Hey Oggy,
Just want to say that your program is brilliant!
I am going to be starting a LARP and your program is going to be perfect to help organise it.
It would be great if I could enter each players XP their earned and what for (and when) so that I can track it, as apposed to just a total figure.
eg 10xp - Attendance, 5xp - Costume, 5xp Downtime, up 10xp - good roleplaying and such forth
(Even better if I could do it as programmable tick boxes for each player in the GM section - as this would be far quicker to do)
Likewise for credits, where they got said credits from.
Could you make the Backgrounds optional like you have done with "Attitude towards the Force"
Also a relationship tracker would be brilliant.
Somewhere I can enter Organisations and NPC and see where each player is in regards to that particular area/person.
eg Beloved to Dreaded (+3 to -3) in the Fly Casual book, last page.
Hopefully those wont be too hard.
That's probably more complexity than most people would want to deal with when handing out XP and credits.
The Attitude toward Force selection can be nothing because it might not be relevant for games other than FaD, while Background is used in all three games. What you could do is add a "No Background" option to background hooks using the data editor.
We've talked about reputation trackers and it would be a lot of work for a mechanic that probably doesn't get a lot of use. Only two careers use the concept, and the way it's implemented, you can have different reputations with different groups. What you might want to do is just tack your reputations onto the end of your story, or in one of the other note sections. One idea would be to have different Connection motivations, along with The Empire, The Underworld, etc., and list the appropriate reputations in the notes for each one.