charts and be able to check it with a single percentile roll.

Wow that is an impressive list of Obligations and Duties.

As my group has just started playing this game we don't have nearly that many, I can see why you would want them separate. A little short sighted on my part and my GMs part I suppose. Thanks for the example, Dakkar98. I forget that some of you people have been playing for years already.

OggDude,

Another request/recommendation: Combine Duty and Obligation into one chart since they are rolled the same way.

In my game we roll once for Obligation/Duty check the chart and whichever one of those we hit is the one that takes effect for that session. If the ones die also matched the Morality of one the two Jedi in the party that takes effect as well.

I say keep them separate.

GM's can roll once, they don't have to. And besides the overlapping values would make things very confusing if everything was all crammed into one chart.

That is the point of making those two One chart. No overlapping values. It would be one or the other for the strain minus or the wounds added.

If you didn't want to make them a single chart how about making it an option checkbox on the group print out.

How exactly would you suggest he make the following two charts into one?

Obligation

D100 - Source - Obligation - Size - Notes

01-30 - Group - Antagonist - 30 - The group as a whole has made Black Sun very mad at them.

31-40 - Neshira Calisto - Favor - 10 - Favor owed for information leaked to free a comrade.

41-50 - Lannin Neverar - Oath - 10 - Discover his past.

51-59 - Kiliian Jones - Bad Reputation - 9 - Loud Mouth Trouble Maker

60-68 - Korz Vixs - Obsession - 9 - Junk Hoarder

69-73 - Korz Vixs - Blackmail - 5 - Botched Job

74-78 - Lannin Neverar - Blackmail - 5 - Someone knows he is Force Sensitive and is Blackmailing him.

Duty

D100 - Source - Duty - Size - Notes

01-16 - Group - Support - 16 - The Group is often used to pull odd jobs transporting cargo or Personnel between bases.

17-29 - Jace Darrick - Combat Victory - 14 - Jace Strives to Defeat the Empire where ever he encounters it.

30-41 - Jace Darrick - Resource Acquisition - Jace is more than happy to steal Imperial equipment rather than just blow it up.

42-47 - Dasha Deleon - Space Superiority - 6 - Dasha will happily engage any Imperial Pilot stupid enough to fire upon her ship, the "Valiant Endeavor".

48-51 - Dasha Deleon - Air Superiority - 4 - Dasha has used the "Endeavor" to provide Air support to Alliance ground operations.

52-55 - Korz Vixs - Tech Procurement - 4 - Vixs is keen to look out for Imperial designs or Specifications that he can adapt for Alliance use.

56-59 - Neshira Callisto - Intelligence - 4 Neshira has started putting he hacking skills to use for the Alliance, gaining insight into Imperial Agendas.

60-64 - Counter Intelligence - 4 - Neshira has also used her computer skills to scramble Imperial signals in order to prevent a spy from transmitting out.

65-66 - Internal Security - 2 - Lannin kept a spy from escaping with vital data about a new rebel base.

When your group is very active burning and gaining Obligation and earning Duty, the two charts being separate is vital. There is absolutely NO way to effectively combine these two charts and be able to check it with a single percentile roll.

Wow that is an impressive list of Obligations and Duties.

As my group has just started playing this game we don't have nearly that many, I can see why you would want them separate. A little short sighted on my part and my GMs part I suppose. Thanks for the example, Dakkar98. I forget that some of you people have been playing for years already.

Considering if your party has 5 people and you start with EotE, that is 50-100 obligation out of the gate, so...

[snip]

1. Species options is normally hidden unless a species has a non-mechanical ability. Claws are taken care of under built-in weapon modifiers, but a species option was included just to inform you about the claws. So, if you don't want that to show up, you can modify the species and remove that particular option. Since the claw weapon modifier is a totally separate thing, it'll still work.

2. If you don't want Lightsaber to show up (or any Force and Destiny stuff), just uncheck Force and Destiny from the Option dialog and it should disappear.

1: Good point, I didn't know the display bit was separate from the mechanical aspect.

2: I think this may be a glitch, unless I'm misunderstanding you. Even when I have only EotE checked in the options menu, the Lightsaber skill still pops up.

I have seen different people do it before, but is there any way to turn a character or talent tree into a pdf or image without printing it?

I have seen different people do it before, but is there any way to turn a character or talent tree into a pdf or image without printing it?

