Thanks for the continued updates! This program is really fantastic - it's made managing games so much easier. I have a couple questions as to what's possible:
- Is there any way to hide some things from the compact sheet? Some racial characteristics are very handy to have written out (e.g. the Quarren ink spray) but some just unnecessarily take up space (e.g. the Cathor's claws - as far as I know, every aspect of their bonus is represented in Unarmed's changed stats.)
- Is there a way to remove the Lightsaber skill from a character sheet? In my EotE game, one of the characters found a Fusion Cutter, which is from one of the other rulebooks. Now, assumedly because they have non-EotE content tied to their character, they always have a Lightsaber skill listed under their combat skills. It's not a big deal at all, but I was wondering if there was a way to avoid that.
Thanks again!
1. Species options is normally hidden unless a species has a non-mechanical ability. Claws are taken care of under built-in weapon modifiers, but a species option was included just to inform you about the claws. So, if you don't want that to show up, you can modify the species and remove that particular option. Since the claw weapon modifier is a totally separate thing, it'll still work.
2. If you don't want Lightsaber to show up (or any Force and Destiny stuff), just uncheck Force and Destiny from the Option dialog and it should disappear.