Get a PDF printer driver like doPDF or cutePDF. Then just print to a PDF file.

[snip]

1. Species options is normally hidden unless a species has a non-mechanical ability. Claws are taken care of under built-in weapon modifiers, but a species option was included just to inform you about the claws. So, if you don't want that to show up, you can modify the species and remove that particular option. Since the claw weapon modifier is a totally separate thing, it'll still work.

2. If you don't want Lightsaber to show up (or any Force and Destiny stuff), just uncheck Force and Destiny from the Option dialog and it should disappear.

1: Good point, I didn't know the display bit was separate from the mechanical aspect.

2: I think this may be a glitch, unless I'm misunderstanding you. Even when I have only EotE checked in the options menu, the Lightsaber skill still pops up.

Well, I never actually tried it :) See if it shows up if you create a new character without FaD selected.

I am using a dataset with all descriptions filled. Recently, this dataset has been updated with descriptions from the various new books (Keeping the Peace, etc). However, I have started to add custom and modified descriptions to the previous version of said dataset. Is there any way to use the updated dataset/descriptions while keeping my custom data, without manually copying and pasting every custom or altered description?

Edited by Sydonis

I am using a dataset with all descriptions filled. Recently, this dataset has been updated with descriptions from the various new books (Keeping the Peace, etc). However, I have started to add custom and modified descriptions to the previous version of said dataset. Is there any way to use the updated dataset/descriptions while keeping my custom data, without manually copying and pasting every custom or altered description?

It depends on how you customized items. If you just ran the data editor and modified the descriptions without first selecting a data set, all of those customizations will be in the "default" custom data and not part of the other data set. If this is the case, replacing the data set won't touch what you've done.

If, however, you selected the imported data set before customizing anything, the customizations will be part of that data set and not part of your default custom data. If this is the case, you'll need to move your customizations to another data set. Create your own new data set and have it selected. Then, click the "Move/Copy Mode" checkbox. You'll see all customization from all data sets you have. Find the items that you've updated and check the box next to them. Then, click "Move to Current" to take the customization out of the original data set and into the new one you have selected, or click "Copy to Current" to just copy the customization to the new data set while leaving it in the original. You'll need to do this for each type of item (armor, weapons, vehicles, motivations, etc.).

Great character organizer and double checker, amazing work!

So my GM granted me access to a "Signature Ability" outside my Career (The ability was my character concept and the book wasn't out then). This was a pain to add. It took multiple attempts to figure out how to cheat your system (because even coping everything by hand wouldn't work as I didn't have a last tier talent in my career specialization), so I had to fake spend 45 exp on talents I didn't own just for it to work (Allowed my career to use signature ability, then in my career bought to last row, then in signature only made that bottom row talent required).

Simplest Solution would be to add an option "Ignore Signature Abilities' restriction to Career" allowing you to attach to any Specialization that meets the bottom row talent requirements.

More Complete Solution, in addition to the above, but would take a lot more of your time, would be also add Signature Abilities to GM Grants:

Added to the Signature Abilities Tab.

Player can now buy the basic ability, ignoring bottom row talent requirements.

In GM Grants: Dropdown (or popup window) for the Specialization the GM attached to:

...Is granted without being attached to any (Dropdown default: "No Attachment Needed").

...Specializations from all Careers (warning if unattaching anything already attached).

In GM Grants: Checkbox for "Free 1st Talent?", If checked, basic ability is given for free.

When a group starts a business or a Base, they get a Career Skill Bonus (e.g. Piloting (Space) for a Space Station. How does one apply this to a character sheet?

I've just started using the GM Tools...holy ****, what a great piece of work!

I was wondering for encounters whether it's possible to include one of those "encounter tracking" sections (with wounds, status, various dice, etc) for the PCs. If I add a PC to the encounter it prints it, but it also includes everything else about the PC, which isn't really necessary. A one page combat summary sheet for PCs would be great in the character app, something like a cross between the compact PC printout but with the encounter tracking and legend.

Maybe it's my players, but they're never remembering what their damage is, or whether they have boost dice next turn, or...whatever...and I end up tracking it in my head. I can see the GM Tools are going to save my bacon for NPC tracking, maybe the players can also track their own stuff.

When a group starts a business or a Base, they get a Career Skill Bonus (e.g. Piloting (Space) for a Space Station. How does one apply this to a character sheet?

Two quick options come to mind:

The most proper one is to create a group in GM Tools, even if you just add yourself to the group, and add the base to the group. Bonus will carry over to your character.

Alternatively, turn on GM Grants from the Character Generator options, and flag the appropriate skill as a career skill from the GM Grants button.

*TYPO FOUND*

The item "Cargo Clothing" from Desperate Allies shows up in the character creator as "Cargo Apparel".

It's interesting because the item above Cargo Clothing in the book is Banal Apparel so I can see how it might have happened.

Not sure if this is mentioned, but I don't see the new attachments from Keeping the Peace in the CG.

When a group starts a business or a Base, they get a Career Skill Bonus (e.g. Piloting (Space) for a Space Station. How does one apply this to a character sheet?

When you choose the career skill from the base, it'll automatically be applied to any character who belongs to that group.

I've just started using the GM Tools...holy ****, what a great piece of work!

I was wondering for encounters whether it's possible to include one of those "encounter tracking" sections (with wounds, status, various dice, etc) for the PCs. If I add a PC to the encounter it prints it, but it also includes everything else about the PC, which isn't really necessary. A one page combat summary sheet for PCs would be great in the character app, something like a cross between the compact PC printout but with the encounter tracking and legend.

Maybe it's my players, but they're never remembering what their damage is, or whether they have boost dice next turn, or...whatever...and I end up tracking it in my head. I can see the GM Tools are going to save my bacon for NPC tracking, maybe the players can also track their own stuff.

When you run the GM Tools, it automatically generates an adversary version of every PC. You can find them in the "Player Character" category. Just add them each to the encounter.

Not sure if this is mentioned, but I don't see the new attachments from Keeping the Peace in the CG.

Make sure Keeping the Peace is checked as a usable source from the Options button.

Ok, specifically the armor attachments are missing. I have the Keeping the Peace option clicked, and the latest update. However, I don't see any of the new ones (example Armor spikes, hardened, kiirium coating).

Edited by Jedifish

Ok, specifically the armor attachments are missing. I have the Keeping the Peace option clicked, and the latest update. However, I don't see any of the new ones (example Armor spikes, hardened, kiirium coating).

They're there. Remember, not every armor attachment can work on every piece of armor. Armor Spikes, for instance, are limited to Full and Half Body armor.

I'd like to start my characters with both a single free Force Rating and a single free Basic Force Power. I've found the Force Rating GM Grant. I can't find an option to GM Grant a Force Power.

Am I overlooking it or is it not an option currently?

Speaking of armor mods in Keeping the Peace. Is there a reason I can't use Reflec Shadowskin on any soak 1 armor? The text just seemed to say it can't go on any armor above soak 2, not only armor of soak 2.

I've just started using the GM Tools...holy ****, what a great piece of work!

I was wondering for encounters whether it's possible to include one of those "encounter tracking" sections (with wounds, status, various dice, etc) for the PCs. If I add a PC to the encounter it prints it, but it also includes everything else about the PC, which isn't really necessary. A one page combat summary sheet for PCs would be great in the character app, something like a cross between the compact PC printout but with the encounter tracking and legend.

Maybe it's my players, but they're never remembering what their damage is, or whether they have boost dice next turn, or...whatever...and I end up tracking it in my head. I can see the GM Tools are going to save my bacon for NPC tracking, maybe the players can also track their own stuff.

When you run the GM Tools, it automatically generates an adversary version of every PC. You can find them in the "Player Character" category. Just add them each to the encounter.

Yep, I did that, but it ends up including everything about the PC (talents, force powers, etc). I was just thinking a one-page compact combat summary sheet for the PC would be pretty handy.

Speaking of armor mods in Keeping the Peace. Is there a reason I can't use Reflec Shadowskin on any soak 1 armor? The text just seemed to say it can't go on any armor above soak 2, not only armor of soak 2.

Yeah, I took a look at Keeping the Peace armor attachments and they have some issues. I added a min/max soak capability to armor attachments, so that fixed some of them. Others had incorrect categories, which are now fixed.

They'll be fixed in the next release.

I'd like to start my characters with both a single free Force Rating and a single free Basic Force Power. I've found the Force Rating GM Grant. I can't find an option to GM Grant a Force Power.

Am I overlooking it or is it not an option currently?

Sorry, no free Force abilities. You can give them the mentor discount, that'll save 5 points.